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  #166  
Old 12-20-2009, 06:33 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by 12171217 View Post
I seriously think that player, arrow, bomb, etc logic should be independent from framerate, I've said it a bunch of times already.
It's pretty simple: players should only be able to lay 2-3 bombs at a time.
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Originally Posted by 12171217 View Post
There already are diagonal buttons, Dusty.
He said 4 directions. If it's actually diagonal like the PC is, I don't see the problem.
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  #167  
Old 12-20-2009, 06:45 AM
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Originally Posted by DustyPorViva View Post
It's pretty simple: players should only be able to lay 2-3 bombs at a time.
The problem is that it runs like **** even without bombs or arrows cluttering the (adjacent levels) on the GMap. With only like 5 other players you get extreme slowdowns, even if none of them are doing anything. It's very annoying.

I ponder if the slowdown is caused by lack of polygon-pumping or CPU power.
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  #168  
Old 12-20-2009, 07:14 AM
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Quote:
Originally Posted by 12171217 View Post
The problem is that it runs like **** even without bombs or arrows cluttering the (adjacent levels) on the GMap. With only like 5 other players you get extreme slowdowns, even if none of them are doing anything. It's very annoying.

I ponder if the slowdown is caused by lack of polygon-pumping or CPU power.
On G1 or G3?
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  #169  
Old 12-20-2009, 07:50 AM
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Originally Posted by DustyPorViva View Post
On G1 or G3?
In between, lol.

The iPod 2G.
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  #170  
Old 12-20-2009, 07:54 AM
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Quote:
Originally Posted by 12171217 View Post
In between, lol.

The iPod 2G.
That might be the problem. The difference in graphic rendering between G3 and the older generations is pretty large, and in fact a lot of apps are being developed exclusively for the G3 because of that... or so I remember reading. Graal just might be one of those apps.
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  #171  
Old 12-20-2009, 08:56 AM
SKJF91 SKJF91 is offline
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Quote:
Originally Posted by DustyPorViva View Post
That might be the problem. The difference in graphic rendering between G3 and the older generations is pretty large, and in fact a lot of apps are being developed exclusively for the G3 because of that... or so I remember reading. Graal just might be one of those apps.
The 2G runs very well on it, until you introduce a mass amount of players on maps. Even insides run pretty well with 10 people or so in it.
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  #172  
Old 12-20-2009, 04:42 PM
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Originally Posted by SKJF91 View Post
The 2G runs very well on it, until you introduce a mass amount of players on maps. Even insides run pretty well with 10 people or so in it.
I see no reason why the screen should have to render beyond it's limits at all, so the inside vs outside thing is null.

It has to do calculations, though, for adjacent levels, but players sitting alone, unmoving, shouldn't require any.
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  #173  
Old 12-20-2009, 04:52 PM
Skyld Skyld is offline
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Quote:
Originally Posted by DustyPorViva View Post
Why not just implement diagonals buttons? Just make them invisible.
The iPhone virtual keyboard is exactly that: a virtual keyboard. When you put your finger on the up button, it is sending virtual keyboard events that emulate a physical keyboard button. When you sit your finger between two direction buttons and both of them are highlighted, it is sending virtual keyboard events for both buttons.
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  #174  
Old 12-20-2009, 05:02 PM
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Originally Posted by Skyld View Post
The iPhone virtual keyboard is exactly that: a virtual keyboard. When you put your finger on the up button, it is sending virtual keyboard events that emulate a physical keyboard button. When you sit your finger between two direction buttons and both of them are highlighted, it is sending virtual keyboard events for both buttons.
Thanks to the multi touch technology, which allows touches at more then 1 point.
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  #175  
Old 12-20-2009, 05:04 PM
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Originally Posted by cbk1994 View Post
Don't like updating your apps, huh?
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  #176  
Old 12-20-2009, 05:56 PM
Jimbo33 Jimbo33 is offline
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I have a problem, I'm trying to purchase the Player Customization, but it says I cannot purchase it and that I have to create a new account in the Sandbox environnement...

I have no idea what to do
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  #177  
Old 12-20-2009, 06:12 PM
Sam Sam is offline
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Don't like updating your apps, huh?
I am a layman, but I guess they do the update serverside, so they don't need to upload new versions when they update something.
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  #178  
Old 12-20-2009, 06:28 PM
Rufus Rufus is offline
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I am a layman, but I guess they do the update serverside, so they don't need to upload new versions when they update something.
delete this if you want
I think he means the notifications that are in the bottom right corner
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  #179  
Old 12-20-2009, 07:50 PM
Sam Sam is offline
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I think he means the notifications that are in the bottom right corner
Aww sure. I'm sooo stupid



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  #180  
Old 12-20-2009, 08:31 PM
SKJF91 SKJF91 is offline
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Quote:
Originally Posted by 12171217 View Post
I see no reason why the screen should have to render beyond it's limits at all, so the inside vs outside thing is null.

It has to do calculations, though, for adjacent levels, but players sitting alone, unmoving, shouldn't require any.
Graal holds 2 levels in each direction from the player, and I don't know if they render all that or not - if you notice, drag the screen and you see more. I don't know if they render all of that at once - but either way, lag exists when you're on the map with a lot of players near you.

Last edited by SKJF91; 12-20-2009 at 09:11 PM..
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