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  #46  
Old 03-14-2009, 09:47 PM
ff7chocoboknight2 ff7chocoboknight2 is offline
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Quote:
Originally Posted by maximus_asinus View Post
I'd like it much better if it worked more like the warp ring pre NPC Server (would warp you to the last 'S' you touched?). Down the road release upgrade NPCs like 'Call Spaceship' that would give more functionality and more locations to travel to.
The warp ring already has this function. When you die you die in a "quest level" you are warped to the last save point or 'S' you've been to last.
  #47  
Old 03-14-2009, 09:52 PM
ff7chocoboknight2 ff7chocoboknight2 is offline
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Quote:
Originally Posted by DarkCloud_PK View Post
I don't know if the dev team intends to eventually make that a quest again.
I was on the Dev team. Thor says he has no plans for it.

--Sorry for double post.
  #48  
Old 03-14-2009, 09:55 PM
DarkCloud_PK DarkCloud_PK is offline
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Quote:
Originally Posted by ff7chocoboknight2 View Post
The warp ring already has this function. When you die you die in a "quest level" you are warped to the last save point or 'S' you've been to last.
That's not what he's talking about.
He means the warp ring only HAD that one save point to go to, no options to go to the bank or whatever.
Then people would use Call Spaceship, which was a reward in a much later quest to get access to more places via the space ship.
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  #49  
Old 03-14-2009, 09:58 PM
ff7chocoboknight2 ff7chocoboknight2 is offline
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I knew what he was talking about. It has that function and more, is what I meant.
  #50  
Old 03-14-2009, 10:01 PM
Rufus Rufus is offline
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Black and White Graals, I actually wrote this a long long time ago.

Quote:
One of the smaller fun aspects of Classic was the Black and White Graal's that attached themselves onto the players and gave them minor benefits such as unlimited ammo. Much like the event Flag Bearer, if the player who had the Graal died, it would release from the holder and drop for someone else to pick it up, thus the cycle continues. I would like to bring this small feature back, and some improvements to it as follows:

The mysterious Graal's will appear in a large random selection of levels, in different X and Y positions in order to make them harder to find. These levels will include both inside and overworld areas, and like the Boomerang will just be sitting there waiting to be picked up. The Graals will not appear unless the playercount is above 5, which will prevent players from taking advantage (laming) the benefits they give.

When a player has found and picked up a Graal, they will make the Glass Graal gani action, and the Graal will appear in the players inventory as *Black Graal/*White Graal. Reason for this being so the player can't remove the Graal, to be consistant with the *Glass Graal, and to just give them an overall positive feeling like they've gained a new weapon. The Graal will hover behind and stalk the player like it did previously.

The player will reap some sort of incremental benifit from the Graal they have, depending on which color it is. The Black Graal will supply it's "holder" with unlimited ammo, but while the player has it, their AP will decrease faster; The White Graal will supply it's "holder" with unlimited magic, and while the player has it their hearts will have a slow increase, raising 0.5 in a similar speed to what beds heal players at. The healing will only heal the player however, to how many hearts their AP restricts them to, and the healing will not occur if the player is paused. Like the previous, when the player has eventually died (and only when the player has died) the Graal will remain stagnant next to the player until it is picked up by it's new owner, and will delete itself from the players inventory.

Both the Black and the White Graal will have a small aesthetic change from the old Graal images, but will be consistant with the others.

While the benefits of the players having the Graal's aren't too grand, the actual main benefit is bragging rights. Showing off the fact they've got a Graal following them will occur. It's kind of like when a member of staff has a special NPC; a certain player has it, but this time you know you can get it, and can take it off the player. It's really a trivial little activity, but it will constantly keep players active as it is an on going event.

Problem Solving
- Players with 100ap will not be able to pickup the Graal, simply because they cannot die.
- If a player enters any GC level, logs off or reconnects the Graal will destroy itself and respawn in one of the random levels.
Something like that would be cool IMO.
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  #51  
Old 03-14-2009, 10:02 PM
DarkCloud_PK DarkCloud_PK is offline
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Quote:
Originally Posted by Rufus View Post
Black and White Graals.
Pretty easy task.
On list, might not be exactly as the essay suggests though.
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  #52  
Old 03-14-2009, 10:03 PM
ff7chocoboknight2 ff7chocoboknight2 is offline
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What would the Black and White Graals stand for?
  #53  
Old 03-14-2009, 10:04 PM
MysticX2X MysticX2X is offline
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y not brown or yellow graals.
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  #54  
Old 03-14-2009, 10:10 PM
Rufus Rufus is offline
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Quote:
Originally Posted by DarkCloud_PK View Post
Pretty easy task.
On list, might not be exactly as the essay suggests though.
As long as they contrast each other while providing some fitting benefit to the players I'm happy either way. It is also nice to reward exploration, so they definitely need to be in random places.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #55  
Old 03-14-2009, 10:11 PM
ff7chocoboknight2 ff7chocoboknight2 is offline
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Do you mean graalats or graals? Graal = Grail.
  #56  
Old 03-14-2009, 10:16 PM
DarkCloud_PK DarkCloud_PK is offline
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Quote:
Originally Posted by Rufus View Post
As long as they contrast each other while providing some fitting benefit to the players I'm happy either way. It is also nice to reward exploration, so they definitely need to be in random places.
Fitting benefits with good/evil themes will be there yes.
Also have to address pausing and no pk levels.
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  #57  
Old 03-14-2009, 10:35 PM
ff7chocoboknight2 ff7chocoboknight2 is offline
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I like Rufus's idea. These Graals would add I nice twist on PKing and exploration.
  #58  
Old 03-15-2009, 01:58 AM
BlackSolider BlackSolider is offline
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What happened to the 4 grails/graals (red, blue, yellow, green I think) that you had to quest for? They would open the golden gate (bros house) and you would get the golden sword there.

At least, that is what it was designed for, on graal2000 at least. The problem was...they never released the golden sword, so you did those quests for nothing >:O

On the subject though, you could easily have 6-7 different graals that could be dropped/picked up 24/7, each with pros and cons. Would be pretty sweet.
  #59  
Old 03-15-2009, 02:14 AM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by ff7chocoboknight2 View Post
I like Rufus's idea. These Graals would add I nice twist on PKing and exploration.
exploring is a good idea tbh
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  #60  
Old 03-15-2009, 02:30 AM
ff7chocoboknight2 ff7chocoboknight2 is offline
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Have you looked in the pool in the room before the Gnome throne room? The Graals are still in the new story.
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