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  #41  
Old 08-29-2008, 04:37 PM
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will that underground place to the left of OSL where you could fish still be there in bomy island?
Imo, it shouldn't! They should move it! Gives you something to do: finding it
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  #42  
Old 08-30-2008, 11:55 PM
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whens bomy island coming out to public?
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  #43  
Old 08-31-2008, 11:44 AM
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whens bomy island coming out to public?
2099 maybe?
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  #44  
Old 08-31-2008, 04:42 PM
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2099 maybe?
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  #45  
Old 09-04-2008, 08:25 PM
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  #46  
Old 09-04-2008, 09:01 PM
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Oh my god, KONI!
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  #47  
Old 09-04-2008, 10:03 PM
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but siriously....ABOUT WHEN WILL IT COME OUT?:o
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  #48  
Old 09-05-2008, 03:03 PM
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Okay, figured I should answer some questions.

While we know the overworld is not a priority task, it still needs to be done, and much like Zelda, most levels need a purpose. Modifications of the overworld are a bit more tricky than you'd imagine as the majority of the levels are needless fillers, and there's 600+ of them; things need to change in that respect. I personally feel as though the levels are just as important as everything else, because they are a large part of the gameplay. The Underground Lake will still be there, but except for the water-entrance at Bomboria, the entrances to the lake are being moved around, and some new ones added. I'm not sure about revisions for the lake, as that's somewhere I've been avoiding as I personally hated it, and Bird Bird's weird monsters down there, but it'll come.

I don't know when the server will be done, but it won't be released until it is. I guess that's all I can say about that really, but I wouldn't imagine anyone else attempting to release an unfinished server either
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  #49  
Old 09-05-2008, 07:30 PM
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  #50  
Old 09-06-2008, 02:50 AM
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Yeahuh
hai.
u shud be more active, nub!
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  #51  
Old 09-06-2008, 06:22 AM
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Just stopped by to see what's up. It's fun to see what's happening with Graal nowadays. Wish I could have stuck around and finished the server but school took priority. I graduated in March but I've been working up until now on 3d animation for a short that might get turned into a full length movie. Now I have to pack and move before the end of the month, and also land a bigger better job somewhere.

But enough about my life... it's nice to see that Bomy Island hasn't totally died since I left. There was only so much left to do on it really... I don't think I intended on having every level have a purpose, just more levels having things to do or see instead of "trees, bushes, rocks, trees..."
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  #52  
Old 09-06-2008, 09:27 AM
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Originally Posted by konidias View Post
There was only so much left to do on it really...
Really? When I first logged on there was next to nothing there, no scripting, no house insides, only graphics and huge plans that would take a long time.

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I don't think I intended on having every level have a purpose, just more levels having things to do or see instead of "trees, bushes, rocks, trees..."
Yeah actually, you did
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  #53  
Old 09-06-2008, 06:32 PM
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No scripting? The GUI, inventory, all new movement system etc were all done at that point... Even the train had been rescripted (sort of). There was a working time system and weather system, new bomy pet system with a GUI that let you program them to do things... Clothing system that lets you wear a crap ton of things... All of that was scripted already... most of the hard stuff was out of the way. Oh... there was even AI scripted that actually let the NPC have affection for you and walk around the overworld and do things and interact with players... The bread/baking job was totally done except a few minor things too.

Heck, there was even an all new system to chat and read signs.

When I meant "every level should have a purpose" I meant like... instead of levels full of trees there could be new towns or a start to a quest or new job or just an area with a couple new NPCs that you could talk to, or just nice looking levels in general. Honestly it wasn't really that hard to make, I just didn't have time to do it all by myself.

The only thing I recall needing scripting were jobs/quests/kingdoms. That was the major stuff that was left to go... Oh and I think the combat system was halfway done when I left. But yeah... one scripter could have finished most all of that by now.

edit: I forgot about all of the tools were also rescripted, new fun mining system that was totally redone, new bug catching job, birds that actually flew around in 8 directions that could land and you could catch them and keep them as pets, butterflies, roaches, the ability to become tiny sized, several quests had levels and documents done already, the overworld cliffs had been 90% fixed. All of the old trees were replaced with new ones. etc

Whoops, also forgot to mention a whole new playerhouse system where each person got to own a house and an outdoor level and you could buy furniture and put it in your house and have a mailbox and receive/send mail/gifts to people. You could even landscape your outdoor area. That was all scripted too (aside from the mailboxes)

Maybe you are working on a different Bomy Island?
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  #54  
Old 09-06-2008, 07:40 PM
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Quote:
Originally Posted by konidias View Post
No scripting? The GUI, inventory, all new movement system etc were all done at that point... Even the train had been rescripted (sort of). There was a working time system and weather system, new bomy pet system with a GUI that let you program them to do things... Clothing system that lets you wear a crap ton of things... All of that was scripted already... most of the hard stuff was out of the way. Oh... there was even AI scripted that actually let the NPC have affection for you and walk around the overworld and do things and interact with players... The bread/baking job was totally done except a few minor things too.

Heck, there was even an all new system to chat and read signs.

When I meant "every level should have a purpose" I meant like... instead of levels full of trees there could be new towns or a start to a quest or new job or just an area with a couple new NPCs that you could talk to, or just nice looking levels in general. Honestly it wasn't really that hard to make, I just didn't have time to do it all by myself.

The only thing I recall needing scripting were jobs/quests/kingdoms. That was the major stuff that was left to go... Oh and I think the combat system was halfway done when I left. But yeah... one scripter could have finished most all of that by now.

edit: I forgot about all of the tools were also rescripted, new fun mining system that was totally redone, new bug catching job, birds that actually flew around in 8 directions that could land and you could catch them and keep them as pets, butterflies, roaches, the ability to become tiny sized, several quests had levels and documents done already, the overworld cliffs had been 90% fixed. All of the old trees were replaced with new ones. etc

Whoops, also forgot to mention a whole new playerhouse system where each person got to own a house and an outdoor level and you could buy furniture and put it in your house and have a mailbox and receive/send mail/gifts to people. You could even landscape your outdoor area. That was all scripted too (aside from the mailboxes)

Maybe you are working on a different Bomy Island?
No, I'm working on top of the work that was made in your revision. If the content you're talking about was created while you were around, then something has gone on from you leaving to me joining, because when I did join there was the following scripted:
  • Movement which did not mimic the default, and the default is as it is for a smoother movement so I decided against that.
  • The inventory, which is impressive but unfinished.
  • Mining, which was unfinished.
  • "New" style GUI.
  • A start screen, which was unfinished.
  • Bomberman, which is also impressive.
  • Train that was bugged.
  • Clothing system.

That was all.
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  #55  
Old 09-06-2008, 11:57 PM
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Whenever a server switches power a bunch of things are always "lost" to never return and someone pretty much tries to start all over.
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  #56  
Old 09-07-2008, 12:06 AM
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So now what's going to happen, will some more work be done only for someone else to suddenly decide on other things to do in their life? That seems to be a very common thing with graal, a project that sounds like a winner gets lots of work done but not finished and gets left to another person, that other person may or may not decide that the project is not to their liking and start from square one therefore putting all that good work to waste, or trying to work with what they have and not really getting anywhere.


Is it someones plan to keep dealing with bomy island in private? Or will enough work be taken care of to get it partially playable but have most of the unfinished content disabled while you work on it?
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  #57  
Old 09-07-2008, 12:57 AM
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The problem will always be there unless something changes. Because there is no incentive to spend countless hours building a server, and eventually life takes priority. You can only do something as a hobby for so long before you feel you should be compensated for your hard work and time put in. Especially when someone else is going to profit from it.

There's just no real reason for anyone to want to spend one or more years of their life working on something that will only get some thanks from players who appreciate it. Especially people who have to work and pay rent and support family or other people. It's fine for people who are young or supported by someone else, because it gives you a lot of free time to do whatever you want. But even then, where is the reward for all of the work?

That's why it is so hard to get a playerworld completed. If the manager could even stay around for several years, they would still have to find scripters and people to make content who also could work several hours a day for free. It's just a lot harder to do when everyone wants to make their own server and only have skills in certain areas.
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  #58  
Old 09-07-2008, 04:18 AM
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Koni, I was looking forward to Oasis to the point where I would log on once in a while and try to talk to you. I never even knew you started on BI after that. You really saddened me with your failures. I had a lot of respect for your work but alas it seems like none of it was ever completed.
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  #59  
Old 09-07-2008, 04:33 AM
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Koni, I was looking forward to Oasis to the point where I would log on once in a while and try to talk to you. I never even knew you started on BI after that. You really saddened me with your failures. I had a lot of respect for your work but alas it seems like none of it was ever completed.
Sorry to disappoint... I really am. It was never my intention to hype up my work and not finish it... All the work I did was going to be for the community to enjoy, so please don't hold it against me or anything.

I wish I could have found enough people willing to help, but as mentioned I have a pretty high standard for quality... and while I could have lowered my standards, I think the server would have suffered more for it.
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  #60  
Old 09-07-2008, 10:05 AM
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I for one am greatful for all the work you've done. Very very impressive material on BI from what I've seen.
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  #61  
Old 09-07-2008, 04:30 PM
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I for one am greatful for all the work you've done. Very very impressive material on BI from what I've seen.
Same here, I think you were one of the last developers I thought could pull something off. But ya know life takes priority, my life has done the same thing.
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  #62  
Old 09-07-2008, 05:39 PM
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I wish I could have found enough people willing to help, but as mentioned I have a pretty high standard for quality... and while I could have lowered my standards, I think the server would have suffered more for it.
The only one having a crazy high standard is Rufus x-x
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  #63  
Old 09-07-2008, 06:05 PM
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The only one having a crazy high standard is Rufus x-x
I'm assuming he's only got a high standard because he'll be keeping the current material on BI which is very very good!1
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  #64  
Old 09-07-2008, 09:45 PM
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konidias, I appreciate the work you've done. From what I saw on that short sneak-peek you gave me, Bomy Island was looking really good. The mining system was actually fun, not just hitting D over and over. The fighting system was way improved. It just looked good overall.

What I would like is to have the Bomberman level back at least... I'm sure a lot of people wouldn't mind being in the waiting room playing that game while the server is released. Even if it does come out in 2099 [/sarcasm].
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  #65  
Old 09-08-2008, 02:05 AM
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Well on the one hand, lowering your standards may have made the world's quality suffer a bit.... but not as much as having your project fail, which is about a 100% suffering percentage? x.x
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  #66  
Old 09-08-2008, 04:10 AM
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I am kind of upset that Rufus has control of the server now. He has no planned release date, or even a schedule/deadlines.
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  #67  
Old 09-08-2008, 05:07 AM
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I am kind of upset that Rufus has control of the server now. He has no planned release date, or even a schedule/deadlines.
At least it is being worked on. If he was getting paid to develop it'd be different story.
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Old 09-08-2008, 05:09 AM
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At least it is being worked on. If he was getting paid to develop it'd be different story.
Anyone can work on it the way he is. The key is to find someone who'll actually put a reasonable release date out there and stick to it.
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  #69  
Old 09-08-2008, 05:49 AM
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Well on the one hand, lowering your standards may have made the world's quality suffer a bit.... but not as much as having your project fail, which is about a 100% suffering percentage? x.x
If you want to look at it that way... lowering the standards would make it so the server would get done... Then people would play it for a while until they noticed how everything was crap and then leave... effectively killing the server over a long period of time, and wasting everyone's time even more.
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Old 09-08-2008, 06:43 AM
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If the playerworld got up with people playing it, you would suddenly stop your work? If you worked to fix and upgrade these things which you deemed "lower quality" once you're in business, then players would have something to look forward to and keep them interested. And I never said you had to accept crap or convert your whole project into crap to accommodate your new staff.

It's arguable that the developers on Graal now are better than ever, and for their age, they're practically geniuses. You don't see a lot of 15 year olds who are fluent in javascript. I think you'd be surprised with what you could find if you gave people a chance.
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Old 09-08-2008, 08:04 AM
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If the playerworld got up with people playing it, you would suddenly stop your work? If you worked to fix and upgrade these things which you deemed "lower quality" once you're in business, then players would have something to look forward to and keep them interested. And I never said you had to accept crap or convert your whole project into crap to accommodate your new staff.

It's arguable that the developers on Graal now are better than ever, and for their age, they're practically geniuses. You don't see a lot of 15 year olds who are fluent in javascript. I think you'd be surprised with what you could find if you gave people a chance.
If the playerworld got up with people playing it, there would be a lot of chaos. All dev time would be focused on fixing issues of bugs that players discover, or making sure things are running smoothly and it would become a lot more difficult to continue building the server with people running all over it. It sounds easier to do than it actually is.

I don't know where the developer level stands anymore as I haven't been around in like a year... but I'll say this... there were talented people back when I was still managing the server and the majority of them had a major flaw which caused them to not be good candidates for staff. Such as:

1. Egotistical. They think they are better than everyone at what they do, and this can lead to them doing things on their own time/terms, which means they aren't very reliable. They basically want to run things and do it their way.

2. Busy. They might be really good, but if they can only devote 30 minutes every couple of days, what good are they really?

3. Floaty. They want to help... they don't want to help. They want to help... then they want to make their own server. Then they want to help... then they quit Graal. Then they want to help... then... etc. Can't depend on them to finish anything even though the stuff they might have been working on was good.

4. Not caring about players. They would rather make staff tools and screw around with their own scripts or content instead of working toward the greater good. They basically just like having RC and "power" and doing whatever they please.

5. Just want to sneak a peek. They might be good but they really only intended on looking over all the content and progress made, and then pretend like they want to help but suddenly stop showing up after they've seen everything.

6. Just can't match what is needed. They might be good at one style, but can they match the style Bomy Island was trying to go for? If they do their own style it's not going to match, and then it's going to look like a hodgepodge.

All of these reasons, along with the other stuff I mentioned, such as not getting paid to do any work... having a life outside of the game, a real job, etc...

If it were as easy as asking the great developers in the community to help out and they helped out, more servers would be completed already.
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  #72  
Old 09-08-2008, 11:38 AM
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Quote:
Originally Posted by konidias View Post
Then people would play it for a while until they noticed how everything was crap and then leave... effectively killing the server over a long period of time
Fair prediction but in the world of Graal where everything is crap, this doesn't happen. Just look at Zodiac.
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  #73  
Old 09-08-2008, 02:33 PM
[email protected] sid.gottlieb@googlemail.com is offline
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some of the stuff i saw on BI [Contiga scripted] was pointless...
although it's good, it isn't needed.

I didn't like how you named the functions either tbh
HTML Code:
public function load_a_f( who, slot, detail) 
public function gen_m_a( who, slot) 
public function mod_m_a( who, slot, mod1, mod2, mod3, detail) 
public function save_m_s( who, slot) 
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Old 09-08-2008, 04:40 PM
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Quote:
Originally Posted by [email protected] View Post
some of the stuff i saw on BI [Contiga scripted] was pointless...
although it's good, it isn't needed.

I didn't like how you named the functions either tbh
HTML Code:
public function load_a_f( who, slot, detail) 
public function gen_m_a( who, slot) 
public function mod_m_a( who, slot, mod1, mod2, mod3, detail) 
public function save_m_s( who, slot) 
Ah x-x that's not Bomy Island stuff. It was some old stuff used on Esteria a few years ago. Also the styling was really bad... Bomy Island has quite efficient systems now.

Current functions:
PHP Code:
public function getItem(item,cat)
public function 
removeItem(item,cat,quant
public function 
addItem(item,cat,quant
public function 
hasItem(item,cat
They will need callstack checks though
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Old 09-08-2008, 05:40 PM
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oh thats good hehe
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Old 09-08-2008, 08:46 PM
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Regarding quality and standards -- Making compromises or designing content with a half-assed attitude on Graal contributes to the stagnation in real Graal development. Development teams seem to compare their work to other servers in order to determine what is "good" or "acceptable" and because of this, Graal has barely progressed at all since 2002.

I'm not claiming my standards are super high or are going to promote change in other servers (there's only so much you can do with a revival while keeping it the same server) I just play a lot of real games instead of sneaking around other servers to make sure we 'live up to' them. I don't think it's appropriate to cut down just for a release myself, I really don't see the point in releasing a server that could have had a much better opening, hooks, and things to do.

Quote:
Originally Posted by maximus_asinus View Post
I am kind of upset that Rufus has control of the server now. He has no planned release date, or even a schedule/deadlines.
It was apparent in your other claim that you're pretty out of touch with the goings on in the server and I don't see why you would be in touch with it, but to say something like this makes me laugh. I've got a pretty good schedule, and we've imposed deadlines with the staff various amount of times, but it never actually works and never will. Problem is that in this developing environment on Graal, where nobody gets paid, deadlines are never met and why would they be? It's nice to have a target to work towards, but you should know as well as I do that they're highly unrealistic.

When I started my Olympics project, for a month release, there was deadlines, it was a rush and it didn't happen because of things that you just can't plan for. I announced a release for August, and I still have people asking me why it didn't happen, I'm not disappointing people like that over issues that are out of my control. I am never going to announce a release date again unless I am 100% sure that it is going to be released on that day, and it's not really my concern if that upsets you.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #77  
Old 09-12-2008, 08:12 AM
Alure1316 Alure1316 is offline
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Can you at least give us a percentage number on how much is finished?
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Old 09-14-2008, 02:00 PM
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Can you at least give us a percentage number on how much is finished?
It really doesn't matter. I'm not trying to be mean, but it's the truth. It'll be released when it's ready.
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Old 09-21-2008, 02:32 AM
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Hopefully we get to see it soon.
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Old 09-22-2008, 10:16 AM
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Originally Posted by Sparkplug View Post
Hopefully we get to see it soon.
Yeah, what Sparkplug said.
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