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  #81  
Old 03-16-2008, 09:54 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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  #82  
Old 03-16-2008, 10:28 PM
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  #83  
Old 03-16-2008, 10:30 PM
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  #84  
Old 03-16-2008, 10:38 PM
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  #85  
Old 03-16-2008, 11:39 PM
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This thread is now about emoticons.

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  #86  
Old 03-17-2008, 01:44 AM
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--->
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  #87  
Old 03-17-2008, 01:47 AM
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  #88  
Old 03-17-2008, 02:07 AM
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--->
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  #89  
Old 03-17-2008, 02:09 AM
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Im glad you guyz r hlping GK.
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  #90  
Old 03-17-2008, 02:11 AM
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Im glad you guyz r hlping GK.
We try. We're doing the best we can. These emoticons is the most activity I've had GK-related other than a Kart Race I hosted today.
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  #91  
Old 03-17-2008, 02:13 AM
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Well, you're right. Why not go on GK and play with emoticons?
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  #92  
Old 03-17-2008, 02:26 AM
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We try. We're doing the best we can. These emoticons is the most activity I've had GK-related other than a Kart Race I hosted today.
Which sucked.
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  #93  
Old 03-17-2008, 02:45 AM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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I wish you would all quit spamming my emoticon thread.

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  #94  
Old 03-17-2008, 02:57 AM
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I wish you would all quit spamming my emoticon thread.

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What logical reason is there to be loyal?
What logical reason is there to implement your view of right/wrong?
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  #95  
Old 03-17-2008, 03:10 AM
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Time to plan some huge events.
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  #96  
Old 03-17-2008, 03:17 AM
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Originally Posted by Ziro_of_the_Turks View Post
I wish you would all quit spamming my emoticon thread.

Shut the hell up.
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Oh sorry.
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Time to plan some huge events.
This would require some huge activity.
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  #97  
Old 03-17-2008, 03:24 AM
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Time to plan some huge events.
Evil Army?
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What logical reason is there to be loyal?
What logical reason is there to implement your view of right/wrong?
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  #98  
Old 03-17-2008, 04:14 AM
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Evil Army?
If you have a suggestion PM it to me.
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  #99  
Old 03-17-2008, 05:07 PM
Ravenblade1979 Ravenblade1979 is offline
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Not really. If its announced on forums and masses 3 thousand times over then we would have people.
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  #100  
Old 03-17-2008, 05:51 PM
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Not really. If its announced on forums and masses 3 thousand times over then we would have people.
Not really.

Even if you gave out 10 blood rings to the winner, I'd not show up. Events wont fix GK, reverting more back to the old style of the game will.
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  #101  
Old 03-17-2008, 06:03 PM
Ravenblade1979 Ravenblade1979 is offline
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so your going to come back and try for a kingdom...if so I will support you this time.
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  #102  
Old 03-17-2008, 06:11 PM
Tigairius Tigairius is offline
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Not really.

Even if you gave out 10 blood rings to the winner, I'd not show up. Events wont fix GK, reverting more back to the old style of the game will.
I agree.
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so your going to come back and try for a kingdom...if so I will support you this time.
Kingdoms won't save GK either.
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  #103  
Old 03-17-2008, 06:36 PM
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Nothing will but it might make things interesting again.
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  #104  
Old 03-17-2008, 06:38 PM
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Nothing will but it might make things interesting again.
I disagree.
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  #105  
Old 03-17-2008, 08:08 PM
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Well you could make something else than leveling like farming could be more intresting than putting a seed in hole and watering the plant for 5-10 minutes. And there could be quests like get some tomatos and stuff for some NPC thats what new people like to do. And after doing the farming they will get that it would be easier to kill the evil bomy lurking under the tomato plants if they would got higher level and go seek for help.
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  #106  
Old 03-17-2008, 09:07 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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so your going to come back and try for a kingdom...if so I will support you this time.
When the hell did he say that?

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Kingdoms won't save GK either.
Maybe not, but they can improve it.

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Nothing will but it might make things interesting again.
Obviously, something can fix GK. (Even if it means deleting everything and starting from scratch- that's still something... Not to mention all the other suggestions we've all agreed upon, but have not seen done.)

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Well you could make something else than leveling like farming could be more intresting than putting a seed in hole and watering the plant for 5-10 minutes. And there could be quests like get some tomatos and stuff for some NPC thats what new people like to do. And after doing the farming they will get that it would be easier to kill the evil bomy lurking under the tomato plants if they would got higher level and go seek for help.
You lost me at the last sentence. Also, I had to read it twice to understand the parts before that.
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  #107  
Old 03-17-2008, 09:35 PM
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Even if it means deleting everything and starting from scratch
Yes!
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  #108  
Old 03-17-2008, 09:36 PM
Crimson2005 Crimson2005 is offline
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Who's up for a revolt?
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  #109  
Old 03-17-2008, 09:36 PM
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Who's up for a revolt?
Well that depends on how many people are down and whether or not it's well-organized and if we're sure we can get something down and how exactly we will revolt.
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  #110  
Old 03-17-2008, 10:08 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Yes!
You'd honestly like a reset?

I know I would...
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  #111  
Old 03-17-2008, 10:31 PM
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No one's resetting ****
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  #112  
Old 03-17-2008, 10:32 PM
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I am against a reset. I'll explain why..

Lets pretend GK has just reset. People are showing up and leveling up again, items are being crafted and enchanted/blessed. After several months half the server is level 110.

We would be back to where we are right now. People on pmode, kingdoms not being active, and the server again collapses, more rapidly than before.

To avoid this, the most simple steps to take are to pull up some older code that hopefully is sitting in a backup file somewhere.

- To prevent high levels again, re-implement EXP loss on death. This time, however, rather than removing it, this will need to be tweaked to get it set at just the right rate of loss. So while some people that pk can gain decent level advantages, they will still lose levels if they are killed. Death should mean more than a quick respawn, and levels should be low, and stay low. It keeps things even for everyone.

- Removal of weapon improvements and armor enchant scrolls. This will prevent people from slaughtering the current in game monsters with one hit. Lords will take groups to kill. And fighting will be more even.

- Removal of most safe zones, pmode only for your first 6-12 hours in GK. This will remove the worry of people constantly killing newbies and such. However, there should be a timer that actually indicates your time left in protective mode so you won't be caught off guard.

- Each kingdom's small island would be capturable and the kingdom treasury would be used to fund the construction of additional defenses and npc soldiers to defend the islands. Each time a nation defeats another nation, the winner would gain 1-10% of the defeated kingdom's treasury funds.

A seperate, new gold server could be created then and this server could be the result. Perhaps even change the main gmap, and all of the features to give it a new world feeling.

If GK dies, then leave it up to administration to decide when and how. But we are all screaming for change, if it won't come with the current server, I would love to see a new server.

I would pay to play something that offered us enjoyable content.

I would not pay to play a reset version of this GK.
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  #113  
Old 03-17-2008, 10:51 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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I am against a reset. I'll explain why..

Lets pretend GK has just reset. People are showing up and leveling up again, items are being crafted and enchanted/blessed. After several months half the server is level 110.

We would be back to where we are right now. People on pmode, kingdoms not being active, and the server again collapses, more rapidly than before.

To avoid this, the most simple steps to take are to pull up some older code that hopefully is sitting in a backup file somewhere.

- To prevent high levels again, re-implement EXP loss on death. This time, however, rather than removing it, this will need to be tweaked to get it set at just the right rate of loss. So while some people that pk can gain decent level advantages, they will still lose levels if they are killed. Death should mean more than a quick respawn, and levels should be low, and stay low. It keeps things even for everyone.

- Removal of weapon improvements and armor enchant scrolls. This will prevent people from slaughtering the current in game monsters with one hit. Lords will take groups to kill. And fighting will be more even.

- Removal of most safe zones, pmode only for your first 6-12 hours in GK. This will remove the worry of people constantly killing newbies and such. However, there should be a timer that actually indicates your time left in protective mode so you won't be caught off guard.

- Each kingdom's small island would be capturable and the kingdom treasury would be used to fund the construction of additional defenses and npc soldiers to defend the islands. Each time a nation defeats another nation, the winner would gain 1-10% of the defeated kingdom's treasury funds.

A seperate, new gold server could be created then and this server could be the result. Perhaps even change the main gmap, and all of the features to give it a new world feeling.

If GK dies, then leave it up to administration to decide when and how. But we are all screaming for change, if it won't come with the current server, I would love to see a new server.

I would pay to play something that offered us enjoyable content.

I would not pay to play a reset version of this GK.
A reset alone would fix A LOT of problems. IMO, enough to have some fun for a while.
Besides, the current administration has showed us that a reset is the only realistic action you can expect from them. All that stuff you mentioned requires.... work. And why would they want do actual work? It's not like we're paying to play or anyth....owait


Anyways, I would play a server like the one you mentioned. But, personally, I don't think that's what I'd like to see done to GK.

Also, the idea of your pmode, I'm not too sure about. With our current system, it would be total failure. First, the pmode-timer isn't taking into consideration whether or not the newbie is strong enough to survive bmode. But if the whole system is tweaked like you said, maybe PKers wouldn't be strong enough to quickly kill newbies anyways (you want to be sure the newbie at least has the ability to run once they see they're being attacked... otherwise they're just screwed- unless you implement some other ideas, like a respawn wait, random respawn location, a safe-time after respawning, etc).
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  #114  
Old 03-17-2008, 10:55 PM
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Quote:
Originally Posted by Ziro_of_the_Turks View Post
A reset alone would fix A LOT of problems. IMO, enough to have some fun for a while.
Besides, the current administration has showed us that a reset is the only realistic action you can expect from them. All that stuff you mentioned requires.... work. And why would they want do actual work? It's not like we're paying to play or anyth....owait


Anyways, I would play a server like the one you mentioned. But, personally, I don't think that's what I'd like to see done to GK.

Also, the idea of your pmode, I'm not too sure about. With our current system, it would be total failure. First, the pmode-timer isn't taking into consideration whether or not the newbie is strong enough to survive bmode. But if the whole system is tweaked like you said, maybe PKers wouldn't be strong enough to quickly kill newbies anyways (you want to be sure the newbie at least has the ability to run once they see they're being attacked... otherwise they're just screwed- unless you implement some other ideas, like a respawn wait, random respawn location, a safe-time after respawning, etc).
The fact that it is a new server will make any argument of people not wanting their GK be like this more or less void. It would not be THIS gk, it would be a new server built off of GK.

As a new server, I'd expect to see some new developers as well. Those who have been giving GK a shot for the past year or three should be considered into dev jobs on the new server to build it up.

As for all of it's content, that would require administration to agree on what to set it to. And then for the manager and their team to organize and build as needed.

p.s. highlighted a part of your comment that sort of proves every nay sayers point on a reset, unfortunately.
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  #115  
Old 03-17-2008, 10:58 PM
xAzerothx xAzerothx is offline
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Would we keep our items if the server was reset?

Some times I have I paid real money for (Not USDing) but say the Christmas items. You can't take that away from me when I bought it.
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  #116  
Old 03-17-2008, 11:01 PM
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Would we keep our items if the server was reset?

Some times I have I paid real money for (Not USDing) but say the Christmas items. You can't take that away from me when I bought it.
Resets typically reset everything.

However, it would have to be determined by administration (and probably would be another factor forcing them to never wish for a reset of the current GK server).
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  #117  
Old 03-17-2008, 11:02 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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You can't take that away from me when I bought it.
Opinions like that are why the server continues to fail.
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  #118  
Old 03-17-2008, 11:06 PM
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p.s. highlighted a part of your comment that sort of proves every nay sayers point on a reset, unfortunately.
You didn't have to highlight it; I intentionally put it there so you wouldn't gain the misconception of me believing a simple reset would permanently fix GK.

However, it would permanently fix some major problems like:
People who have benefited over time from "bugs" which were "fixed" (random alchemy, FID's/ID's, plat-into-gold-into-moreplat, party bug, the 2nd plat bug)
The major one being the party bug.
I'm not too knowledgeable on these things, but, apparently, it's impossible to get past a certain level with magic/wisdom/physique (because monsters give too little exp after a while), yet some people are way past that limit due to the party-bug?
That really discourages people from wanting to play x.x
Eliminating that aspect would at least keep people wanting to level up
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  #119  
Old 03-17-2008, 11:07 PM
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Originally Posted by Ziro_of_the_Turks View Post
You'd honestly like a reset?

I know I would...
Yes. I'm 100% serious.
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  #120  
Old 03-17-2008, 11:09 PM
xAzerothx xAzerothx is offline
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Location: Gurnee, Illinois
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xAzerothx has a little shameless behaviour in the past
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Thumbs down for reset.
My level 7 Mage will be dead!
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