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  #1  
Old 03-09-2008, 06:09 AM
xXziroXx xXziroXx is offline
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Player Blockage

When you use noPlayerKilling() in order to make players walk-through, it work's exactly like it should. Right?

When you attach a player to an object using attachPlayerToObj(), in combination with having noPlayerKilling() enabled, it -should- make other players that are attached to the object walk-through. But it doesn't. Can this please be implemented?
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Old 03-09-2008, 06:13 AM
napo_p2p napo_p2p is offline
oh snaps
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I approve.
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  #3  
Old 03-09-2008, 10:09 AM
zokemon zokemon is offline
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Use TServerPlayer.paused clientside instead. (where TServerPlayer != player)
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Old 03-20-2008, 01:31 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by zokemon View Post
Use TServerPlayer.paused clientside instead. (where TServerPlayer != player)
... come again? "paused" is only read-able, or should be. Still, I don't want a work around, I want it to be added to the engine.
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Old 03-20-2008, 05:19 AM
zokemon zokemon is offline
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No, I'm telling you that noplayerkilling is inifficient and stupid. Adjusting the paused variable on players other then yourself (clientside) is much better and allows much more control.
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