Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Future Improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=10)
-   -   Player Blockage (https://forums.graalonline.com/forums/showthread.php?t=78969)

xXziroXx 03-09-2008 06:09 AM

Player Blockage
 
When you use noPlayerKilling() in order to make players walk-through, it work's exactly like it should. Right?

When you attach a player to an object using attachPlayerToObj(), in combination with having noPlayerKilling() enabled, it -should- make other players that are attached to the object walk-through. But it doesn't. Can this please be implemented?

napo_p2p 03-09-2008 06:13 AM

I approve.

zokemon 03-09-2008 10:09 AM

Use TServerPlayer.paused clientside instead. (where TServerPlayer != player)

xXziroXx 03-20-2008 01:31 AM

Quote:

Originally Posted by zokemon (Post 1378518)
Use TServerPlayer.paused clientside instead. (where TServerPlayer != player)

... come again? "paused" is only read-able, or should be. Still, I don't want a work around, I want it to be added to the engine. :\

zokemon 03-20-2008 05:19 AM

No, I'm telling you that noplayerkilling is inifficient and stupid. Adjusting the paused variable on players other then yourself (clientside) is much better and allows much more control.


All times are GMT +2. The time now is 08:25 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.