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Player Blockage
When you use noPlayerKilling() in order to make players walk-through, it work's exactly like it should. Right?
When you attach a player to an object using attachPlayerToObj(), in combination with having noPlayerKilling() enabled, it -should- make other players that are attached to the object walk-through. But it doesn't. Can this please be implemented? |
I approve.
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Use TServerPlayer.paused clientside instead. (where TServerPlayer != player)
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Quote:
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No, I'm telling you that noplayerkilling is inifficient and stupid. Adjusting the paused variable on players other then yourself (clientside) is much better and allows much more control.
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