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  #1  
Old 03-07-2007, 01:16 AM
ReBorn_Spirit ReBorn_Spirit is offline
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Kingdom specific items

This could easily bring interest in certain kingdoms. You don't really need it, but it would make differences in GK. Some players don't like one kingdom, but have one or two kingdom they prefere to be in or be around.

Specialized kingdom equipment with some minor variences could be designed without many problems.
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  #2  
Old 03-07-2007, 01:25 AM
zell12 zell12 is offline
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Already have "kingdom equipment" don't we?
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Old 03-07-2007, 01:41 AM
ReBorn_Spirit ReBorn_Spirit is offline
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Quote:
Originally Posted by zell12 View Post
Already have "kingdom equipment" don't we?
If your a stuck up rich prick... then yes you might have been fortunate to acquire some.

I mean CRAFTABLE to ONLY that kingdom, and useable by only that kingdom.

I was only fortunate enough to get a forest shield because someone in Loxeus liked me alot and gave it as a gift. Otherwise I'd still never have touched one.
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Old 03-07-2007, 09:45 PM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by ReBorn_Spirit View Post
If your a stuck up rich prick... then yes you might have been fortunate to acquire some.
Quite the assumption.

I agree, the competition that was held a while back certainly gives kingdom's a start. Dustari had almost a full set, and Draxx has had one for Forest for a while now.
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Old 03-18-2007, 08:32 PM
myth-simba myth-simba is offline
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Quote:
Originally Posted by ReBorn_Spirit View Post
If your a stuck up rich prick... then yes you might have been fortunate to acquire some.

I mean CRAFTABLE to ONLY that kingdom, and useable by only that kingdom.

I was only fortunate enough to get a forest shield because someone in Loxeus liked me alot and gave it as a gift. Otherwise I'd still never have touched one.
Yes. Or maybe aquirable when you wear your pirate tag.
Say the items weigh nothing and you have a kingdom items sack which appears. You can wear the items then when you have your tag on.
Course since those rich pricks payed some hardcore USD for the items i suppose a slight change in stats and graphics should take place.

If it is aquirable from tag kings and governors could have a little rank system going on.
They could give say mages..swordsmen..the additional kingdom equipment they need to fufill their jobs.

Maybe more than 1 graphic for the kingdom items too...so your higher ranked players look different from the normal infantry and new recruits.

This was a system implemented on old maloria but i do not know if it still exists today..since the stats system was introduced there I quit as well as 3/4 of the rest of the server.
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  #6  
Old 03-07-2007, 01:50 AM
Googi Googi is offline
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This was planned but so far it seems to not have been implemented.
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Old 03-07-2007, 03:24 AM
ReBorn_Spirit ReBorn_Spirit is offline
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Indeed, we should just develop the graphics and then get them working properly and simply submit them to staff and have them all tested on debug or something. Do it ourselves kind of thing really.

That seems to work decently when done right...
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Old 03-07-2007, 09:12 PM
Ravenblade1979 Ravenblade1979 is offline
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Umm why don't they just make them so you can't drop them...that way if you get it while your in that kingdom you can't sell it. I see too much trading and stuff. Might as well have a centralized kingdom on main and get it over with.
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Old 03-07-2007, 09:56 PM
hampy hampy is offline
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Good luck getting this added...
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  #10  
Old 03-07-2007, 10:18 PM
MasterNuke MasterNuke is offline
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If you've seen the VIP masks... then you already know that they can restrict items to certain tags.
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  #11  
Old 03-07-2007, 10:37 PM
cyan3 cyan3 is offline
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How about make it so they can be traded to anyone and dropped and if you leave the kigndom you still have them. But you can only use them again if you go back to that kingdom. I know of some people who leave there kigndom to help out on another one but come back to the old kingdom in time. It will be stupid for them to lose the items.
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Old 03-07-2007, 10:40 PM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by cyan3 View Post
How about make it so they can be traded to anyone and dropped and if you leave the kigndom you still have them. But you can only use them again if you go back to that kingdom. I know of some people who leave there kigndom to help out on another one but come back to the old kingdom in time. It will be stupid for them to lose the items.
You could profit then by entering a kingdom, crafting the items, leaving, and then trading them to someone who can use them.
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Old 03-07-2007, 10:42 PM
cyan3 cyan3 is offline
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Quote:
Originally Posted by Waltz5 View Post
You could profit then by entering a kingdom, crafting the items, leaving, and then trading them to someone who can use them.
No make it so that you can only use the item if you are in that kingdom so if you trade it or drop it who ever gets it will still have to be in that kingdom to use it.

I also think that they should be used even if you don't have your kingdom tag on but are still in that kingdom.
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  #14  
Old 03-07-2007, 10:45 PM
Waltz5 Waltz5 is offline
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Originally Posted by cyan3 View Post
No make it so that you can only use the item if you are in that kingdom so if you trade it or drop it who ever gets it will still have to be in that kingdom to use it.
So you can still trade it to someone who is currently in the kingdom for a profit.

This would depend on how difficult they are to craft. I'm assuming they won't be insanely hard to craft (ex. Gale Armor) so I see no reason to have this.
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Old 03-07-2007, 10:46 PM
MadScience7 MadScience7 is offline
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Originally Posted by Waltz5 View Post
You could profit then by entering a kingdom, crafting the items, leaving, and then trading them to someone who can use them.
Easy, make them non-tradeable items. Like the current god items that dissapear when you drop them. "the kingdom that lent you this item retrieves it".
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