![]() |
Kingdom specific items
This could easily bring interest in certain kingdoms. You don't really need it, but it would make differences in GK. Some players don't like one kingdom, but have one or two kingdom they prefere to be in or be around.
Specialized kingdom equipment with some minor variences could be designed without many problems. |
Already have "kingdom equipment" don't we?
|
Quote:
I mean CRAFTABLE to ONLY that kingdom, and useable by only that kingdom. I was only fortunate enough to get a forest shield because someone in Loxeus liked me alot and gave it as a gift. Otherwise I'd still never have touched one. |
This was planned but so far it seems to not have been implemented.
|
Indeed, we should just develop the graphics and then get them working properly and simply submit them to staff and have them all tested on debug or something. Do it ourselves kind of thing really.
That seems to work decently when done right... |
Umm why don't they just make them so you can't drop them...that way if you get it while your in that kingdom you can't sell it. I see too much trading and stuff. Might as well have a centralized kingdom on main and get it over with.
|
Quote:
I agree, the competition that was held a while back certainly gives kingdom's a start. Dustari had almost a full set, and Draxx has had one for Forest for a while now. |
Good luck getting this added...
|
If you've seen the VIP masks... then you already know that they can restrict items to certain tags.
|
How about make it so they can be traded to anyone and dropped and if you leave the kigndom you still have them. But you can only use them again if you go back to that kingdom. I know of some people who leave there kigndom to help out on another one but come back to the old kingdom in time. It will be stupid for them to lose the items.
|
Quote:
|
Quote:
I also think that they should be used even if you don't have your kingdom tag on but are still in that kingdom. |
Quote:
This would depend on how difficult they are to craft. I'm assuming they won't be insanely hard to craft (ex. Gale Armor) so I see no reason to have this. |
Quote:
|
Quote:
Also, thinking about this more I find a problem. You basically have to pick if you want the items to be melee, magic, or wisdom specific so they are still used and are not overpowered. |
| All times are GMT +2. The time now is 09:36 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.