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  #1  
Old 04-21-2006, 04:56 AM
xXziroXx xXziroXx is offline
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Isometric Graal

Me and Raelyn have been working on a isometric Graal, and this is what we have so far. Nothing special yet, and the graphics are temporary ones used for testing. I know that its a pixel or 2 wrong, but the new tiles will fix that.


The dark *spot* is the player (no graphic), and you can move in four directions (probably will be increased to 8). It will come in a nice online editor to help staff to develop a world.


Anyways, here´s version 0.24:



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  #2  
Old 04-21-2006, 05:04 AM
irule13 irule13 is offline
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woah nice
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  #3  
Old 04-21-2006, 05:17 AM
Lord Sephiroth Lord Sephiroth is offline
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I don't like the angle of it.
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  #4  
Old 04-21-2006, 06:43 AM
protagonist protagonist is offline
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That would be very annoying to play.

Also, anyone can draw things on a screen. Any playable demos (online or otherwise)?
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  #5  
Old 04-21-2006, 07:13 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by protagonist
That would be very annoying to play.

Also, anyone can draw things on a screen. Any playable demos (online or otherwise)?
Yes, there is an active working demo, it's not online however, and I don't think it's yet going to be released for the public. As far as the perspective and angle, it's a bit off, I've sent Ziro a new tile format since those, which would be at a better angle, and fit together a little cleaner.

I am going to be producing a full set of tiles over the next week or so though.
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Old 04-21-2006, 08:06 AM
Draenin Draenin is offline
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The view is a little too overhead. The camera angle pitch should be down a little.
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Old 04-21-2006, 10:02 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Draenin
The view is a little too overhead. The camera angle pitch should be down a little.
Quite, which is something I've already addressed as I stated above when I mentioned that I redid the format of the tiles themselves.
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  #8  
Old 04-21-2006, 08:16 AM
ViCtOrEhEhEh ViCtOrEhEhEh is offline
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A very nice and unique idea.
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  #9  
Old 04-21-2006, 08:21 AM
Draenin Draenin is offline
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I could see this as being useful if you're still planning on doing your RTS thing, Raelyn.
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  #10  
Old 04-21-2006, 01:18 PM
xXziroXx xXziroXx is offline
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I could set up a working demo level online, I´ll post when im done.
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  #11  
Old 04-21-2006, 05:20 PM
Codein Codein is offline
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That's pretty cool, Ziro.
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  #12  
Old 04-21-2006, 10:05 PM
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Neat. But that's not isometric.

Isometric = 30degree angles.
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Old 04-21-2006, 10:10 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by haunter
Neat. But that's not isometric.

Isometric = 30degree angles.
Solution: New tiles!
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  #14  
Old 04-22-2006, 06:19 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by haunter
Neat. But that's not isometric.

Isometric = 30degree angles.
If I have to repeat myself one more time I am going to **** a brick, the tiles displayed in the screenshot are outdated, they have been replaced by new properly angled tiles.

Stop telling us what we already know.

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  #15  
Old 04-21-2006, 10:48 PM
DrakilorP2P DrakilorP2P is offline
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Might be useful regarding the 30 degree angle. http://www.19.5degs.com/element/832.php (isometric tutorial)
Also, I think that ZAngbandTK's tiles can be used legally but I'm not sure of it.
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