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  #1  
Old 03-19-2006, 03:57 PM
Bl0nkt Bl0nkt is offline
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Projectiles and Level Switching

I'm sure this has been brought up before. When switching levels (including gmaps), projectiles from shoot() stop as if they hit a wall.

This problem occurs on Era, and I believe I've seen it happen on Zone before.
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  #2  
Old 03-19-2006, 04:16 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Bl0nkt
I'm sure this has been brought up before. When switching levels (including gmaps), projectiles from shoot() stop as if they hit a wall.

This problem occurs on Era, and I believe I've seen it happen on Zone before.
That's not just on Graal4.
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  #3  
Old 03-20-2006, 12:37 AM
Bl0nkt Bl0nkt is offline
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Yeah, but I don't see any other bug forums. :{
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  #4  
Old 03-20-2006, 07:53 PM
Skyld Skyld is offline
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Quote:
Originally Posted by Bl0nkt
I'm sure this has been brought up before. When switching levels (including gmaps), projectiles from shoot() stop as if they hit a wall.

This problem occurs on Era, and I believe I've seen it happen on Zone before.
They have to stop sometime.
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  #5  
Old 03-20-2006, 08:14 PM
xAndrewx xAndrewx is offline
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Originally Posted by Skyld
They have to stop sometime.
Why?
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  #6  
Old 03-20-2006, 08:33 PM
Skyld Skyld is offline
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Originally Posted by xAndrewx
Why?
Because servers would run out of memory otherwise, remembering projectiles that are flying 409,630,286 tiles away from the level.
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  #7  
Old 03-20-2006, 09:25 PM
xAndrewx xAndrewx is offline
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Originally Posted by Skyld
Because servers would run out of memory otherwise, remembering projectiles that are flying 409,630,286 tiles away from the level.
That's not very good is it, could there be another way?
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  #8  
Old 03-21-2006, 07:18 AM
Chris Chris is offline
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Quote:
Originally Posted by Skyld
They have to stop sometime.
You're no fun.
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