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-   -   Projectiles and Level Switching (https://forums.graalonline.com/forums/showthread.php?t=64819)

Bl0nkt 03-19-2006 03:57 PM

Projectiles and Level Switching
 
I'm sure this has been brought up before. When switching levels (including gmaps), projectiles from shoot() stop as if they hit a wall.

This problem occurs on Era, and I believe I've seen it happen on Zone before.

xAndrewx 03-19-2006 04:16 PM

Quote:

Originally Posted by Bl0nkt
I'm sure this has been brought up before. When switching levels (including gmaps), projectiles from shoot() stop as if they hit a wall.

This problem occurs on Era, and I believe I've seen it happen on Zone before.

That's not just on Graal4. :(

Bl0nkt 03-20-2006 12:37 AM

Yeah, but I don't see any other bug forums. :{

Skyld 03-20-2006 07:53 PM

Quote:

Originally Posted by Bl0nkt
I'm sure this has been brought up before. When switching levels (including gmaps), projectiles from shoot() stop as if they hit a wall.

This problem occurs on Era, and I believe I've seen it happen on Zone before.

They have to stop sometime. :(

xAndrewx 03-20-2006 08:14 PM

Quote:

Originally Posted by Skyld
They have to stop sometime. :(

Why? :(

Skyld 03-20-2006 08:33 PM

Quote:

Originally Posted by xAndrewx
Why? :(

Because servers would run out of memory otherwise, remembering projectiles that are flying 409,630,286 tiles away from the level. :(

xAndrewx 03-20-2006 09:25 PM

Quote:

Originally Posted by Skyld
Because servers would run out of memory otherwise, remembering projectiles that are flying 409,630,286 tiles away from the level. :(

That's not very good is it, could there be another way? :(

Chris 03-21-2006 07:18 AM

Quote:

Originally Posted by Skyld
They have to stop sometime. :(

You're no fun.


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