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  #1  
Old 12-30-2004, 04:09 PM
Sam Sam is offline
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Question Miscellaneous Kingdom Discussion

>>Quote:
Originally Posted by GryffonDurime

"Dustari is in decline. All the Kingdoms are- that much is apparent. For whatever reason, for whatever cause, the Kingdoms are dieing.......<<



I just found this thread in the Dustari-Forum. Do you think Crescent Pirate also in decline? And if you think so, please tell us why.
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  #2  
Old 12-30-2004, 04:25 PM
GoZelda GoZelda is offline
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It was in decline ever since Ziro was kicked. That became even worse when I was kicked by MarkB and he was inactive.
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Old 12-30-2004, 04:52 PM
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Ghost Pirate is pissed at the current Cresent Pirates, so I would say yes.
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Old 01-01-2005, 10:23 PM
Aethorpe Aethorpe is offline
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Quote:
Originally Posted by GoZelda
It was in decline ever since Ziro was kicked.
I don't think the pirates are in decline, I know they are, and I will tell you why, because the pirates aren't pirates anymore, they are people who like pirates.

I would like to note that the quote in Ziro's signature has become less of a joke, and more of a reality, please observe.

Quote:
Originally Posted by Ziro's Forum Signature
<taken off AIM, Ryan W referring to Zormite on GK after I told him why they're not a fish-like race anymore>
Freak0102: That's like the new Governor of CP saying "I don't really like pirates since GK doesn't have eye patches and stuff, so let's be guys who think pirates are cool instead"
Believe it or not, I was actually talking to Alisa on teamspeak and with her own words, she might as well have said just that, she said something along the lines of:

"Pirates are mean and cruel because they kill people and steal things, so I don't think we should be like pirates, but more like a pirate club."

It's a sad fact people, wake up, CP has no true pirates anymore, all the true pirates that were in CP got kicked out for being pirates.

IE: killing on tag, stealing/scamming, cursing, things that are to be expected of any halfway decent pirate scum

If I am not mistaken, pirates are societal outcast who have turned towards violence and theft as a more adventurous and profitable line of work, CP is just a bunch of carebears with hooks that say "Ahoy" alot.
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  #5  
Old 12-30-2004, 06:33 PM
2003_emily_2003 2003_emily_2003 is offline
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Yes, it is in decline. I would prefere not to say why.
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  #6  
Old 12-30-2004, 06:39 PM
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ill say why
you got a bunch of dumbasses running around pking while sleeping in an arrrg or yes captain


just my 33 cents
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Old 12-30-2004, 06:49 PM
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Alot of these new pirate's don't know what RP means ¬_¬...
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  #8  
Old 12-30-2004, 07:06 PM
Zero Hour Zero Hour is offline
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All Kingdoms are declining. I would probably feel compelled to log on tag more often if I knew that I wouldn't be greeted by people who want to talk about their dog, or favorite video-game in far too many GMs.

I don't mean to compare, or something - but it was nice back when I was in Zormite and I was greeted in an RP fashion and, since people knew I could RP, people would start a RP conversation. Don't get me wrong, I'm not an RP **** like our good friend LegoBomb (whom I wish would return). But you can't just say it's the RP... Look at Forest when it wasn't recruiting... they had some great people. Why were they great? Chris chose quality of quanitity... something KJ could learn from... Forest had some very smart and very mature people - I was tempted to join at one time.

I think perhaps if the kingdoms didn't race to have the highest number in "recruits" then we would have more people WANTING to join a kingdom and less SENSLESSLY idling on tag talking about how their dog likes to lick his/her feet.

That's just my "33 cents"
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Old 12-30-2004, 08:17 PM
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Old people always say: In former times everything was better!

CP did not race to have the highest number in "recruits". We just stopped some days ago to recruit, because we try select more!
We also have a lot of "dead members" in our kingdom. They have to be deleted.
I am wondering about some people: they posting and complaining that our kingdoms are declining. And all what they say when going on tag is: It's in my profile on the homepage bit" or "FFXI is updating, like it always does. And it's going to take 3 hours. But it starts in 30 mins".
Not all players speaking english as their native-tongue, some trying hard, others are perfect. How shall all of this people be a prefect member of a kingdom and also perfect in RP?
It is easy to say: the kingdoms are going down. I don´t think the only sense of this game is RP. Teach bad poleplayers how to do it is the better way!

My wish for the new year: be a little more tolerantly!
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  #10  
Old 12-30-2004, 08:37 PM
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Quote:
Originally Posted by Schlurfy
Not all players speaking english as their native-tongue, some trying hard, others are perfect. How shall all of this people be a prefect member of a kingdom and also perfect in RP?
It didn't stop Discharge, he roleplayed as a Spanish Paladin!
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  #11  
Old 12-30-2004, 11:59 PM
Lance Lance is offline
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Quote:
Originally Posted by Schlurfy
Old people always say: In former times everything was better!
This has nothing to do with old people vs. new people. This has to do with whether the kingdoms and their people roleplay or not.

Quote:
My wish for the new year: be a little more tolerantly!
No, we don't tolerate it when people in role-playing kingdoms do not roleplay.
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  #12  
Old 12-31-2004, 11:50 AM
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Quote:
Originally Posted by Lance
This has nothing to do with old people vs. new people. This has to do with whether the kingdoms and their people roleplay or not.


No, we don't tolerate it when people in role-playing kingdoms do not roleplay.
Anything is possible for the person who doesn't have to do it themself, I can't speak for CP but regarding the general decline the GK framework doesn't encourage RPing that well. It did, when the average player was lvl 6.

I am all in favor of kingdom leaders doing what they can to encourage RPing, but I think that more needs to be done than throwing blame around. When people were lvl 6, on average, you could roleplay during wartime, the outcome of battles were never certain, and having enough boards and cannon balls and equiping the soldiers with even basic weapons and armor from the HH (unblessed) could turn the tide of battle.

What we really need, is some way to figure out the right direction for GK to take that can remedy these problems, and I can only expect it would take some adjusting of game mechanics. Its too easy to throw around the statement "let their members not RP all the time" and let all the weight fall on that but its not that easy. Doesn't mean we should give in - just that we need some way to move things forward.

I think that all the kingdom leaders, with some staff members and a few hand picked kingdom members, should work out some plot lines that everyone can have fun with.
I would personally support the Crescent Pirates engaging in active piracy in main waters, and should they fire on a dustari ship we would send naval ships after the pirate ship in question. Perhaps a punitive raid on the pirate shores if there is a lot of activity or if it goes into Dustari waters, but its not like CP would have to worry about being conquered or such.

Here is an idea to aid piracy in GK:

Add a mineral mine to each kingdom island, not for normal components but perhaps stones like 'raw jade' and such, different kind to each kingdom.
Add a standard 'Cargo Chest' to ships, that you can load up with as much ore as you can fit. No one can take it out, but each kingdom island, far enough away, could have a dock at a processing center, that acts like the stone crushers at the normal mines. You dock, talk to an NPC, and it pays the person 'jade' that is worth something when sold to NPCS thats based on the amount of ore in the hold. If a pirate sinks the ship, then 1/2 the cargo load gets transferred to the pirate ship's cargo hold and the rest is lost. Then you can have full on convoys when you mine enough, and do everything you can to get your ships through.
Also, if navy ships sink the pirate ship that has been looting for a while, it will make a profit by seizing 1/2 the pirate ship hold's contents.

Perhaps instead of a mine, you can hit special flowers on an isle to get 'raw spice' that grow randomly in the forest, and jewels from another, and that sort of thing.
To make it more interesting, each ship could have a 'view stats' that in the F2 window, prints how many ships that ship has sunk, the total tonnage of cargo it has captured, and the time it has been at sea. Then it could be a matter of pride for naval captians and pirate captians to keep their ships in one piece.

[side note, it would only be processed by going to the dock, not by walking up on foot, and perhaps we'd have to bar people carrying that stuff from entering the dungeons, maybe they are cursed by demons that hate spices, I don't know the excuse but travel should be forced to be by sea]

Now, I know I have been talking game mechanics for the last several paragraphs, but you have to admit, game mechanics like that can go a long way to making not just being but acting like a pirate a lot more appealing, and with a bit of help from the staff scripting team, it would be a game mechanic addition that is very complimentry to creating a vibrant pirate RP atmosphere.
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Old 12-31-2004, 01:20 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by busyrobot
Now, I know I have been talking game mechanics for the last several paragraphs, but you have to admit, game mechanics like that can go a long way to making not just being but acting like a pirate a lot more appealing, and with a bit of help from the staff scripting team, it would be a game mechanic addition that is very complimentry to creating a vibrant pirate RP atmosphere.
It's a good idea, but how long haven't we proposed similar ideas in the suggestion forums?
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Old 12-31-2004, 05:01 PM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by busyrobot
Anything is possible for the person who doesn't have to do it themself, I can't speak for CP but regarding the general decline the GK framework doesn't encourage RPing that well. It did, when the average player was lvl 6.

I am all in favor of kingdom leaders doing what they can to encourage RPing, but I think that more needs to be done than throwing blame around. When people were lvl 6, on average, you could roleplay during wartime, the outcome of battles were never certain, and having enough boards and cannon balls and equiping the soldiers with even basic weapons and armor from the HH (unblessed) could turn the tide of battle.
Chris and Forest have no problem mixing the game mechanics and roleplaying into the server.

What's wrong with Graal Kingdoms is this, There are hardly any leaders who roleplay.
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Old 12-31-2004, 07:54 PM
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Quote:
Originally Posted by Zurkiba
Chris and Forest have no problem mixing the game mechanics and roleplaying into the server.

What's wrong with Graal Kingdoms is this, There are hardly any leaders who roleplay.
Are you sure about that? I haven't heard of Forest doing anything that major with the other kingdoms...in a long time. I am not trying to bash forest, or any of the kingdoms, but I do think you are being short sighted if you can't see how game mechanics have effected the game in general. So instead of simplistic responses there should be a constructive forum on how to improve roleplaying in GK.

On the front of CP and roleplaying, I do think that it could be more fun if they engaged in piracy more often, it was easier in GP day when CP struck fear with good reason into all the kingdoms. Today, the other kingdoms are all pretty strong and can't be so easily threatened, but some good skirmishes would be a nice idea.
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