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  #1  
Old 12-18-2003, 07:29 AM
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Graal v3.03 released

Graal v3.03 has been released! Install the window version with the setup.exe and select the 'v3 Preview' package. On linux just download the graalinstall.sh program again and run it (some problems with the installer fixed). The Mac version will follow in 1-2 days.

About the versioning: v3 is the new Graal engine, completely in C++ and platform independent (Linux, Mac, Windows). For Windows user is it not adding a lot of new things, but it is much faster. Based on v3 we are working on a new scripting engine and on 3D functionality, we will post more info when we have something nice to show. We will add things like the level editor to v3 using the new scripting engine.

About the new version
Beside several major bug fixes this release also includes the new additions from Graal v2.21. Here a list of all important features/bug fixes:

- faster network code, less traffic & lag
- tiles are updated when downloaded
- the playerlist is sorted, most recent pm at the top
- the playerlist is only half-transparent now, so you see the player names easier
- scripts can directly trigger clientside weapons
- ganis work on the stats layer, animations shown with showani are animated
- resizing of the window works better
- the weapon list displays weapons and folders correctly, a memory leak with displaying weapon folders has been fixed
- added a transparency check for gifs, the algorithm tries to fix the transparency of the image when the transparent index was set to the wrong palette entry (wrong index but same color); this works for most cases, for fixing pngs use the updated gif2mng
- fixed warping problems
- problems with freezeplayer fixed, it's actually working now so that you can play servers like Graal2001

Buf fixes in v3.03 rev1:
- when you relogin to a server then you don't see the other player twice
- fixed the problem with empty lines on the playerlist
- the history of the chat edit field doesn't remember empty lines anymore
- images displayed by serverside npcs on gmaps are displayed now (showimgs)
- script functions screenx and screeny are working now
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  #2  
Old 12-18-2003, 07:36 AM
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Sweet
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Old 12-18-2003, 07:41 AM
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Stefan, Please add a Remember Password feature

And would you like to have some better themes for windows made than clones of Windows and Aqua? I think a Graal Theme would look better anyway

Edit:

Also, for PM's the bright green text on white background is almost unreadable My poor eyes!

Edit:

Opps, thats only using the "Windows Theme" but still should be considered The "Default" theme works best right now.
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  #4  
Old 12-18-2003, 07:59 AM
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Nice suggestions, but please use the edit button man.
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  #5  
Old 12-18-2003, 07:59 AM
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Runs well. Thanks.
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  #6  
Old 12-18-2003, 08:58 AM
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Grabbing it now.
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  #7  
Old 12-18-2003, 09:44 AM
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Lot of features missing from it... Some other things i just plain don't like. I won't be using it until 2.x is no longer supported I'd wager.
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  #8  
Old 12-18-2003, 10:15 AM
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MNGs are still broken
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  #9  
Old 12-18-2003, 10:23 AM
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Same, 2.x is the best..

v3.x is below par, it looks like you've just tried to make it more modern rather than going for easy to use, everything is hard to read and the player list is too small
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  #10  
Old 12-18-2003, 11:18 AM
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Quote:
Originally posted by Divider
Same, 2.x is the best..

v3.x is below par, it looks like you've just tried to make it more modern rather than going for easy to use, everything is hard to read and the player list is too small
Well this graal is skinable, Make your own skin! and Playerlist can be resized. Just grab the bottom and pull(Or in Lower left corner) If I can I'll write a tutorial in a bit on how to make skins



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  #11  
Old 12-18-2003, 01:54 PM
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It's nice!!! Very good!

But there is still some missing stuff:

-Staff/Friends/Guild/Normal listing in the playerlist.
-Profile/history/ignore in the playerlist.
-MASS MESSAGE! (This is needed!)
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  #12  
Old 12-18-2003, 02:15 PM
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Quote:
Originally posted by VeX_RaT_Boy

-MASS MESSAGE! (This is needed!)
You can't call something missing if it was never there for normal players. As for the playerlist sections (Staff/Normal/Etc) it has been stated that it will be added once the new engine is released.
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  #13  
Old 12-18-2003, 02:31 PM
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Quote:
Originally posted by Python523
You can't call something missing if it was never there for normal players.
Eh, with the legacy client you could select multiple people on the playerlist.
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Old 12-18-2003, 03:24 PM
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Quote:
Originally posted by Loriel

Eh, with the legacy client you could select multiple people on the playerlist.
I thought he meant a button like RC that is mass to all
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  #15  
Old 12-18-2003, 03:42 PM
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Finally, thanks.
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  #16  
Old 12-18-2003, 03:57 PM
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Its awsome but i found two bugs

1:
Some transparencys don't show

2:
Some links dont work in levels
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  #17  
Old 12-18-2003, 05:09 PM
VeX_RaT_Boy VeX_RaT_Boy is offline
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Quote:
Originally posted by Python523


I thought he meant a button like RC that is mass to all
Then I would've said a button. But I mean mark several players, then send the same message to all of them....Mass Message
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  #18  
Old 12-18-2003, 05:12 PM
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I think its finally playable.
3.01 was no real fun with bugged playerlist.
what happened to 3.02?
*interrested is*
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  #19  
Old 12-18-2003, 05:32 PM
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Quote:
Originally posted by HoudiniMan
Lot of features missing from it... Some other things i just plain don't like. I won't be using it until 2.x is no longer supported I'd wager.
Same.

I hope Stefan doesn't make it so that you HAVE to have v3 to play graal. I like to keep things old and simple, as long as there are almost no bugs and the client works good I dont care.

v3 is just different..it's just not the same Graal. It really looks like "they're" trying to make graal look like any other mmorpg..specialy -insert name of a game that is from korea and repetitive (boring sometimes)-
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  #20  
Old 12-18-2003, 05:41 PM
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There was v3.02 for mac with some bug fixes, that's why the new version is called v3.03.

We are still working on the new client which has a new (compatible) scripting engine and 3D functionality. We will not replace v2 until the new version has level editor and such things, and works good for all players. Right now v3.03 has less bugs than v2 (see weapon folders, showani on stats layer etc.), is much faster than v2 and most of the time more compatible with sound cards and gfx cards.

About the themes: may be the windows-theme should be disabled because most things are made for the standard theme. In the new client we are working on (v3.1/3D) there is a new standard theme, and playerworlds can modify or replace gui profiles by script.

About transparency: like i have written in the feature list, I have added a transparency check into the gif loading and into the gif2mng tool so that the transparency is fixed most of the time. The problem is that the images are bugged, normally the one who has drawn the image and has set the transparency wrong should fix it, but it seems most gfx staff dont care about that so I made it a little bit easier. The global gfx team should probably check if the servers use bugged gfx.
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  #21  
Old 12-18-2003, 06:00 PM
Crono Crono is offline
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Quote:
Originally posted by Stefan
and works good for all players.
Do you mean it technicly (cant spell) works good, as in almost bug free, transperancy etc or works good as in all players like it and dont mind playing it?

If so I hope you mean "all players" as in the majority (like, 75% of the players not >50%)
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  #22  
Old 12-18-2003, 06:20 PM
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The version 3.03 doesn't work for me. I tried re-installing and didn't work either.
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  #23  
Old 12-18-2003, 08:26 PM
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3.03
nice..

But I cant use it
Because Someone Banned my IP adres!

why I got banned
because somebody upgraded my acc?

I really didnt know he was a hacker more ppl did pm he really upgrade them so I did that 2 ...
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  #24  
Old 12-18-2003, 08:34 PM
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  #25  
Old 12-18-2003, 08:50 PM
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Still don't like it
you Can Not resize window, and that annoying cursor is still there!
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  #26  
Old 12-18-2003, 10:01 PM
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It won't even load for me..
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  #27  
Old 12-18-2003, 10:19 PM
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Quote:
Originally posted by marcoR
Still don't like it
you Can Not resize window, and that annoying cursor is still there!
Graal 3x isn't designed to be played in a window like it used to be. It's moving more towards fullscreen, like most games. (If you play it in a window the playerlist takes up half the screen )

Maybe it would be a good idea to make the special cursor only for fullscreen mode though, and keep the default windows cursor in window mode?
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  #28  
Old 12-18-2003, 10:50 PM
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Quote:
Originally posted by Kigan


Graal 3x isn't designed to be played in a window like it used to be. It's moving more towards fullscreen, like most games. (If you play it in a window the playerlist takes up half the screen )

Maybe it would be a good idea to make the special cursor only for fullscreen mode though, and keep the default windows cursor in window mode?
See this is the point, Graal v3 is changing GRAAL itself. The Graal we know lets us resize and runs off of windows not full screen. This is why I love graal, it doesnt pop itself up into the front much. You dont have to alt tab out, you can just click your desktop and boom, do some other junk while you're brb on graal. I hope you can move your mouse out of the "window area" in the future (of graal v3) and resize all you want. If not, then you'll have some un-happy meatballs..(swedes XD)
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  #29  
Old 12-18-2003, 11:29 PM
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The speed is supreme.
Where i have to disable d3d to keep lag low (kingdoms) i can work even faster with lights than without lights in v2.
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  #30  
Old 12-19-2003, 12:32 AM
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yea i do feel alot less laggy Thank You
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  #31  
Old 12-19-2003, 03:05 AM
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Bugs that I have found:

1) Problems with the onwall check.
2) Body MNG isn't animated, and the background color isn't being transparent.
3) It enters an extra, blank line in text, apparently... I have to press up twice to get something that I previously said.
4) Shield isn't drawn in the right place...? (This is most likely a gani problem, though.)

Also, I want the spacebar equivalent of S back. I like the spacebar far more than the S key.

More things that I miss:
1) Old cursor. (The most unoriginal... er... missing... ever... ok, that doesn't make any sense. My brain hurts.)
2) Resizing the window.
3) Being able to drag the playerlist outside of the Graal window area... I always pressed F7, and moved the Graal window over a bit so that the playerlist doesn't cover it.
4) X buttons on the F# windows. I don't like toggles for things like that.
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Old 12-19-2003, 03:45 AM
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Quote:
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See this is the point, Graal v3 is changing GRAAL itself.
Live with it. Things change.
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  #33  
Old 12-19-2003, 03:48 AM
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And I, for one will complain until I see the stronger points incorporated into the new version.
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  #34  
Old 12-19-2003, 04:47 AM
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Quote:
Originally posted by marcoR
And I, for one will complain until I see the stronger points incorporated into the new version.
There are already several improvements which can make playing and development more interesting, e.g. the use of 24 bit images, more speed


To Luigi1:
1. onwall check: it's more accurate yes
2. pngs and mngs are working if the image is correct, if an image is not working then use the gif2mng tool, that works for most pngs and mngs.
3. Fixed the empty lines in the chat field history, download v3.03 rev1
4. shield - dont know, have not seen incorrect shields yet


About resizing windows: Yes that can be added (when I get time), moving the playerlist outside the window is not really possible though, if you have ideas to make the in-game playerlist work better then please tell me.
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Old 12-19-2003, 04:51 AM
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Quote:
Originally posted by Stefan


There are already several improvements which can make playing and development more interesting, e.g. the use of 24 bit images, more speed


To Luigi1:
1. onwall check: it's more accurate yes
2. pngs and mngs are working if the image is correct, if an image is not working then use the gif2mng tool, that works for most pngs and mngs.
3. Fixed the empty lines in the chat field history, download v3.03 rev1
4. shield - dont know, have not seen incorrect shields yet
Stefan I tried changing the the use of 24 bit images and I didnt really notice a difference...
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  #36  
Old 12-19-2003, 04:53 AM
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Quote:
Originally posted by TripleE


Stefan I tried changing the the use of 24 bit images and I didnt really notice a difference...
Well v3 supports 24 bit images, alpha layers, jpeg... Sometimes it gives more image quality
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  #37  
Old 12-19-2003, 05:06 AM
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I believe a older version had the ability to put the player list in a portion of the actuall gaming window, you may want to try that. (solid colors, no moving it)
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  #38  
Old 12-19-2003, 05:11 AM
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Quote:
Originally posted by Stefan
if you have ideas to make the in-game playerlist work better then please tell me.
What about making it to where the playerlist is drawn to the left of the level, rather than over it? Could you make it to where you can specify coordinates for level drawing to start inside of the window? Then we wouldn't have to worry about it covering up any level area. I guess this wouldn't be very good if you have a small window...
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  #39  
Old 12-19-2003, 05:13 AM
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Yes it would be possible to put the playerlist on the left or right side and make the frame for the game smaller
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  #40  
Old 12-19-2003, 05:14 AM
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that would be perfectly acceptable, now do me a favor and forget that silly cursor Idea, it's horrible and I shun you for ever thinking it.

[EDIT]
you don't need that cursor to complete a server-customizable gui!
[/EDIT]
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