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  #1  
Old 10-02-2003, 05:14 AM
Zethar Zethar is offline
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New level

New level rate please
EDIT:
argh the bottom got cut off so you cant see the little pond end and go into a smaller water path out of the level.
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  #2  
Old 10-02-2003, 05:21 AM
Judge_S Judge_S is offline
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Why wouldn't the water go around the cliff?
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Old 10-02-2003, 05:37 AM
Zethar Zethar is offline
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Cause I made it so its err made it utmost perfection.........
Give it a rating don't just point out flaws...
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  #4  
Old 10-02-2003, 10:32 AM
Spark910 Spark910 is offline
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Spark910 has a spectacular aura about
Instead of posting a level every day. Spend like one week on making one level look nice.
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  #5  
Old 10-02-2003, 01:04 PM
draiden0 draiden0 is offline
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9/10 It has space. Something needed in all conjested playerworlds. Also light effects which are very easy to do and few actually bother putting into their playerworlds. That constant daylight becomes dull after a while. But you add in the whole cycle of night and day, or red for a lava dungeon, etc and you get more depth.

I never liked the graal levels where you spend half your time cutting through bushes, and manuevering through trees. Felt like I was in a jungle.
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  #6  
Old 10-02-2003, 04:08 PM
Qwert616 Qwert616 is offline
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Just a small suggestion, but I think it is better to use seteffect instead of backpals to obtain different lighting effects on an entire level.
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  #7  
Old 10-02-2003, 05:17 PM
draygin draygin is offline
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backpals are crap. The pond below with rocks and the bushes looks bad. (very bad) The gold is to bright for the water try making it a bluish color maybe? Or the gold not as bright. Lots of tile errors in the shallow water tiles. Could use some waves or rocks in the stream. I like the building still.

Overall with the pool looking so bad I would say its a step back in your level making. 3/10 maybe a 4/10 its border line.

edit: Also it looks like for lighting effects you dont know about making where they're at a .5 etc..

the script for that is x=#.5;

so judging by your lights thats about at the 20 x coordinate so you would want to make it x=20.5; how you get the number is you hold your mouse over the tile square and see what numbers it shows sometimes you have to adjust the numbers a bit though. There is a way to make it just move .5 from where ever you put it but I dont remember the script command.
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  #8  
Old 10-02-2003, 10:09 PM
Qwert616 Qwert616 is offline
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Quote:
Originally posted by draiden0

<snip>Also light effects which are very easy to do and few actually bother putting into their playerworlds. That constant daylight becomes dull after a while. But you add in the whole cycle of night and day, or red for a lava dungeon, etc and you get more depth. <snip>
huh? Lighting effects are pretty common around Player Worlds now. A good number of them use lights quite well.
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Old 10-03-2003, 02:58 AM
Judge_S Judge_S is offline
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Quote:
Originally posted by Zethar
Give it a rating don't just point out flaws...
I refuse to denote a numerical value for my opinion.

But, if you must have one, here:

x(3v+4)(8v^2*n) / r(¾x*5^24/[48x^23*89+3])

x±30%
r != 0
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  #10  
Old 10-03-2003, 03:01 AM
Zethar Zethar is offline
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Quote:
Originally posted by Judge_S


I refuse to denote a numerical value for my opinion.
Quote:
Originally posted by Judge_S


I'm the quiet person who doesn't give ratings.
...I got it the first time.......
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  #11  
Old 10-03-2003, 03:03 AM
Judge_S Judge_S is offline
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Quote:
Originally posted by Zethar


...I got it the first time.......
So why'd you post your comment a second time? Besides, I gave you a rating:

x(3v+4)(8v^2*n) / r(¾x*5^24/[48x^23*89+3])

x±30%
r,x != 0
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  #12  
Old 10-03-2003, 03:09 AM
Zethar Zethar is offline
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Quote:
Originally posted by Judge_S


So why'd you post your comment a second time? Besides, I gave you a rating:

x(3v+4)(8v^2*n) / r(¾x*5^24/[48x^23*89+3])

x±30%
r,x != 0
Cause i'm allowed >.>
Well i'll give your post a rating
xy(4y-5x)+(6c²*34) / 4(12xy - 98xy²[(3x-2)(6x-3)] =
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  #13  
Old 10-03-2003, 03:17 AM
Judge_S Judge_S is offline
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Quote:
Originally posted by Zethar

Cause i'm allowed >.>
Well i'll give your post a rating
xy(4y-5x)+(6c²*34) / 4(12xy - 98xy²[(3x-2)(6x-3)] =
Hey, you said to give a rating. Nothing was said about it being realistic or defined.
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  #14  
Old 10-03-2003, 03:28 AM
Zethar Zethar is offline
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Yes yes
I changed it a bit. Added some curves to the path
Without lights
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  #15  
Old 10-03-2003, 03:29 AM
Zethar Zethar is offline
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With lights
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