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New level
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New level rate please :D
EDIT: argh the bottom got cut off so you cant see the little pond end and go into a smaller water path out of the level. |
Why wouldn't the water go around the cliff?
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Cause I made it so its err made it utmost perfection.........
Give it a rating don't just point out flaws... |
Instead of posting a level every day. Spend like one week on making one level look nice.
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9/10 It has space. Something needed in all conjested playerworlds. Also light effects which are very easy to do and few actually bother putting into their playerworlds. That constant daylight becomes dull after a while. But you add in the whole cycle of night and day, or red for a lava dungeon, etc and you get more depth.
I never liked the graal levels where you spend half your time cutting through bushes, and manuevering through trees. Felt like I was in a jungle. |
Just a small suggestion, but I think it is better to use seteffect instead of backpals to obtain different lighting effects on an entire level.
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backpals are crap. The pond below with rocks and the bushes looks bad. (very bad) The gold is to bright for the water try making it a bluish color maybe? Or the gold not as bright. Lots of tile errors in the shallow water tiles. Could use some waves or rocks in the stream. I like the building still.
Overall with the pool looking so bad I would say its a step back in your level making. 3/10 maybe a 4/10 its border line. edit: Also it looks like for lighting effects you dont know about making where they're at a .5 etc.. the script for that is x=#.5; so judging by your lights thats about at the 20 x coordinate so you would want to make it x=20.5; how you get the number is you hold your mouse over the tile square and see what numbers it shows sometimes you have to adjust the numbers a bit though. There is a way to make it just move .5 from where ever you put it but I dont remember the script command. |
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But, if you must have one, here: x(3v+4)(8v^2*n) / r(¾x*5^24/[48x^23*89+3]) x±30% r != 0 |
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x(3v+4)(8v^2*n) / r(¾x*5^24/[48x^23*89+3]) x±30% r,x != 0 |
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Well i'll give your post a rating :D xy(4y-5x)+(6c²*34) / 4(12xy - 98xy²[(3x-2)(6x-3)] = :cool: |
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Yes yes :D
I changed it a bit. Added some curves to the path ;) Without lights |
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With lights
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