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  #1  
Old 04-07-2003, 12:21 AM
PrinceDark PrinceDark is offline
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Question Upcoming Playerworlds

If you have an upcoming playerworld, or know someone that is working on one, then I got some questions.

1) What is the theme of your playerworld.
2) Who is the manager?
3) Who is the NPC Admin for the playerworld?
4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)
5) About how long do you think it will take until you are ready to submit what you have created?
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  #2  
Old 04-07-2003, 12:41 AM
ETD ETD is offline
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Re: Upcoming Playerworlds

Quote:
Originally posted by PrinceDark
If you have an upcoming playerworld, or know someone that is working on one, then I got some questions.

1) What is the theme of your playerworld.
2) Who is the manager?
3) Who is the NPC Admin for the playerworld?
4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)
5) About how long do you think it will take until you are ready to submit what you have created?
I find it funny that you only list the 'NPC Admin' and not LAT Chief, or GAT, or anything else...

anyways:

1) the theme is mythology.. elves, dwarves, and humans
2) me, ETD
3) Cyrix
4) i've been GP, ET Chief, Guilds Admin on 2 servers, was supposed to be LAT for n-pulse 2 times, but never got a tag, umm.. probably other stuff 0.o i'm not sure about Cyrix... all i know is that he's doing a great job with the NPC's, and that's all that matters to me =P
5) 2 months is my guess

i think you should also ask:

6) how long have you been working on it actively?
7) about how many finnished levels will it be when sent in?

for EoA, the answers for those would be:
6) 6 months
7) about 400+
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  #3  
Old 04-07-2003, 01:50 AM
Kinatt Kinatt is offline
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Re: Upcoming Playerworlds

1) What is the theme of your playerworld.
It's top secret only a select few know.. *dramatic silence*
2) Who is the manager?
That is also top secret but it is a good friend of mine.
3) Who is the NPC Admin for the playerworld?
Top secret, it is a moderator though.
4) How much experience does the NPC admin and Manager have?
Oh my lord.. Basically next to stefan and unix, when it comes down to it..
(please list all jobs you've held in the past)
Soccer referee
Grocery Cashier
County wide store graphics designer
Manager of apartments
5) About how long do you think it will take until you are ready to submit what you have created?
Not long.. JJL will pwn.
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  #4  
Old 04-07-2003, 02:24 AM
JrTerrorist JrTerrorist is offline
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Re: Upcoming Playerworlds

Quote:
Originally posted by PrinceDark
If you have an upcoming playerworld, or know someone that is working on one, then I got some questions.

1) What is the theme of your playerworld.
2) Who is the manager?
3) Who is the NPC Admin for the playerworld?
4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)
5) About how long do you think it will take until you are ready to submit what you have created?
HUAH!
1) oO;; Its like.. yea.. UN + NP + DD
2) MeMeMeME!!!!!!!!!!!!!!!!!!!!!!!!!!
3) NPC Admin.. whuzzat? .. we have none.. but ive got some scripters who say they'll help convert when we get into private
4) Lets see.. experience. Uhh.. LAT, GAT, ET, ET Captain, ET Admin, FAQ .. o.O
5) We sent in .. waiting on Nem..
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  #5  
Old 04-07-2003, 02:34 AM
konidias konidias is offline
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1) What is the theme of your playerworld.
Medieval fantasy. Action/adventure/roleplaying.

2) Who is the manager?
Konidias

3) Who is the NPC Admin for the playerworld?
There isn't one.

4) How much experience does the NPC admin and Manager have? (please list all jobs you've held in the past)
I have managed 2k1 for a short time, I was gamemaster for 2k2, I've handled about every job under the sun.

5) About how long do you think it will take until you are ready to submit what you have created?
I don't think any playerworld manager in their right mind knows the answer to this question. The only way I would be able to give this answer, is if my playerworld was already "complete" and I was just busy adding extra things and bug testing. Which I'm not.
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  #6  
Old 04-07-2003, 02:38 AM
JrTerrorist JrTerrorist is offline
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Quote:
Originally posted by konidias
1) What is the theme of your playerworld.
Medieval fantasy. Action/adventure/roleplaying.

2) Who is the manager?
Konidias

3) Who is the NPC Admin for the playerworld?
There isn't one.

4) How much experience does the NPC admin and Manager have? (please list all jobs you've held in the past)
I have managed 2k1 for a short time, I was gamemaster for 2k2, I've handled about every job under the sun.

5) About how long do you think it will take until you are ready to submit what you have created?
I don't think any playerworld manager in their right mind knows the answer to this question. The only way I would be able to give this answer, is if my playerworld was already "complete" and I was just busy adding extra things and bug testing. Which I'm not.
*Chases after Koni with the Server Releasing Stick*
:o
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  #7  
Old 04-07-2003, 03:26 AM
PrinceDark PrinceDark is offline
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Re: Re: Upcoming Playerworlds

Quote:
Originally posted by ETD


I find it funny that you only list the 'NPC Admin' and not LAT Chief, or GAT, or anything else...

i think you should also ask:

6) how long have you been working on it actively?
7) about how many finnished levels will it be when sent in?

for EoA, the answers for those would be:
6) 6 months
7) about 400+
The 5 questions I asked was to see what kind of playerworld was being made, and how much experience the manager and npc amin has. People get to view the answers and check out the competition.
I didn't ask about levels because anyone can make nice levels. It's the NPC's that keep the players occupied and bring life to the levels.
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  #8  
Old 04-07-2003, 09:54 PM
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Re: Re: Re: Upcoming Playerworlds

Quote:
Originally posted by PrinceDark

The 5 questions I asked was to see what kind of playerworld was being made, and how much experience the manager and npc amin has. People get to view the answers and check out the competition.
I didn't ask about levels because anyone can make nice levels. It's the NPC's that keep the players occupied and bring life to the levels.


Damn straight. <3 scripters.
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  #9  
Old 04-08-2003, 04:47 AM
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Quote:
Originally posted by konidias
5) About how long do you think it will take until you are ready to submit what you have created?
I don't think any playerworld manager in their right mind knows the answer to this question. The only way I would be able to give this answer, is if my playerworld was already "complete" and I was just busy adding extra things and bug testing. Which I'm not.
I second that!
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  #10  
Old 04-08-2003, 08:19 AM
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Quote:
Originally posted by konidias

3) Who is the NPC Admin for the playerworld?
There isn't one.
-.-
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  #11  
Old 04-08-2003, 02:24 PM
Christian Christian is offline
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1) What is the theme of your playerworld.
Follow a great story line.Be like "in the game".
You'll have never nothing to do :-)

2) Who is the manager?
Me

3) Who is the NPC Admin for the playerworld?
me?

4) How much experience does the NPC admin and Manager have?
The Manager *me* got Experience in the following things:

-
Manager of a Multiplayer Game,
Service and Main Admin on a IRC Network,
Service Admin on a Server system,
Webmaster of some sites (professional),
Game Master of a Multiplayer Game
...
-
LAT/Chief - GAT/Chief - NAT/Chief - FAQ/Chief - GP/Chief - Events Team/Chief - Bug/Chief - SFX/Chief - Guild/Chief - Admin - Manager/-Co Manager.

Currently got no graal work, I quited.

5) About how long do you think it will take until you are ready to submit what you have created?

Ready to submit? hm don't know..
What have you created?

2484 Outside Levels (Handmade)
1403 Inside Levels (Handmade)
NPCs -uncountable

I need to get much work into the story line which is the point of the Server..
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  #12  
Old 04-08-2003, 02:54 PM
Kaimetsu Kaimetsu is offline
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Re: Re: Upcoming Playerworlds

Quote:
Originally posted by ETD
I find it funny that you only list the 'NPC Admin' and not LAT Chief, or GAT, or anything else...
Because, aside from design, NPCs are the most important thing.
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Old 04-08-2003, 03:40 PM
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Re: Re: Re: Upcoming Playerworlds

Quote:
Originally posted by Kaimetsu


Because, aside from design, NPCs are the most important thing.
o_O I hope (really hope) by design you mean graphics. Because really, I believe graphcis to be at or above NPCs in importance, and ideas are second. NPCs are third but still very important - about a 35% - 30% - 27% - 8% balance I believe (Graphics - Ideas - NPCs - everything else)

1) What is the theme of your playerworld.
Hmm, probably years after the world is destroyed...so seemingly middle ages, with a touch of ruins of technology (no...there won't be stupid laser guns) under the oceans and within deep caverns o_O.

2) Who is the manager?
Well, I don't plan on giving titles to people, it only causes problems. But, I am.

3) Who is the NPC Admin for the playerworld?
Idiotic. Very stupid to have "admins" for it only causes corruption. I would rather not answer this as it only applies to PWs with a classic mind.

4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)

I will only list Manager as I have no "NPC Admin" though I have people who help with NPCs.

My only experience is working on PWs for since I started graal (around year 2000, version 1.4). That is what I do, that is all I do. Though, I have had positions such as NPC admin on a few worlds, but those were times of inexperience and learning. Currently, I am working on GK and mainly on this PW.

5) About how long do you think it will take until you are ready to submit what you have created?
Another idiotic question. Games with staff of hundreds create todays 3d games, which are amazing. We are a step behind technology, but with more advanced programs...so I would say about equal to companies when they had hundreds of staff in the SNES time. What I am trying to say, is back then it took 1-3, possibly 4, years to make the superb games. I expect around the same...keep in mind by submit I mean "complete". That is to say...all currently planned/desired actions have been implemented.


Keep in mind. Skill and ability to create should not be measured by time, rather innate talent. You either can do something great, or you can't. When I first started graphics, it took a month or 2 to get to the graphics style of Murasamune. Right now I can make better graphics, faster. I feel at a certain level, you are capable of creating anything, but some things take much longer then others. The only way you progress is in the time it takes...that is where I am now. I suppose the same applies to NPC scripting, but a added optimization area, plus you need to have knowledge with math....but anyway my point was talent is main, while experience is second.

Oh yeah, and I got my ISP fixed about a day after I posted by "Bad News" thread, I just didn't bother posting on the forums .
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  #14  
Old 04-08-2003, 03:56 PM
Kaimetsu Kaimetsu is offline
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Re: Re: Re: Re: Upcoming Playerworlds

Quote:
Originally posted by Soul-Blade
o_O I hope (really hope) by design you mean graphics. Because really, I believe graphcis to be at or above NPCs in importance, and ideas are second.
Heck no. Design is things like play balancing, combat systems etc. Quality of design is obviously constrained by quality of scripting. Graphics are of very little importance.

Quote:
I feel at a certain level, you are capable of creating anything
Quote:
that is where I am now. I suppose the same applies to NPC scripting
Technically there probably isn't a person in the world who could script anything they wanted.
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  #15  
Old 04-08-2003, 04:26 PM
konidias konidias is offline
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Re: Re: Re: Re: Re: Upcoming Playerworlds

Quote:
Originally posted by Kaimetsu

Heck no. Design is things like play balancing, combat systems etc. Quality of design is obviously constrained by quality of scripting. Graphics are of very little importance.

Technically there probably isn't a person in the world who could script anything they wanted.
I have to argue with you on that. Scripting, design, and graphics go hand in hand.

It's totally possible to make an entertaining playerworld, with minimal basic scripting.

Just because a playerworld has uberterrific scripts doesn't mean one with simple scripts couldn't be better. For example, there are simple scripted puzzle games that far outsell some of the more complex scripted games on the market. I'm talking games that anyone could script within a week of learning HOW to script.
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