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  #1  
Old 12-29-2014, 03:14 AM
xDarkTAx xDarkTAx is offline
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Question Higher FPS on Era

Is it possible to increase the FPS on Era?Would it work out without a ton of changes? In this age 30-60 fps is easily obtainable by all modern computers and the increased FPS would greatly increase the game while making it less "choppy".
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Old 12-29-2014, 03:20 AM
Tim_Rocks Tim_Rocks is offline
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Would have to get unixmad involved (where ever he is). That being said, would it really make a big difference on a 2D game? I'm not really sure, but I do know it couldn't hurt.
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Old 12-29-2014, 07:49 AM
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That being said, would it really make a big difference on a 2D game?
Yes.
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Old 12-30-2014, 02:46 AM
Demisis_P2P Demisis_P2P is offline
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Would have to get unixmad involved (where ever he is). That being said, would it really make a big difference on a 2D game? I'm not really sure, but I do know it couldn't hurt.
I don't care about it for the sake of making the game feel less "choppy", but scripts only update once per frame, which is why everything has to be in multiples of 0.05.
If we had 60 FPS we could get a lot more weapon diversity on Era.

And we could make projectiles faster as well, because the current limitation for the projectile speed is the onwall check each frame.
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Old 12-30-2014, 03:24 AM
cbk1994 cbk1994 is offline
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And we could make projectiles faster as well, because the current limitation for the projectile speed is the onwall check each frame.
I don't think the collision check is the real issue. At one point I recreated the default projectiles (and spent a lot of time getting the collision detection to be identical) -- they ended up being basically functionally equivalent, but with lots of other options (variable speed, etc.). We had planned on switching to them, but didn't mainly because it was a lot of work. It's a shame because it could have added many more options for guns.

The default projectiles don't even allow you to slow down bullets, let alone make them faster.
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Old 12-30-2014, 03:36 AM
Tim_Rocks Tim_Rocks is offline
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I don't think the collision check is the real issue. At one point I recreated the default projectiles (and spent a lot of time getting the collision detection to be identical) -- they ended up being basically functionally equivalent, but with lots of other options (variable speed, etc.). We had planned on switching to them, but didn't mainly because it was a lot of work. It's a shame because it could have added many more options for guns.

The default projectiles don't even allow you to slow down bullets, let alone make them faster.
Are there still examples on the server?

Quote:
Originally Posted by Demisis_P2P View Post
I don't care about it for the sake of making the game feel less "choppy", but scripts only update once per frame, which is why everything has to be in multiples of 0.05.
If we had 60 FPS we could get a lot more weapon diversity on Era.

And we could make projectiles faster as well, because the current limitation for the projectile speed is the onwall check each frame.
Just wanna be clear, I 100% agree that it should be done. I just really don't think it's going to happen.
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Old 12-30-2014, 04:41 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by cbk1994 View Post
I don't think the collision check is the real issue. At one point I recreated the default projectiles (and spent a lot of time getting the collision detection to be identical) -- they ended up being basically functionally equivalent, but with lots of other options (variable speed, etc.). We had planned on switching to them, but didn't mainly because it was a lot of work. It's a shame because it could have added many more options for guns.

The default projectiles don't even allow you to slow down bullets, let alone make them faster.
That actually sounds really cool.

Not sure how much things have changed since the first time Snakeandy and I tried to increase the speed of them, because even at 1.5 tiles per frame there was almost a 50/50 chance that the projectile would clip a wall 2 tiles thick. Can't remember now if he ever changed the actual collision check because I think it was only ever checking the tile infront of the projectile, whereas at that speed you'd need to include a tile infront of that and the current tile.
But I remember he just gave up and made that Gun/Bonus Feature instead, which let you increase the clip size of a gun.
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Old 12-29-2014, 09:40 AM
xDarkTAx xDarkTAx is offline
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I don't think the game being 2d makes a higher FPS any less important. All I know is that I can literally see the how choppy the game is when I play compared to even 30fps games. I play games at 144fps on my 144hz monitor and it's just worlds of difference from 30/60. I never understood fully why the game was capped at 20fps.
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Old 12-29-2014, 10:14 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by xDarkTAx View Post
I don't think the game being 2d makes a higher FPS any less important. All I know is that I can literally see the how choppy the game is when I play compared to even 30fps games. I play games at 144fps on my 144hz monitor and it's just worlds of difference from 30/60. I never understood fully why the game was capped at 20fps.
If i am not mistaken it's capped at 21.
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Old 12-29-2014, 11:32 AM
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If i am not mistaken it's capped at 21.
It's 20.
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  #11  
Old 12-29-2014, 12:32 PM
Kohola_KinG Kohola_KinG is offline
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Quote:
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It's 20.
I have had 21 FPS a lot of times and Wil gets 21 FPS constant that's why he's always that sec faster than everyone else.
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Old 12-29-2014, 12:46 PM
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I have had 21 FPS a lot of times and Wil gets 21 FPS constant that's why he's always that sec faster than everyone else.
You're not a very smart man.
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  #13  
Old 12-29-2014, 01:23 PM
Tim_Rocks Tim_Rocks is offline
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I think its worth doing, but I don't think it will actually happen.
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Old 12-29-2014, 09:07 PM
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  #15  
Old 12-30-2014, 08:59 AM
WillaWonka WillaWonka is offline
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Sounds like a Era 2 kind of change, because that's digging in deep when it comes to updating the game. Many things will have to change, aside from the weapons, images and many gfx updates as well since the frames will be smoother, thus more images to compensate, id think.
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