Quote:
Originally Posted by Chorchizcool
you do not make 20k an hour digging shells with TNT rofl
it takes 2.5 hours of digging shells to make 20k.
i dont see your math adding up.
4k for 200 tnt, 2600 dollars for workers potion thats 6600 dollars investment.
in 2.5 hours you dig 200 tnt, earning you a profit of 19,000.
Where are you getting this magical 12k an hour of digging shells from?
|
You stated that using 200 tnt will give you 24k in 2.5 hours without including normal shells, take off the 7k~ for tnt/worker and that's 7.5k an hour. Added to my original amount gives 20k. I will re-math everything to check.
**At this point I check the shovel script again to realize there are multiple versions of digging, and I used the wrong freeze-time (.7) which will be corrected now (1)!
Normal shelling:
The shovel has a freeze/digtime of 1 second when the weapon is used.
So you can dig max. 3600 times per hour.
At a rate of 60% shellage (using workers potion) per dig, that's ~2160 shells.
The average rate per shell is $4 (3+4+4+5/4).
$8,640 an hour, ignoring any instance of Shell Clusters.
Just checking now, shell clusters appear at a 5% rate with a potion on. This rate is separate from regular shells, and thus it won't interfere with my previous amount/rate. That gives 108 clusters an hour (which matches your analysis.. sorta).
Clusters are random at 10-20 shells per. Which is an average of $60 a cluster (15*4).
This would tack on $6,480 an hour bringing your new hourly total to:
$15,120 - $2,160 for TNT. Which is fairly reasonable, thanks for helping or I wouldn't have realized I used a wrong variable.
Edit: Shell TNT now $15 like mining TNT. Woo Job Balance!!!