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  #1  
Old 07-17-2014, 08:55 AM
Kohola_KinG Kohola_KinG is offline
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Fishing & Flower picking.

Can we buff these please? Do i need to even give reasons for this?
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  #2  
Old 07-17-2014, 10:14 AM
shrimps shrimps is offline
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Well, bouquet making actually gives quite a bit of money, I get 23$ per bouquet.
But fishing, I haven't checked since it was added..
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  #3  
Old 07-17-2014, 11:40 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by shrimps View Post
Well, bouquet making actually gives quite a bit of money, I get 23$ per bouquet.
But fishing, I haven't checked since it was added..
It's how long it takes. It takes you a long time to get any decent amount of flowers and then the amount of time it takes you to process them. Not to mention the amount of times bouquets break and you get nothing to.

Fishing is horrendous. Great system and something i love doing irl personally but the weakest system on era by far. Just used so people can run around slapping people with fish because they're useless to cash in.

Instead of making it a consistently making money system. Why don't you make fishing more realistic and rewarding? By that i mean longer times to get bites and rare to catch some types of fish but when you do, you get a good amount of money or something else. Make it fun based instead of actually putting your rod in the water pulling a fish out a second later and cashing it in. Make it fun.
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  #4  
Old 07-17-2014, 08:15 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Kohola_KinG View Post
Can we buff these please?
Kay!

Fishing was complete trash.. original calculations showed it producing about 7.5k/Hour without even counting the cost of bait.. and assuming you caught every single fish you hooked (wow hacker).
So.. I quite literally doubled the payouts for each type of fish. The job itself was unique and fun.. didn't cost a lot to get into (you could even get worms for free by digging) and had good variety as far as chances for different fish. I didn't want to add extra baits or stupid golden rods.. it just needed to pay well enough to be a middle of the road job since it doesn't feature escalating levels like other jobs. Should you compare fishing to level 1 mining/bouquets.. it would actually be more profitable in the short-run, so I think it's decent now.

Flowers were feeling alright, given the addition of bouquet levels and multitudes of flower gathering methods (scythe, boomerang, worker potion). But most people overlooked the sheer amount of time it took to gather enough flowers to steadily produce bouquets.. so I gave it a tap (+$2 base price/bouquet).. which tacked on about 1k/hour sitting it between Fishing and Mining as a mid-term job (not as much as getting level 100 mining, but takes some effort as opposed to just picking up a fishing rod).

The profit margin for Digging may seem a bit low, but it is a jump-into job similar to fishing, yet has no real variables or fluctuation. For example, you could end up catching nothing but low-fish which could give you a less than average profit (there are 14 different fish, so the 'Average' (45) is fairly far from the extremes.. 30 minimum 75 maximum). Plus I ignored Shell Clusters, so GG it might even be freaking op I have no idea how those things work. Cry about it.

Trash picking was ignored because I couldn't for the life of me determine reliable variables to calculate the per/hour profit. I could always base it off the # of trash spawned per hour.. but that would just give a max. cap rather than an average profit margin (which was the goal).

Okay, bye.
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  #5  
Old 07-18-2014, 01:11 PM
Chorchizcool Chorchizcool is offline
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I shell to make money on Era, this the math for shelling.

200 tnt = 24k
It takes roughly 2 and a half hours to shell 200 tnt.
4k cost for tnt
2.6k cost for workers potions.
profit 18.6k (roughly)
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  #6  
Old 07-18-2014, 06:00 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Chorchizcool View Post
I shell to make money on Era, this the math for shelling.

200 tnt = 24k
It takes roughly 2 and a half hours to shell 200 tnt.
4k cost for tnt
2.6k cost for workers potions.
profit 18.6k (roughly)
So that would be about 7.5k~ an hour extra... which would make digging the best job on Era by a mile (about 20k an hour) since it requires no leveling and is honestly the easiest job to macro/bot.

GGwp more shitty no-thought content by Zach!.
THA short LIST (of said content):
-SR Stands... enabled duping, had to be completely recoded.
-Unlimited Ammo... unanimously voted into deletion by competent management.
-Individual 200k guns for ammo shops that gave 100% profit... oh god remember this?
-No-Pk auto-healing... in process of being removed.
-Shell TNT... which is actually pretty alright I guess. edit

That's... about it, 6-8 hours of broken content in 2 whole years.
'Oy Vey... he still has a RC.

My disdain is matched only by the amount of periods I just typed.
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Last edited by Supaman771; 07-18-2014 at 06:41 PM..
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  #7  
Old 07-18-2014, 06:09 PM
shrimps shrimps is offline
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Quote:
Originally Posted by Supaman771 View Post
-Individual 200k guns for ammo shops that gave 100% profit... oh god remember this?
When was this? When I started playing again 3-4 years ago? The shops had 200k guns, but the shops only got 20k$, then they were removed a while ago when the pawn shop came out I think?
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  #8  
Old 07-18-2014, 06:17 PM
Chorchizcool Chorchizcool is offline
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Quote:
Originally Posted by Supaman771 View Post
So that would be about 7.5k~ an hour extra... which would make digging the best job on Era by a mile (about 20k an hour) since it requires no leveling and is honestly the easiest job to macro/bot.

GGwp more shitty no-thought content by Zach!.
THA short LIST (of said content):
-SR Stands... enabled duping, had to be completely recoded.
-Unlimited Ammo... unanimously voted into deletion by competent management.
-Individual 200k guns for ammo shops that gave 100% profit... oh god remember this?
-No-Pk auto-healing... in process of being removed.
-Shell TNT... which I now have to spend a couple of hours balancing.

That's... about it, 6-8 hours of broken content in 2 whole years.
'Oy Vey... he still has a RC.

My disdain is matched only by the amount of periods I just typed.
you do not make 20k an hour digging shells with TNT rofl

it takes 2.5 hours of digging shells to make 20k.

i dont see your math adding up.

4k for 200 tnt, 2600 dollars for workers potion thats 6600 dollars investment.

in 2.5 hours you dig 200 tnt, earning you a profit of 19,000.

Where are you getting this magical 12k an hour of digging shells from?

Last edited by Chorchizcool; 07-18-2014 at 06:21 PM.. Reason: rogue is stupid
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  #9  
Old 07-18-2014, 06:40 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Chorchizcool View Post
you do not make 20k an hour digging shells with TNT rofl

it takes 2.5 hours of digging shells to make 20k.

i dont see your math adding up.

4k for 200 tnt, 2600 dollars for workers potion thats 6600 dollars investment.

in 2.5 hours you dig 200 tnt, earning you a profit of 19,000.

Where are you getting this magical 12k an hour of digging shells from?
You stated that using 200 tnt will give you 24k in 2.5 hours without including normal shells, take off the 7k~ for tnt/worker and that's 7.5k an hour. Added to my original amount gives 20k. I will re-math everything to check.

**At this point I check the shovel script again to realize there are multiple versions of digging, and I used the wrong freeze-time (.7) which will be corrected now (1)!

Normal shelling:
The shovel has a freeze/digtime of 1 second when the weapon is used.
So you can dig max. 3600 times per hour.
At a rate of 60% shellage (using workers potion) per dig, that's ~2160 shells.
The average rate per shell is $4 (3+4+4+5/4).
$8,640 an hour, ignoring any instance of Shell Clusters.

Just checking now, shell clusters appear at a 5% rate with a potion on. This rate is separate from regular shells, and thus it won't interfere with my previous amount/rate. That gives 108 clusters an hour (which matches your analysis.. sorta).
Clusters are random at 10-20 shells per. Which is an average of $60 a cluster (15*4).
This would tack on $6,480 an hour bringing your new hourly total to:
$15,120 - $2,160 for TNT. Which is fairly reasonable, thanks for helping or I wouldn't have realized I used a wrong variable.

Edit: Shell TNT now $15 like mining TNT. Woo Job Balance!!!
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  #10  
Old 07-20-2014, 01:24 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Quote:
Originally Posted by Supaman771 View Post
Normal shelling:
The shovel has a freeze/digtime of 1 second when the weapon is used.
So you can dig max. 3600 times per hour.
At a rate of 60% shellage (using workers potion) per dig, that's ~2160 shells.
The average rate per shell is $4 (3+4+4+5/4).
$8,640 an hour, ignoring any instance of Shell Clusters.

Just checking now, shell clusters appear at a 5% rate with a potion on. This rate is separate from regular shells, and thus it won't interfere with my previous amount/rate. That gives 108 clusters an hour (which matches your analysis.. sorta).
Clusters are random at 10-20 shells per. Which is an average of $60 a cluster (15*4).
This would tack on $6,480 an hour bringing your new hourly total to:
$15,120 - $2,160 for TNT
. Which is fairly reasonable, thanks for helping or I wouldn't have realized I used a wrong variable.

Edit: Shell TNT now $15 like mining TNT. Woo Job Balance!!!
Right there in bold.
According to Rogue's calculations, shell clusters increase your $/hr by exactly 75%
And by my calculations, it'll account for 48% of your total profit (6480 / (15120 - 1620) = .48) (the 1620 = $15 * 108tnt)
So unless you're spending 48% of your time picking up shells from shell clusters, it's a gain, not a loss.

Not having timed myself digging to see which percent of my time goes to picking up cluster shells, I'd say, subjectively, it feels like maybe 20-25% of the time.
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Last edited by Fiberwyre_P2P; 07-20-2014 at 01:53 PM..
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  #11  
Old 07-18-2014, 01:55 PM
shrimps shrimps is offline
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I feel the TNT shells slow the process of digging regularly.
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  #12  
Old 07-18-2014, 06:23 PM
Chorchizcool Chorchizcool is offline
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ITT: Rogues imaginary numbers.
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  #13  
Old 07-18-2014, 06:45 PM
Chorchizcool Chorchizcool is offline
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No problem. Im just in a bad mood right now and took it out on you unfairly.
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  #14  
Old 07-18-2014, 06:57 PM
Supaman771 Supaman771 is offline
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Itsok I'm just trying to take suggestions and fix these things. I used a wrong variable in my original equation.

I troll the forums too and hate on Zach/Koho whenever the moment arises, you can yell at me all you want, Idc.
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  #15  
Old 07-18-2014, 08:12 PM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by Supaman771 View Post
I troll the forums too and hate on Zach/Koho whenever the moment arises, you can yell at me all you want, Idc.
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