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Old 09-21-2003, 09:00 PM
GoZelda GoZelda is offline
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Craftable Rings

Make craftable rings from a ring (any), and add some bonus on it, when you add a ruby or some other gem to it.

Example: you have RoAM, and you add a ruby to it. This way, it gets pow+2 and str+1. With this, you can slightly improve rings.
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Last edited by GoZelda; 09-21-2003 at 09:23 PM..
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Old 09-21-2003, 09:40 PM
Satrek2000 Satrek2000 is offline
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Yes, that sounds good and would give some point to "low" rings and gems. How about this in addition: the lower the ring (say their prize if these ridiculous 100k-rings would be fixed) the more likely the action is to succede, and vice versa, the higher a ring is the more likely it is to damage or destroy it. So if you implant a gem into a ring of adornment, you will most likely get some +, while if perform the same action with a RoW, you'll most likely get some -. Mental could increase the chance, as well as the jeweler skill.
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Old 09-21-2003, 09:43 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by Satrek2000
Yes, that sounds good and would give some point to "low" rings and gems. How about this in addition: the lower the ring (say their prize if these ridiculous 100k-rings would be fixed) the more likely the action is to succede, and vice versa, the higher a ring is the more likely it is to damage or destroy it. So if you implant a gem into a ring of adornment, you will most likely get some +, while if perform the same action with a RoW, you'll most likely get some -. Mental could increase the chance, as well as the jeweler skill.
And you could only "improve" it once. Especially the possibility of -ing it would be nice.
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[URL removed]Music or aural pollution?
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