Quote:
Originally posted by Tyhm
1) addtiledef
2) make a gani
Seriously. It'd work.
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Bleh what I mean is like, changing the actual tile, not just the image, but the tile itself. Like a player build a bridge across a river, blow up a cliff and make a big dent in it. Move around blocks/bushes/rocks and they stay where you moved them to. That would be nice.
This doesn't work by using npcs for the objects because how could a player build a house on a level in real time, when all the other houses are tiled? It would be silly to have some houses as graphics and others as actual tiles. I just think it would be neat to be able to change a tile or group of tiles to some other tile with a script action.
I don't think it would lag much, perhaps if it DOES lag, the tile changes could be made but not seen (only clientside by the person that affected the tiles) then when the player re-enters the level, it will update to the newest one.