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Updating tiles!
I'm wondering if it would be possible to make an update tile command. Which basically would be a serverside command, and when used, it could change a specified tile or many tiles on the level, then update the actual level on the server.
This would allow for major changes of things, such as being able to move blocks that everyone could see moving, or build something on the level, like a tiled house, that everyone would see. Players could shape the actual world all in real time. Building bridges, making buildings, editing the levels online. |
nice idea. I see this replacing a lot of tedious graphics.
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that is a wonderful idea but wouldn't that lag, saving a level serverside after just one tile has changed?
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Re: Updating tiles!
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konidias wouldnt it be easier to use ganis and npcs for this like making it so you can set the color of a bed or something? what WOULD be good..... is if you could use the BODY attr to change colors of things... like have colors of beds or windows depending on the coat color.. but see if you do.. it will look messed up because graal decides HEY lets add a body automaticly.. if that was gone itd be alot better for development and evolving things |
1) addtiledef
2) make a gani Seriously. It'd work. |
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This doesn't work by using npcs for the objects because how could a player build a house on a level in real time, when all the other houses are tiled? It would be silly to have some houses as graphics and others as actual tiles. I just think it would be neat to be able to change a tile or group of tiles to some other tile with a script action. I don't think it would lag much, perhaps if it DOES lag, the tile changes could be made but not seen (only clientside by the person that affected the tiles) then when the player re-enters the level, it will update to the newest one. |
I do think this is a good idea, but you could manipulate it into another way.
Just have ganis. The use a bit of setshape2 and have custom house types and voila. |
*kerblink*
So, um, change the tiling of a level, globally, and permanently...? If you got a good enough GServ, log the changes to an array, compare on playerenters and modify tiles[x,y] and updateboard as necessary. It is possible with the current technology, just not particularly advisable. |
Some one told me about a hack that did just that changed tiles online. Dont know if they where telling the truth or not. *shrugs*
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Plus the fact that the arrays would have to be stored permanently because if they ever got messed up or removed, the levels would look like they did before any of the changes occured. (since they aren't really changing and saving, they are only temporarily changing in real time) ;) But that is basically the idea of what I want the tile updating thing to do. Except when it updates the tiles it saves the level. Now that levels basically update when you upload them, I think it would be even easier to manage. (it would auto-update) |
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