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  #1  
Old 08-17-2001, 07:49 PM
supersaiyanboo2 supersaiyanboo2 is offline
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Smile Stefan here's what you wanted to see

Here, the first Beta of the fighting system of Auroria 2 aka Xenon, soon to be up on fightsys.graal. The first graphical thingys have been added, the tackle thingy is only one attack of many, it'll give new Spells and weapons if u win against a enemy...but we still need graphics...if u're interested, come to Auroria and pm my rc
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  #2  
Old 08-17-2001, 08:10 PM
supersaiyanboo2 supersaiyanboo2 is offline
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Bomb

Here's the Bomb attack

(tackle Arrow and Bomb are the Standart attacks u have to learn the other)
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  #3  
Old 08-17-2001, 08:30 PM
ownerofbabylon ownerofbabylon is offline
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The great battle with a furby.
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  #4  
Old 08-17-2001, 08:32 PM
Neonight Neonight is offline
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When the bomb hit the NPC no HP went down.... >.< Does it even hurt enemies yet? Not to mentions does this pause you?
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  #5  
Old 08-17-2001, 08:34 PM
supersaiyanboo2 supersaiyanboo2 is offline
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Quote:
Originally posted by Neonight
When the bomb hit the NPC no HP went down.... >.< Does it even hurt enemies yet? Not to mentions does this pause you?

lol u can fail with attacks, that makes it more real and no it doesn't pause u. but Players can't hit u in a fight
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  #6  
Old 08-17-2001, 08:35 PM
Kaimetsu Kaimetsu is offline
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Re: Stefan here's what you wanted to see

Quote:
Originally posted by supersaiyanboo2
Here, the first Beta of the fighting system, soon to be up on fightsys.graal. The first graphical thingys have been added, the tackle thingy is only one attack of many, it'll give new Spells and weapons if u win against a enemy...but we still need graphics...if u're interested, come to Auroria and pm my rc
Would this be something akin to Pokémon fighting?
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  #7  
Old 08-17-2001, 08:36 PM
supersaiyanboo2 supersaiyanboo2 is offline
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Nope, its like Final Fantasy the graphics are made with paint for now, how i said, just testing and the enemy does only have 3 attacks for now
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  #8  
Old 08-17-2001, 08:53 PM
ownerofbabylon ownerofbabylon is offline
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It would be fairly cool but the furby ruins it all. If you can come up with somthing original then I would support that.
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  #9  
Old 08-17-2001, 08:55 PM
supersaiyanboo2 supersaiyanboo2 is offline
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u should read the piost of ducky n me, the furby was for testing, now we're getting ppl to draw others.
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  #10  
Old 08-17-2001, 08:56 PM
ownerofbabylon ownerofbabylon is offline
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ok cool, good luck
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  #11  
Old 08-17-2001, 09:51 PM
Kaimetsu Kaimetsu is offline
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Obvious question: How are you gonna handle multiple fights happening at once?
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  #12  
Old 08-17-2001, 10:09 PM
supersaiyanboo2 supersaiyanboo2 is offline
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u have to ask ducky i'm get him to answer u this question..
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  #13  
Old 08-17-2001, 11:28 PM
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What do you get after the end of each battle? Is there an exp system?
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  #14  
Old 08-17-2001, 11:30 PM
supersaiyanboo2 supersaiyanboo2 is offline
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yes u get more hp u can get as many hp as u want 6 hp = 3 fullhearts
500 hp = 250 fullhearts.
You also get new weapons like better swords items like healing things new spells and EXP to get a level up (need one level up for more hp)
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  #15  
Old 08-17-2001, 11:36 PM
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I don't think you can have 250 hearts. I think the limit is 25 but I might me wrong.
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  #16  
Old 08-17-2001, 11:49 PM
supersaiyanboo2 supersaiyanboo2 is offline
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Yes, we rescripted it, hearts wont exist on Auroria anymore ask Stefan, u can do this
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  #17  
Old 08-17-2001, 11:56 PM
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okay, whatever.
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  #18  
Old 08-18-2001, 09:15 PM
Milkdude99 Milkdude99 is offline
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Quote:
Originally posted by ownerofbabylon
The great battle with a furby.
ROFL
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  #19  
Old 08-19-2001, 01:50 AM
SagaTCN SagaTCN is offline
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fun fun to script

I gotta do that haha.
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  #20  
Old 08-19-2001, 03:14 AM
t-dawg480 t-dawg480 is offline
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hey

Nils can I be honest.....your battle system isnt really like ff..if it was itll be on a side view instead right?......to me your battle system is similar to Chrono Trigger...oh and btw instead of just gaining hp in a battle...why not lvl up =D......cause then the player gets more interest cause he can gain more lvls and be strong lol
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  #21  
Old 08-19-2001, 03:21 AM
RawPower RawPower is offline
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Fight furbys and then battle super elmo bosses.

yikes im so bored -_-
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  #22  
Old 08-19-2001, 03:22 AM
CrazedMerlin CrazedMerlin is offline
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!! give me your pics1
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  #23  
Old 08-19-2001, 04:07 AM
Tin Man Tin Man is offline
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ahhhh no my idea for a batlle menu for an RPG battle has been taken, NOOOOOO. Meh im making one like FF7s so it doesnt mater. Good luck with it though
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  #24  
Old 08-19-2001, 06:40 AM
t-dawg480 t-dawg480 is offline
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0_0

Quote:
Originally posted by RawPower
Fight furbys and then battle super elmo bosses.

yikes im so bored -_-
HOLY BIZSHNITZ!!!!.....he just put the new tiles on one of the levels I made and it looks friggen awesome!!!!.....um shadrock is there a difference between grass sand tiles and grass hole tiles?
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  #25  
Old 08-20-2001, 02:01 AM
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I never could figure out how to replace hearts, disabledefmovement still enables pain...i guess you could use 100 ap, or actions, but tahts just ghetto-ghey
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  #26  
Old 08-20-2001, 12:23 PM
Skatche Skatche is offline
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Re: hey

Quote:
Originally posted by t-dawg480
Nils can I be honest.....your battle system isnt really like ff..if it was itll be on a side view instead right?......to me your battle system is similar to Chrono Trigger...oh and btw instead of just gaining hp in a battle...why not lvl up =D......cause then the player gets more interest cause he can gain more lvls and be strong lol
No, it can't be like Chrono Trigger because it doesn't have Roly Poly's. When you get right down to it, the layout of the fight screen doesn't really matter (although it helps if it looks nice). If it uses something like ATB, then it's like Final Fantasy... if it uses something like ATB but doesn't go to a separate level for fights (which is probably the easiest system to script), then it'll be like Chrono Trigger. But if it doesn't use levels, it's nothing like Chrono Trigger, or Final Fantasy, or any menu-based RPG I've ever played. O_o

I personally don't like the Pokemon-style "you attack and then I attack you, lather-rinse-repeat" system. I prefer FF-style combat, which allows for many more intricacies (like haste, stoning, once-per-battle summonings, etc). I'm hoping this server will gravitate towards FF-style.
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  #27  
Old 08-20-2001, 02:31 PM
everandom everandom is offline
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Quote:
Originally posted by cohn
I don't think you can have 250 hearts. I think the limit is 25 but I might me wrong.
I believe it's 20
I'm not sure probably it's been updated in graal 2k1 version
i use 1.41 right now on my laptop
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