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  #1  
Old 04-22-2007, 02:02 PM
pooper200000 pooper200000 is offline
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Faster casting.

Would it be possible that the higher level you get you can choose to cast stronger spells more slowly or stronger spells quickly but they have a reduced damage? Would it also be possible for spells to be cast more quickly but they would then cause less damage?
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  #2  
Old 04-22-2007, 04:23 PM
MajinDragon MajinDragon is offline
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I only thing certain, non damaging spells should be casted faster, like counter spell/wall.
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  #3  
Old 04-22-2007, 04:27 PM
Gothika Gothika is offline
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Heavy rods cast faster.
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Old 04-22-2007, 04:31 PM
Draenin Draenin is offline
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Heavy rods need to have a normal casting time. But I agree on faster casting times for defensive spells.
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Old 04-22-2007, 04:31 PM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by Gothika View Post
Heavy rods cast faster.
Yes but they also fail. maybe at least for defensivelike spells?
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Old 04-22-2007, 04:38 PM
Gothika Gothika is offline
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Originally Posted by pooper200000 View Post
Yes but they also fail. maybe at least for defensivelike spells?
Defensive spells do need to be faster. I guess it would help a lot and it would make magic spars more fun and intense.
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  #7  
Old 04-22-2007, 04:39 PM
cyan3 cyan3 is offline
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Yes but they also fail. maybe at least for defensivelike spells?
They don't fail they have charges.
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Old 04-22-2007, 04:44 PM
pooper200000 pooper200000 is offline
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They don't fail they have charges.
yes and they can run out of those can't they?
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Old 04-22-2007, 05:07 PM
cyan3 cyan3 is offline
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yes and they can run out of those can't they?
Yes but they don't "Fail" they just need to charge.
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  #10  
Old 04-22-2007, 05:10 PM
Ravenblade1979 Ravenblade1979 is offline
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Umm if I remember right..magic was slowed down due to fast casters who weren't using rods. In fact why are people complaining about magic being faster? In a pk event your invincible when your casting anyways.
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Old 04-22-2007, 05:31 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Ravenblade1979
Umm if I remember right..magic was slowed down due to fast casters who weren't using rods.
Magic was slowed for casters using normal magic. People using heavy rods still insta-cast instead of having a casting animation. They freeze afterward, and by the time you can get to them, you've either been knocked back by a spell or they move out of the way.
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  #12  
Old 04-22-2007, 05:54 PM
Gothika Gothika is offline
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In a pk event your invincible when your casting anyways.
In a PK event someone just casts loads of magic bullets at you. Thats no invincible. Just annoying.
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  #13  
Old 04-22-2007, 06:56 PM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by Ravenblade1979 View Post
In a pk event your invincible when your casting anyways.
no your not. if you get hit by a single sword you have to stop casting x-x
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Old 04-22-2007, 07:05 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by pooper200000 View Post
no your not. if you get hit by a single sword you have to stop casting x-x
Then learn to fight some other way than firing repeated bullets.
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  #15  
Old 04-22-2007, 07:07 PM
MasterNuke MasterNuke is offline
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Initially, there was no cast animation, nor was there a way to cast spells except with /invoke. Problem with /invoke was it targeted yourself and you would very often blow off your own face. Eventually, spells were given wands to cast and a casting animation. The problem was, casting animations were abysmally slow. I'm talking 5 to 6 seconds slow. Eventually, it was brought up and cast times got changed to how they are right now.

Anyway... what spells need is another full overhaul emphasizing cost and effectiveness ratios. A lot of spells are just far too useless for their spell point costs. This COULD involve speed tweaks. A lot of defensive spells are very cost effective, but are just too slow.

Edit: The issue with rods is that it casts before the rod delay animation and there is a way to cancel out of most of the delay animation. But, if rods were changed to have the same delays as normal spell casting, rods would become completely pointless and worthless.

Edit2: Though I feel that casting could be faster overall, it would cause a lot of imbalance. Instead, the ability to cancel spells mid-cast and chances to avoid interruption based on magic level against the attacker's physical level should be considered.

Last edited by MasterNuke; 04-22-2007 at 10:19 PM..
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  #16  
Old 04-23-2007, 12:07 AM
Gothika Gothika is offline
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Quote:
Originally Posted by pooper200000 View Post
no your not. if you get hit by a single sword you have to stop casting x-x
Now there is basicly a battle triangle.

Magic beats Melee.
Melee beats Archery.
Archery beats magic.
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  #17  
Old 04-23-2007, 03:45 AM
elite_master elite_master is offline
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Quote:
Originally Posted by Gothika View Post
Now there is basicly a battle triangle.

Magic beats Melee.
Melee beats Archery.
Archery beats magic.
hey did you know runescape stole your battle triangle? you should go sue them
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  #18  
Old 04-23-2007, 06:20 AM
kenyonandelliot kenyonandelliot is offline
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hey did you know runescape stole your battle triangle? you should go sue them
Yeah, I hate when they do it..
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  #19  
Old 04-23-2007, 09:29 AM
MasterNuke MasterNuke is offline
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Quote:
Originally Posted by Gothika View Post
Now there is basicly a battle triangle.

Magic beats Melee.
Melee beats Archery.
Archery beats magic.
I've been able to beat archery with magic and I've been able to beat melee with archery.
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