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-   -   Faster casting. (https://forums.graalonline.com/forums/showthread.php?t=73611)

pooper200000 04-22-2007 02:02 PM

Faster casting.
 
Would it be possible that the higher level you get you can choose to cast stronger spells more slowly or stronger spells quickly but they have a reduced damage? Would it also be possible for spells to be cast more quickly but they would then cause less damage?

MajinDragon 04-22-2007 04:23 PM

I only thing certain, non damaging spells should be casted faster, like counter spell/wall.

Gothika 04-22-2007 04:27 PM

Heavy rods cast faster.

Draenin 04-22-2007 04:31 PM

Heavy rods need to have a normal casting time. But I agree on faster casting times for defensive spells.

pooper200000 04-22-2007 04:31 PM

Quote:

Originally Posted by Gothika (Post 1301852)
Heavy rods cast faster.

Yes but they also fail. maybe at least for defensivelike spells?

Gothika 04-22-2007 04:38 PM

Quote:

Originally Posted by pooper200000 (Post 1301855)
Yes but they also fail. maybe at least for defensivelike spells?

Defensive spells do need to be faster. I guess it would help a lot and it would make magic spars more fun and intense.

cyan3 04-22-2007 04:39 PM

Quote:

Originally Posted by pooper200000 (Post 1301855)
Yes but they also fail. maybe at least for defensivelike spells?

They don't fail they have charges.

pooper200000 04-22-2007 04:44 PM

Quote:

Originally Posted by cyan3 (Post 1301862)
They don't fail they have charges.

yes and they can run out of those can't they?

cyan3 04-22-2007 05:07 PM

Quote:

Originally Posted by pooper200000 (Post 1301864)
yes and they can run out of those can't they?

Yes but they don't "Fail" they just need to charge.

Ravenblade1979 04-22-2007 05:10 PM

Umm if I remember right..magic was slowed down due to fast casters who weren't using rods. In fact why are people complaining about magic being faster? In a pk event your invincible when your casting anyways.

Draenin 04-22-2007 05:31 PM

Quote:

Originally Posted by Ravenblade1979
Umm if I remember right..magic was slowed down due to fast casters who weren't using rods.

Magic was slowed for casters using normal magic. People using heavy rods still insta-cast instead of having a casting animation. They freeze afterward, and by the time you can get to them, you've either been knocked back by a spell or they move out of the way.

Gothika 04-22-2007 05:54 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1301876)
In a pk event your invincible when your casting anyways.

In a PK event someone just casts loads of magic bullets at you. Thats no invincible. Just annoying.

pooper200000 04-22-2007 06:56 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1301876)
In a pk event your invincible when your casting anyways.

no your not. if you get hit by a single sword you have to stop casting x-x

cbk1994 04-22-2007 07:05 PM

Quote:

Originally Posted by pooper200000 (Post 1301926)
no your not. if you get hit by a single sword you have to stop casting x-x

Then learn to fight some other way than firing repeated bullets.

MasterNuke 04-22-2007 07:07 PM

Initially, there was no cast animation, nor was there a way to cast spells except with /invoke. Problem with /invoke was it targeted yourself and you would very often blow off your own face. Eventually, spells were given wands to cast and a casting animation. The problem was, casting animations were abysmally slow. I'm talking 5 to 6 seconds slow. Eventually, it was brought up and cast times got changed to how they are right now.

Anyway... what spells need is another full overhaul emphasizing cost and effectiveness ratios. A lot of spells are just far too useless for their spell point costs. This COULD involve speed tweaks. A lot of defensive spells are very cost effective, but are just too slow.

Edit: The issue with rods is that it casts before the rod delay animation and there is a way to cancel out of most of the delay animation. But, if rods were changed to have the same delays as normal spell casting, rods would become completely pointless and worthless.

Edit2: Though I feel that casting could be faster overall, it would cause a lot of imbalance. Instead, the ability to cancel spells mid-cast and chances to avoid interruption based on magic level against the attacker's physical level should be considered.

Gothika 04-23-2007 12:07 AM

Quote:

Originally Posted by pooper200000 (Post 1301926)
no your not. if you get hit by a single sword you have to stop casting x-x

Now there is basicly a battle triangle.

Magic beats Melee.
Melee beats Archery.
Archery beats magic.

elite_master 04-23-2007 03:45 AM

Quote:

Originally Posted by Gothika (Post 1302076)
Now there is basicly a battle triangle.

Magic beats Melee.
Melee beats Archery.
Archery beats magic.

hey did you know runescape stole your battle triangle? you should go sue them

kenyonandelliot 04-23-2007 06:20 AM

Quote:

Originally Posted by elite_master (Post 1302173)
hey did you know runescape stole your battle triangle? you should go sue them

Yeah, I hate when they do it..

MasterNuke 04-23-2007 09:29 AM

Quote:

Originally Posted by Gothika (Post 1302076)
Now there is basicly a battle triangle.

Magic beats Melee.
Melee beats Archery.
Archery beats magic.

I've been able to beat archery with magic and I've been able to beat melee with archery.


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