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Faster casting.
Would it be possible that the higher level you get you can choose to cast stronger spells more slowly or stronger spells quickly but they have a reduced damage? Would it also be possible for spells to be cast more quickly but they would then cause less damage?
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I only thing certain, non damaging spells should be casted faster, like counter spell/wall.
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Heavy rods cast faster.
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Heavy rods need to have a normal casting time. But I agree on faster casting times for defensive spells.
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Umm if I remember right..magic was slowed down due to fast casters who weren't using rods. In fact why are people complaining about magic being faster? In a pk event your invincible when your casting anyways.
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Initially, there was no cast animation, nor was there a way to cast spells except with /invoke. Problem with /invoke was it targeted yourself and you would very often blow off your own face. Eventually, spells were given wands to cast and a casting animation. The problem was, casting animations were abysmally slow. I'm talking 5 to 6 seconds slow. Eventually, it was brought up and cast times got changed to how they are right now.
Anyway... what spells need is another full overhaul emphasizing cost and effectiveness ratios. A lot of spells are just far too useless for their spell point costs. This COULD involve speed tweaks. A lot of defensive spells are very cost effective, but are just too slow. Edit: The issue with rods is that it casts before the rod delay animation and there is a way to cancel out of most of the delay animation. But, if rods were changed to have the same delays as normal spell casting, rods would become completely pointless and worthless. Edit2: Though I feel that casting could be faster overall, it would cause a lot of imbalance. Instead, the ability to cancel spells mid-cast and chances to avoid interruption based on magic level against the attacker's physical level should be considered. |
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Magic beats Melee. Melee beats Archery. Archery beats magic. |
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