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  #1  
Old 09-22-2006, 02:52 AM
KuJi KuJi is offline
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noplayeronwall() + onwall2()

noplayeronwall() / playeronwall() should be clientside aswell please.. thx =(
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  #2  
Old 09-22-2006, 03:59 AM
Rapidwolve Rapidwolve is offline
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yes indeed it should
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Old 09-22-2006, 04:04 AM
KuJi KuJi is offline
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Originally Posted by Rapidwolve View Post
yes indeed it should
Would be cool bcuz you can make certain parts of levels nopk or pk.. or you should be able to.
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  #4  
Old 09-25-2006, 02:54 AM
Tyhm Tyhm is offline
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Thirded.

Though I imagine I'll just wind up wanting a way to make a tileset that (in Kingdoms fashion) has no "Blocking" tiles, so I can just look for onwall; players and NPCs with utter disregard for the bloody tiles...I mean, if you're gonna make a custom movement script, why use default Onwall? You can just decide which half of the tileset blocks and detect that...
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Old 09-25-2006, 06:31 PM
xAndrewx xAndrewx is offline
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Originally Posted by Tyhm View Post
Thirded.

Though I imagine I'll just wind up wanting a way to make a tileset that (in Kingdoms fashion) has no "Blocking" tiles, so I can just look for onwall; players and NPCs with utter disregard for the bloody tiles...I mean, if you're gonna make a custom movement script, why use default Onwall? You can just decide which half of the tileset blocks and detect that...
Haha
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