![]() |
noplayeronwall() + onwall2()
noplayeronwall() / playeronwall() should be clientside aswell please.. thx =(
|
yes indeed it should
|
Quote:
|
Thirded.
Though I imagine I'll just wind up wanting a way to make a tileset that (in Kingdoms fashion) has no "Blocking" tiles, so I can just look for onwall; players and NPCs with utter disregard for the bloody tiles...I mean, if you're gonna make a custom movement script, why use default Onwall? You can just decide which half of the tileset blocks and detect that... |
Quote:
|
| All times are GMT +2. The time now is 07:33 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.