Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Future Improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=10)
-   -   noplayeronwall() + onwall2() (https://forums.graalonline.com/forums/showthread.php?t=68871)

KuJi 09-22-2006 02:52 AM

noplayeronwall() + onwall2()
 
noplayeronwall() / playeronwall() should be clientside aswell please.. thx =(

Rapidwolve 09-22-2006 03:59 AM

yes indeed it should

KuJi 09-22-2006 04:04 AM

Quote:

Originally Posted by Rapidwolve (Post 1220485)
yes indeed it should

Would be cool bcuz you can make certain parts of levels nopk or pk.. or you should be able to.

Tyhm 09-25-2006 02:54 AM

Thirded.

Though I imagine I'll just wind up wanting a way to make a tileset that (in Kingdoms fashion) has no "Blocking" tiles, so I can just look for onwall; players and NPCs with utter disregard for the bloody tiles...I mean, if you're gonna make a custom movement script, why use default Onwall? You can just decide which half of the tileset blocks and detect that...

xAndrewx 09-25-2006 06:31 PM

Quote:

Originally Posted by Tyhm (Post 1221834)
Thirded.

Though I imagine I'll just wind up wanting a way to make a tileset that (in Kingdoms fashion) has no "Blocking" tiles, so I can just look for onwall; players and NPCs with utter disregard for the bloody tiles...I mean, if you're gonna make a custom movement script, why use default Onwall? You can just decide which half of the tileset blocks and detect that...

Haha


All times are GMT +2. The time now is 07:33 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.