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  #1  
Old 05-08-2006, 03:49 PM
excaliber7388 excaliber7388 is offline
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Map

I've been trying for a while, but so far unsucessfull.
Basically, on V2, DR had a map. Athough I didn't use the level generator to make a gmap, we used a txt file and imgs. So all the levels were linked like a gmap, and everything was fine.
However, on V4, this old type of map is no longer supported, and old level foramats cannot be converted to gmaps. Is there anyway V4 could support both types?
  #2  
Old 05-09-2006, 10:11 AM
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You mean the setmap thing / gmap MAPIMG ?
v4 has been optimized for the auto-mapping feature. Most maps are quite big and would take unnecessary resources, although support for them could be readded some time.
  #3  
Old 05-09-2006, 05:07 PM
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Stefan wishes worlds create a custom map, like Era and Kingdoms. It would allow additional features for maps, which could and would be useful.
  #4  
Old 05-09-2006, 07:13 PM
excaliber7388 excaliber7388 is offline
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Basically, connecting the levels through a text file and setmap. Otherwise DR will be without one for some time.
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Old 05-09-2006, 08:12 PM
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Use gmap?
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Old 05-09-2006, 09:19 PM
excaliber7388 excaliber7388 is offline
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I've tried placing the old txt file into a gmap format, it didn't work x_X
  #7  
Old 05-10-2006, 10:47 PM
excaliber7388 excaliber7388 is offline
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Any chance V4 will accept the old format soon? It would save me the trouble of converting every level to a gmap (well over 100, I believe )
  #8  
Old 05-10-2006, 11:23 PM
napo_p2p napo_p2p is offline
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I remember when I had to rename about 340 overworld levels and relink (insides and outside).

It's a pain, but it can be done. I had 2 other people helping too. If you aren't renaming, then it'll be even easier.
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  #9  
Old 05-10-2006, 11:59 PM
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Quote:
Originally Posted by napo_p2p
I remember when I had to rename about 340 overworld levels and relink (insides and outside).

It's a pain, but it can be done. I had 2 other people helping too. If you aren't renaming, then it'll be even easier.
What I'm doing:
-made a gmap that can store all the levels WxH
-find which gmap levels go with what level from the old map
-fix the .gmap file so it replaces the gmap levels with the old levels
-fix the warps around the edges of the old map to fit it in the new gmap
-done should take a week or two, depending if I die from doing such repetitive work or not XD
  #10  
Old 05-11-2006, 12:47 AM
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Well an old setmap can easily be converted into a gmap, I don't see a problem with them.
  #11  
Old 05-11-2006, 01:35 AM
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The layout of DR wasn't a square, and the old txt file was put in gmap format, and it didn't work x_X
  #12  
Old 05-11-2006, 03:28 AM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by excaliber7388
The layout of DR wasn't a square, and the old txt file was put in gmap format, and it didn't work x_X
The levelnames part of the gmap is either the same or very similar to the old text file way.
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  #13  
Old 05-11-2006, 04:38 AM
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Quote:
Originally Posted by napo_p2p
The levelnames part of the gmap is either the same or very similar to the old text file way.
I know, but for some reason it would not work. I had the NPC setting it, the .gmap file in the server options, and I restarted the server. Nothing
  #14  
Old 05-11-2006, 06:38 AM
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Quote:
Originally Posted by excaliber7388
I know, but for some reason it would not work. I had the NPC setting it, the .gmap file in the server options, and I restarted the server. Nothing
Also try /find filename.gmap and check if it's a 'level'. (Makes sure folder config is right).
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  #15  
Old 05-11-2006, 07:19 PM
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Quote:
Originally Posted by napo_p2p
Also try /find filename.gmap and check if it's a 'level'. (Makes sure folder config is right).
I'll double check that
But I'm probably just going to make my own gmap, and place the old ow on top of it, fix the edges, and expand DR a bit
Besides, the old OW had some mapping conflicts, there was one or two levels that wouldn't line up right, so now i can fix them
 


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