This is basically scoring system for raiding Gang bases. There's no material benefit, it just rates the succes at a raiding party vs the defending gang.
a "raidnpc" in each gang base. Someone who is in a guild (that is not that gang) can type /raid inside a gang base to start the raid. Then, everytime someone who is not in that gang dies inside the base, the gang score goes up by 1. Everytime a gang member dies inside the base, the Raid score goes up by 1. An npc could show this off to the side (in a wall on the main floor) like this:
Quote:
Terisu Family: 4
Raiders (or Attackers): 3
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10 minutes later, the raid ends. Yay. Compare scores and decide if you won or lost that raid. That's it!
Further expansions:
-A Last Raid npc that shows the scores from the previous raid, right below the current standing.
-perhaps a 2 minute cooldown between raids, so the defenders have a chance to reorganize themselves.
-a Raid stat for each player, showing how many Raids they've "won" (if they were not in the gang and the raiders won, this is +1. If they were in the gang and the gang won - this goes up +1)
EDIT: Oh yeah, comments?