Heh, I was thinking about this for a while actually, as in several games I play, i'm a hunter.
Hunters are born with a natural affinity to nature, and have been friendly with wild animals ever since they've learnt to walk. Hunters lack the strength to use melee weapons effectively at first, but are exceedingly accurate with bows. They also have a class-only quest at level 3 which allows them to get a permenant pet which follows them around, has it's own needs and is a great helper in battle.
Technical Details:
Class bonuses:
+1 to dex per level till level 12
dam+5 with bows
bows attack speed reduced (fires faster)
can have a guardian pet
starts with melee weapons, ranged weapons
Class equipment:
Starting off:
1 apprentice hunter's bow (dam+3)
100 wooden arrows
1 ranger's leather armor (hunter only, armor+12)
Pet details:
There is three choices for the hunter's pet. Wolf, Panther or Bear. Each has it's own individual stats.
Wolf
Attack speed: Medium
Damage: Medium (3-6)x2 after level 10
HP: Medium (1/2 of players HP from level 10+, otherwise 40)
Hunger: Medium (Has 400 food)
Special ability: Regains 30 food after killing an enemy that drops edible items
Panther
Attack speed: Very fast
Damage: High (4-6)x1.5 after level 10
HP: Very low (1/4 of players HP from level 10+, otherwise 15)
Hunger: Low (Has 600 food)
Special ability: 2.8 speed
Bear
Attack speed: slow
Damage: Low (3-7)x2 after level 10
HP: Very high (1.2 times player's HP from every level + 20)
Hunger: Very high (has 200 food)
Special ability: While an enemy NPC is fighting the Bear, it will not attack the player. Does not work on lords, or players.
Upon death of the pet, for whatever reason, it loses happiness. Feeding your pet raises it's happiness, but feeding it when it's full makes it lose happiness. When a pet has below 10 happiness, it runs away. To get your pet back, you must travel to Avalonia where a Master Hunter inside a house will find your pet for you, at a low price of 150 plat.
The pet levels up alongside you, and has individual stats you can raise with it.
Pet stats:
Stamina: Increases pet HP by .5 per point.
Agility: Raises run speed and attack speed by .150 per level.
Appetite: Increases hunger (food) bar by 50 per level
Strength: Increases damage dealt by the pet .2 per rank.
Agility has a max stat of 10, stamina is unlimited, appetite has a max stat of 20 and strength is unlimited.
Hunters will also have the Woodsman ability, and are able to conceal themselves OUTDOORS only (100% chance, lasts 20 seconds).
Suggestions? |