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Originally Posted by SayianOozaru
and you'll notice i'm right in saying it's Zone's style, if you'd like i'll post all the weapons...to show you, that all of them are mirrored/ rotated,
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Hrm... Yeah, you'll notice I'm right in saying that that's not a 'style', that's just sloppy work. The graphics are mostly well made... But whoever made them didn't take the time to get it all right.
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Originally Posted by SayianOozaru
how come you guys are only bringing this up with me?
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I brought this up with you because I noticed that you're the one who posts the majority of graphics on this section of the board, and I noticed a few problems with your graphics... I thought you would appreciate some help in fixing them. Obviously I was wrong.
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Originally Posted by SayianOozaru
do you got somethin against me or somethin? i don't no any one of you, so that can't be it...
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It's awfully silly to even consider that I have a personal vendetta against you when all I was trying to do was help you improve your graphics. It would seem like that's the exact opposite thing someone would want to do when they have a vendetta against someone else.
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Originally Posted by SayianOozaru
so tell me why your only bringing this up now, and you didn't bring it up awhile ago?????
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I don't play Zone, and I never really frequented this section of the forums before a short while ago, I never took a good look at the graphics posted here, so I had no reason to bring up the flaws... I simply didn't know about them.
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Originally Posted by SayianOozaru
nm.....all the Zone weapons, tell me which ones aren't mirrored/rotated, if doing so is Shabby, then Zone is "Shabby"...now,
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Yes, doing so is shabby... So yes, in a way, that makes Zone a bit shabby... In the graphical aspect at least. I know Stefan wants GraalOnline to be as professional as possible, and one of the key things to a professional looking game is professional looking graphics. It may seem like a silly, mundane thing... Many people say "No! It's not the graphics! It's the gameplay!" But what do most people do before they buy/rent a game? They look at the box art; they look on the back of the box for screenshots to see what the game might be like. It's what lure them in to try it. If it's not pretty, they won't be as interested in it as they would be in a game that has both good gameplay
and good graphics.
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Originally Posted by SayianOozaru
please lets end this converstaion, it's retarded.
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I don't think it needs to end... but I do agree that it's a bit retarded... In the sense that we're having this conversation a bit late. These problems really should've been discussed earlier in Zone's development.
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Originally Posted by SayianOozaru
(btw. only sniper, mortar, and the ice cannon arent mirrored...)
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Yes they are.
(Note: The following explanation is not specifically directed at SayianOozaru, but at everyone who makes, or is planning to make graphics for Zone... These are the kinds of things that need fixing... And these are only a few examples. I guess it's also to anybody who just wants to learn a little something about graphics. I hope it's useful to you too.)
The sniper's left and right frames are completely mirrored... But it's not as bad for that gun because there's not enough "light source shading" to be able to notice there's something wrong. The up and down frames have been changed to fix the perspective on the sniper sight... This is good.
Same thing with the mortar, the left and right are completely mirrored but it doesn't really make a difference because there's no "light source shading"... And again, the up and down frames have been edited/made separately to account for perspective. Good.
But! The mortar ammunition has a problem with light source, and a tiny problem with perspective. The light source changes on the mortar shells, and the up/down shapes are just flipped/rotated, and that makes for bad perspective.
Now the cannon... this is where a lot of problems show up. There are problems with the shape, the detail, and the 'light source' shading. (Note: Detail and shading are two different things)
Hopefully I will be able to explain all of these problems with the help of some images...
Light Source shading:
This is pretty self-explanatory... just like the other images I posted in this thread. The flashlight represents the direction of the light source. It should always be the same through out the entire image... Under the best circumstances it would probably be the same throughout the server.
Perspective and Detail Placement:
This is a bit more confusing so I added numbers in the image so I could separate the explanation.
- Shape:
The barrel of the cannon doesn't look round to me. I tried editing the top part of one of the frames to show what I mean. On the left is the original with a blown up version. See how the basic shape isn't circular, or symmetrical?
Now on the right is the same frame after I edited the top half. Notice how it's a more circular shape? Notice how it's more symmetrical? Perhaps the Ice Cannon isn't supposed to have a cylindrical shape... maybe it was made like it is on purpose. Either way that was something that I personally saw to be an error, so I addressed it. Next.
- Detail Placement:
The most noticeable object as far as detail goes on the Ice Cannon is that small square that looks like it's some sort of metal patch... As the Cannon's direction moves from up to down, the patch's placement on the cannon seems to move too.
I've emphasized said patch with a red square, then enlarged the cannon, then brought it back to regular size and highlighted the patch in red. To the right is the basic shape of the cannon, with the patch in red. The top is the original, which is wrong; the bottom is the one I changed, which is a lot closer to being correct.
Just think about it logically... When something rotates or moves, anything that's attached to it rotates or moves with that object. Pick up something off your desk and imagine it's the thing you're drawing... In this case a pen would work well, the pocket clip could be the "metal patch". Rotate your pen in the air, and visualize how the detail will be arranged in the different directions of your graphic. Is that clear?
- Perspective:
This time I noticed a problem with the Mortar ammunition... When it's going "up" you should be able to see the back of the shell... Unless you wanted to create the illusion of an arch when shooting up or down... In that case you would need a few more frames in your mortar ammo spritesheet.
I really hope that made some sense... I tend to babble a lot. If you need clarification on any part, specify which part and I'll try to explain it better.
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Originally Posted by SayianOozaru
ya i woulda...but not when it turns into a 3day+ argument 
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But you see, you didn't... Before we started "arguing", when I first tried to help you, all you did was get offended. You tried to insult me, because you thought I was trying to insult you when all I was trying to do was help you.... You thought the only reason someone would ever question the quality of your graphics was if they were trying to be mean.
You want me to just drop it, but I'm not going to. Why? Because I think you have a lot of potential. You can improve your graphics and become an exceptional artist... I also don't think it's very keen for Zone to have these kinds of problems with their graphics, so I figured trying to educate would be the best way for me to help out.