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gravition grenade
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the title explains it all XD, already talked to stefan about it, and he liked the idea. Hope you guys like the GFX, and if you don't, plz tell me what i need to fix, thanks :)
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Ah its more a mine not a grenade?
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k, fixed it:) hope you guys like it :)
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Just a suggestion, but try making some diaganol angles? So that it has 8 instead of 4. Will help create a much neater gani.
Edit: Actually, match it to the pipebombs. Forgot about those... |
looks good, but there better not be actually size cause thats huge for a grenade!
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Resized it. Still a bit big though, I think.
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Looks better smaller.
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Stop making one sprite and just using the 'rotate' function to turn it around 4 ways, and say it's "done".
One of the spirtes are done, but the other 3 aren't. There's such a thing as perspective, and light. You have to re-arrange the highlights and shadows on the object, maybe even re-draw some parts. For example, I noticed on one gun you made, there was a sight, or ammo feed on the side of the gun. Both left and right sprites looked the same when in relality one should've been different. You should've had the sight/feeder partly hidden by the main body of the gun in one of the sprites. Do you understand what I'm trying to say? Hrm, maybe this will help to explain better. I quickly drew up this gun-shaped example (attached image). Take note of the red canisters and the the shading of the main blue part. The sprites on the left are from when I made one direction, then used the "Flip Horizontal" feature in Photoshop to rotate it to face right. This is WRONG! On the right are the sprites that are made correctly. I made the main shape, then shaded each shape seperately, then drew on the red canisters afterwards to ensure they were shown in the right perspective. This is right! I hope this helped a bit. P.s. This post was directed at the Saiyan fellow. I understand your image is a bomb. You don't understand the concept of an example do you? Just because my image is of a gun-shaped thing and yours is of a bomb doesn't stop your image from being shaded wrong. Edit: Maybe this image will make what I'm trying to explain a bit more clear. This is a green ball on a brown handle that I drew as an example. The flashlight with the arrow indicates the direction of the light source. http://img245.echo.cx/img245/5662/marraca9dc.gif See how the light source changes on the left example, and the highlight moves? Just like yours! This isn't correct. Now on the right, notice how the light source stays the same? This is correct. P.P.S. My gun example is not flawed, Saiyan. You just cant see very well. The red things do stick out the top in all frames, the gun is just a big rectangle, so it sort of looks like it's not sticking out the top... Notice the line about a third of the way down the gun? that's where the top meets the side. Stop thinking you're such hot ****, you're not going to learn anything, or improve if you're too haughty to listen to good advice. Unless you're talking about the actual 3 pixels. In which case, you're just a spoiled prat, and don't deserve any help. All you deserve is leading the rest of your life as a go-nowhere graphics artist with mediocre talent, and no hope of improvement. |
it's a bomb...
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I know what perspective is, I was just resizing it to a size I thought fit.
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i no, i'm talkin about haunter's post, he's trying to correct people when his gun isn't even right XD on the top one (to the right) the gun there has 3 red dots stickin outta the top of the gun, but in the bottom one (to the right) the 3 dots end before the top of the gun, haunter, if you're going to try to correct the guns, at least do it right...
on another note, i said it's just a bomb, because all you do is rotate the bomb, unless you feel like re-drawing the bomb over and over.....i thought the bomb was the right size...it should be around the same size as the frag grenade... and again on yet, another note, i've done what you wanted with the grenade which one do you like the most? |
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no you did it wrong, and you also mirrored it, after you made that long speach, you did what you told us not to do....all you did was add the buttons or w/e.and if you look at the Zone style and stop tryin to be a smartass, all the weapons are just mirrored/fliped, and the grenades are just rotated, so until it changes on Zone, don't expect people to change it. and even if i do stay as a medeocor artist, remember i'll always be better than you :)
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Sayien look at your grenade and look how it has a different light source on each sprite. He wants you to correct that.
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Haunter, your image doesn't make any sense either.
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Hmm... No, no I didn't mirror it like you do. I mirrored the basic shape of the blue part, yes, but I re-shaded it to account for the light-source. As for the few red pixels on the top of that one frame, that's more comparable to a typo, unintentional, and un-noticed. Your errors however are more comparable to a grammar, puncuation or spelling errors... They're intentional, you just don't know any better. Maybe you could spend your time looking at the examples for what they're meant to be. Examples. I don't expect these to be used for anything but. That's why they're square, and plain. Had I chose to use this "gun" image for something, I would go back and fix those five or so red pixels... Just like you should go back and fix your lighting errors. If Zone is just flipping and rotating their graphics without editing for perspective or lighting, they're doing it wrong... And it's not going to change unless people start doing something about it, and maybe that should start with you. Hell, some of the graphics already on Zone should probably be re-looked at to make sure they're shaded correctly. If Zone wants to follow along with any sort of logic at all, it should start by following the assumption that "Light moves in straight lines." You just don't **** with physics like that. Fixing the graphics so they're drawn and shaded correctly will give Zone a more professional feel. If you just follow along like a sheep and keep making graphics the wrong way, just because everyone else does, nothing is ever going to improve. As for being an better artist than me... A) You definatly could be, but you don't know that for sure. You're welcome to think that though, it does no harm to me. B) That's a pretty sorry goal to strive for... "When I grow up I want to be a better artist than some random guy I met on the forums of an MMORPG!" Stop being so bloody arrogant. It's not going to get you anywhere in life. Stop and realize that you have alot to learn, as do most people. Just because someone doesn't flash graphics around all over the place doesn't mean they can't teach you a helpful thing or two about art... Andrew: Which image are you talking about? What doesn't make sense? |
sry everyone :( he mad me really mad :( all i did was say that he's trying to correct everyone but his gun is mirrored, and those things don't stick out that far above the gun, like it does on the top one....then he went and tried to make me look bad :( so i got pissed,......i no what he wants me to fix,.....but he coulda said it in a better way, than sayin i'm a medeocur artist or w/e and the thing with Zone, if you look at everygrenade, it's all just rotated, and every gun is just mirrored....and yes only the outlined is mirrored, but i got confused with the shading, cause it is the exact same shading as the one above...
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Those red canister things do stick out enough on the top of "gun", it's the perspective on the box-shape that's confusing you. Refer to the isometric view in the image below. http://img104.echo.cx/img104/8012/isoexample13rd.gif I wasn't trying to make you look bad, you were being a stubborn brat. I was nice... I was nice until you started trying to act high and mighty by saying my examples were bad. The examples that I went out of my way to make to try and help someone (Namely, YOU) improve their spriting skills. You got offended that someone would question your graphic abilities and decided to bite rather than being grateful for the gesture and learning something. I wasn't being mean when I called you a mediocre artist. I was speaking the truth. If I wanted to be mean I would've said you're graphics are awful. But they're not, they're mediocre. Learn to accept that you're not the hottest thing since sliced bread. You're no Dali, buddy... There's room for you to improve, and I obviously thought you could fill that room, seeing as I took the time to try and help you along the way. Just because Zone's graphics have messed up light source shading doesn't mean you should be able to get away with messed up light source graphics. You should be learning how to correctly shade graphics on account of light source and change Zone for the better by making sure your graphics are shaded correctly, and maybe even redoing some existing Zone graphics so they're correct. The set of "guns" on the left have different shading from the set on the right. The "guns" on the left have been completely mirrored, shading and all. This moves the apparent lightsource as well. That's a no-no. The "guns" on the right don't have mirrored shading, giving the appearance of a static (static = stays in the same place) light source. P.S. I suggest posting your graphics in the Graphic Design Section of the forums before posting them here. There are alot more artists there that can help you refine and perfect your graphics... They will more than likely spot a thing or two about your grpahic that you may have missed, and maybe even teach you something useful. I know I've learned some good stuff from a few people that frequent that section. |
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read the last sentence..it says only the outline was mirrored, and the shading was done exactly alike, and that threw me off, and here you go again, pissin me off, i tried to make peace, but aparently, you don't want peace, so **** off, and delete your posts, seeing as how they have nothing to relate with the thread. and take a look at these guns and grenades, tell me which ones aren't mirrored/rotated. I've tried explaining this to you, All of Zone's weapons and grenades, are mirrored or rotated, please stop making a big issue of this. i'm just trying to tell you, for Zone, you mirror/rotate the weapon or bomb. |
He's not denying that the graphics on Zone are rotated. What he's saying is that it's more accurate to keep the light source the same, meaning the shading will be different for each direction.
If anything by keeping the light source the same may not be the way Zone does it but there is no doubt it will help you in any future graphics you make to make them seem more realistic and professional. |
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If I jump off a 50 foot building it makes it ok for my kids to do it too? Just because Zone's weapons/whatever are mirrored and rotated doesn't mean your GFX should be as well. The syringe itself looks retarded because when its facing down the liquid is still at the top. |
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OMFG your not posting about the thread please stop, and yes, if it's to fix the Zone style, they'll be rotated/mirrored, now please DROP IT!
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Well, I'm glad you've learned something. (I think you have... Unless I just suck at reading. 0.o) I hope you can change Zone for the better and make it look a bit prettier. Good luck. :) |
thank you, this got old...3 days of fighting over a stupid little grenade....
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Perspective gets messed up, and on higher detailed guns the light source will end up being wrong. If you take a second to just read what he's saying, and really think about it, then goto some GFX and look at what he's saying you'd notice he's right. |
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and you'll notice i'm right in saying it's Zone's style, if you'd like i'll post all the weapons...to show you, that all of them are mirrored/ rotated, and how come you guys are only bringing this up with me? do you got somethin against me or somethin? i don't no any one of you, so that can't be it...so tell me why your only bringing this up now, and you didn't bring it up awhile ago????? u just went and brought this stupid conversation up....
nm.....all the Zone weapons, tell me which ones aren't mirrored/rotated, if doing so is Shabby, then Zone is "Shabby"...now, please lets end this converstaion, it's retarded. (btw. only sniper, mortar, and the ice cannon arent mirrored...) |
Some of them are rotated, others aren't. *Shrug*
A bunch of wrongs doesn't make a right. Shrug it off bud, just learn from the experience. |
ya i woulda...but not when it turns into a 3day+ argument :(
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(Note: The following explanation is not specifically directed at SayianOozaru, but at everyone who makes, or is planning to make graphics for Zone... These are the kinds of things that need fixing... And these are only a few examples. I guess it's also to anybody who just wants to learn a little something about graphics. I hope it's useful to you too.) The sniper's left and right frames are completely mirrored... But it's not as bad for that gun because there's not enough "light source shading" to be able to notice there's something wrong. The up and down frames have been changed to fix the perspective on the sniper sight... This is good. Same thing with the mortar, the left and right are completely mirrored but it doesn't really make a difference because there's no "light source shading"... And again, the up and down frames have been edited/made separately to account for perspective. Good. But! The mortar ammunition has a problem with light source, and a tiny problem with perspective. The light source changes on the mortar shells, and the up/down shapes are just flipped/rotated, and that makes for bad perspective. Now the cannon... this is where a lot of problems show up. There are problems with the shape, the detail, and the 'light source' shading. (Note: Detail and shading are two different things) Hopefully I will be able to explain all of these problems with the help of some images... Light Source shading: http://img106.echo.cx/img106/7804/lsexample9wb.gif This is pretty self-explanatory... just like the other images I posted in this thread. The flashlight represents the direction of the light source. It should always be the same through out the entire image... Under the best circumstances it would probably be the same throughout the server. Perspective and Detail Placement: http://img275.echo.cx/img275/700/ppexample8ih.gif This is a bit more confusing so I added numbers in the image so I could separate the explanation.
I really hope that made some sense... I tend to babble a lot. If you need clarification on any part, specify which part and I'll try to explain it better. Quote:
You want me to just drop it, but I'm not going to. Why? Because I think you have a lot of potential. You can improve your graphics and become an exceptional artist... I also don't think it's very keen for Zone to have these kinds of problems with their graphics, so I figured trying to educate would be the best way for me to help out. |
no, OMFG we need to end this....seriously...and i told you, the shading was done the exact same way, and that threw me off, so i though u mirrored it, and the red things didn't look like the were above the gun, so i asked before you correct me, make sure you do urs right....
topic closed.... |
You can't say "topic closed" , you can't close it. He's right, regardless of how many times it has been done it does not change the fact that HE IS RIGHT.
You should be happy that people have stopped telling you to "stop posting", and started to try to help you. But you aren't, you're bitter and close minded. This isn't an assualt on you, it's suggestions on how to fix your work, regardless of how "Zone" is. If all Zone does is mirror and rotate the first gun image, then yes, Zone is shabby, Zone is ****ty, and you're just helping contribute to that cess pool. |
only 2 images r drawn :( side and up/down view....
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Why do you ignore the entirity of somebodys post and focus on something that you can answer half-wittedly? Jesus ****, I'm annoyed.
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no, you were not right, damn you guys are really annoying me, i tried deleting this thread but i can't, how many times to i have to say it's Zone style to do GFX that way!!!! i tried doing it your way when i first started, and no one liked it like that, so i now do it "Zone"s way, now please stop this!! damn....
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It's an incorrect, unprofessional, and sloppy style that you are continuously helping to broaden by continuing to do GFX in this fashion.
Maybe you don't understand what we're suggesting: Fix your graphics the right way so that Zone as a WHOLE can begin to do it. Lead by example, do something right for once. |
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