Graal Forums  

Go Back   Graal Forums > Development Forums > Future Improvements
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-10-2005, 11:22 PM
Gman4pwnu Gman4pwnu is offline
Banned
Join Date: Jan 2004
Posts: 434
Gman4pwnu is on a distinguished road
Send a message via AIM to Gman4pwnu
Trigger Action Area's.

Well you know how we have onwall and onwall2 ?

Onwall is pixel perfect, and onwall2 is checking a range of tiles...

Could we have such a thing with triggeractions where you specify the area that it covers? could really increase implementation of like special combat moves and such.

I remember on old atrius we had a cool assassin move where the player would pull out his sword and like warp forward with his sword out as if he ran fast and slashed with the sword and we would triggeraction damage inbetween him and the old position but it wouldn't always trigger a hit because triggeraction only covers an x,y value, so can we get triggeraction area's?
Reply With Quote
  #2  
Old 05-11-2005, 01:58 AM
Evil_Trunks Evil_Trunks is offline
Evil
Evil_Trunks's Avatar
Join Date: Dec 2004
Posts: 391
Evil_Trunks is on a distinguished road
I agree, this would be great for triggering an area

such a "triggeraction2" has been suggested before, I think

if you just use a ton of triggeractions, there is a chance of triggering an NPC twice or something (you would probably have to use getareanpcs/callnpc instead of triggeractions at all)
__________________

Reply With Quote
  #3  
Old 05-11-2005, 04:35 AM
Kaimetsu Kaimetsu is offline
Script Monkey
Kaimetsu's Avatar
Join Date: May 2001
Posts: 18,222
Kaimetsu will become famous soon enough
There are ways around it. Can't you just trigger the server and have it examine the positions of the nearby characters?
__________________
Reply With Quote
  #4  
Old 05-11-2005, 04:04 PM
coreys coreys is offline
N-Pulse Assistant Manager
coreys's Avatar
Join Date: Mar 2005
Posts: 2,180
coreys has a spectacular aura about
Send a message via AIM to coreys Send a message via MSN to coreys Send a message via Yahoo to coreys
You could do that right now I believe.
You know how in level editor when you select an area larger than just one tile a thing at the bottom right of the screen says like:
(30,30)=>(35,35) = (5,5)

or however it goes...
Well, I tried that in a script once checking if the player was in that area, and it worked. At least it did in level editor.
__________________

Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
Reply With Quote
  #5  
Old 05-11-2005, 04:22 PM
Kaimetsu Kaimetsu is offline
Script Monkey
Kaimetsu's Avatar
Join Date: May 2001
Posts: 18,222
Kaimetsu will become famous soon enough
Quote:
Originally Posted by coreys
Well, I tried that in a script once checking if the player was in that area, and it worked
You can check the players coordinates against ranges, yeah. But there's more to triggeractions than that.
__________________
Reply With Quote
  #6  
Old 05-12-2005, 12:44 AM
coreys coreys is offline
N-Pulse Assistant Manager
coreys's Avatar
Join Date: Mar 2005
Posts: 2,180
coreys has a spectacular aura about
Send a message via AIM to coreys Send a message via MSN to coreys Send a message via Yahoo to coreys
I realize. I'v used triggeractions a million times.
__________________

Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.