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  #1  
Old 06-26-2001, 08:24 AM
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Pirate ship fixed

The new version is now out for one day,
any bugs or problems found? Beside the new
features we have remade like 50% of the
internal engine of the Graal client, good when
its working so good.

The pirate ship is fixed, the warping works better
now and it doesn't go into houses anymore.
It also checks if its on water.
You must control it by grabbing the control
wheel and then pressing up/left/down/right
to move the ship. Say 'leave' to get down
and 'stop' to stop it.
Because its too hard for bomy players to
enter the boat from the side, they can
just get onto it by touching the ship.
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  #2  
Old 06-26-2001, 08:26 AM
Zulithe Zulithe is offline
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I love the saxophone but if you play a note for more than a fraction of a second it sounds very odd and high pitched. I think it is a problem with the looping. Is there any way we can improve the sound?
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Old 06-26-2001, 08:27 AM
Metal-Slug Metal-Slug is offline
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i still say u should use my idea of certain players can use them, it is better for people who lagg allot. and it keeps fighting on the ships down
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Old 06-26-2001, 08:29 AM
Tybalt Tybalt is offline
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stefan: may i suggest coding a built-in on the fly midi engine to graal?
that would be neat, that way we would not need sax wavs but just saxaphone midi sound and it could be done automatically
that would make for hundreds of instruments easier, you could just make graphics and ganis then say what sound it makes or something
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Old 06-26-2001, 08:29 AM
kyle0654 kyle0654 is offline
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Graal really needs a built-in sound player. It lags horribly after it plays sounds for a while, even on my 1ghz machine >.<
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Old 06-26-2001, 08:32 AM
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The whole pirate ship or the small ones =/
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Old 06-26-2001, 08:50 AM
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Stefan I had a idea for large pirate ship

Since theres small boats now maybe the ladder to the pirate ship could be removed and the only way to get on the pirate ship is by getting on a small boat and driving to the pirate ship and jumping on =) but that could start one small problem
1: finding a boat to use to get on ship
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Old 06-26-2001, 08:56 AM
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plus when someone else goes in the boat, they can comtroll it.
We'd never get to our base cap'n.
Maybie we could have something where if there's a pirate on board they have to say let (insert name here) board to let them onto the ship.
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Old 06-26-2001, 09:00 AM
Metal-Slug Metal-Slug is offline
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well i = my idea (my impression of huggles) and i want to be a pilot, plus i derserve it for being the first to move a boat to sliverston's sea
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Old 06-26-2001, 09:01 AM
psihunter psihunter is offline
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thats why each kingdom would have a boat (each boat looking rather different) and a public boat
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Old 06-26-2001, 09:02 AM
AlkarenHyralt AlkarenHyralt is offline
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Stefan there is still a glitch with the smaller boats, if you leave the boat, and then get back on slightly, you can walk on the water, around the boat..Like in the screenshot here....
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Old 06-26-2001, 09:06 AM
Tyhm Tyhm is offline
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As I said in Bug Reports:
hidelocal;
showimg 0,stone.png,32,32;
does not work, whereas without hidelocal it works fine.

And you didn't use my new spiffy pics1.png!
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Old 06-26-2001, 09:12 AM
Bane2000 Bane2000 is offline
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spiffy pics1.png could i c it
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Old 06-26-2001, 09:12 AM
Spyder5782 Spyder5782 is offline
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Quote:
Originally posted by Metal-Slug
well i = my idea (my impression of huggles) and i want to be a pilot, plus i derserve it for being the first to move a boat to sliverston's sea
are you even a pirate?
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Old 06-26-2001, 09:18 AM
Metal-Slug Metal-Slug is offline
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i was, but i quit, and i knew b 4 the other pirates did
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