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  #1  
Old 03-09-2005, 08:14 AM
Gman4pwnu Gman4pwnu is offline
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gmaps and lag

Recently me and the server owner were discussing a 4000 level overworld, using a gmap, but would this GMAP cause a considerable increase in lag compared to a gmap of say 500-1000 levels?
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  #2  
Old 03-09-2005, 03:03 PM
Ajira Ajira is offline
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Quote:
Originally Posted by Gman4pwnu
Recently me and the server owner were discussing a 4000 level overworld, using a gmap, but would this GMAP cause a considerable increase in lag compared to a gmap of say 500-1000 levels?
Why don't you try it out? o_O
I'm not sure if it would increase lag though. If you mean lag on the client, maybe, but I don't think it would have any effect serverside.
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  #3  
Old 03-10-2005, 12:16 AM
jake13jake jake13jake is offline
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I'd rather have a server with an overworld of 16-25 intense levels, but I know whoever approves playerworlds wouldn't approve of that.
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Old 03-10-2005, 01:35 AM
Gman4pwnu Gman4pwnu is offline
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Jake is there any point to your post?
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  #5  
Old 03-11-2005, 12:19 AM
KuJi KuJi is offline
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lol, i think thats crazy as most servers can't even make like 200 lvls, but try it out ;-D
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Old 03-11-2005, 05:44 AM
Python523 Python523 is offline
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Quote:
Originally Posted by Gman4pwnu
Jake is there any point to your post?
Yes, he was providing an opinion that was a constrast to your idea.
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Old 03-11-2005, 06:11 AM
Polo Polo is offline
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In some ways when an overworld it so big it can be bad - 4000 levels and say, 100 players, thats 40 levels per player, and you wont see people so often.

I dont think the size of the overworld makes much of a difference to lag as I think locally Graal only handles a 3 by 3 square of levels (I cannot confirm this so dont take it as definite), and on the server its going to be more dependant on the number of npc's and stuff.
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Old 03-11-2005, 11:35 PM
Admins Admins is offline
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The size of the map shouldn't be a big problem, what is more important is the number of active objects on the map. But such a big map might not be really good for organizing the game, there are advantages to keep things smaller. I think it would be better to make a good design about your game world, and make it so that you can start with one small part of it , and latter expand, if needed. That's better than creation a huge world that never gets finished.
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Old 03-12-2005, 05:36 AM
KuJi KuJi is offline
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Quote:
Originally Posted by Polo
In some ways when an overworld it so big it can be bad - 4000 levels and say, 100 players, thats 40 levels per player, and you wont see people so often.
Stefan generates 6 gmap's of 6 island's with about 400-600 lvls each.

lol.
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  #10  
Old 03-12-2005, 09:08 AM
Gman4pwnu Gman4pwnu is offline
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400x400 not 400-600, gk has a large gmap.
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  #11  
Old 03-12-2005, 10:32 AM
vahn32 vahn32 is offline
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Eh... 400x400 = 160000..?
...
I'm having trouble believing that one gmap on GK has 160000 levels.
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  #12  
Old 03-12-2005, 07:54 PM
KuJi KuJi is offline
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I ment 400 through 600 levels.

As in, between their?
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  #13  
Old 03-15-2005, 09:37 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Stefan
The size of the map shouldn't be a big problem, what is more important is the number of active objects on the map. But such a big map might not be really good for organizing the game, there are advantages to keep things smaller. I think it would be better to make a good design about your game world, and make it so that you can start with one small part of it , and latter expand, if needed. That's better than creation a huge world that never gets finished.
I made a 3x3, and it was going to turn into a 5x5 to 6x6 map, but never got finished. I think most of it was because I was making my own tileset and got bored of making graphics. I think I'd have to make a new player, too, if I wanted to use that tileset.
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