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  #1  
Old 03-15-2001, 03:23 AM
Psyker Psyker is offline
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How about having different default weapons? Maybe instead of a sword you could have twin knives, a lance, a rod, etc.?

(hehehehe... a spiked mace)
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  #2  
Old 03-15-2001, 05:10 AM
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Old 03-15-2001, 01:38 PM
Psyker Psyker is offline
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it doesn't work.
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Old 03-15-2001, 04:37 PM
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Quote:
Originally posted by Psyker
How about having different default weapons? Maybe instead of a sword you could have twin knives, a lance, a rod, etc.?

(hehehehe... a spiked mace)
I personally think that hand held weapons such as the mace, a dagger, a sword, and stuff like that should be used with the "s" key. The rest should be used with the "d."
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  #5  
Old 03-16-2001, 07:03 AM
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Instead of everyone having the sword I would like it if you got to choose your weapon technique- another way to make players unique. Of course the weapons wouldn't be too different, but still, it makes the players special. For example, a knife would have shorter range but quicker- and it would be nice if we were on a hp system so it could do more damage, but with hearts that really won't work- the increments are too large.

That's the bigest problem with hearts... a knife or club/mace ought to do 1.25 the damage of a sword...

A mace would have longer range than a sword but require time between swings, a spear would have long range but a smaller radius of effect, a foil would be faster than a sword but do less damage. And on, as far as people want to create new weapons.
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Old 03-16-2001, 12:05 PM
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The S weapon will be customizable once
I have shorten the sword script enough
The script for cutting bushes still
takes some script, the other stuff is done in
a few lines:

if (created)
this.dirgo = {0,-1, -1,0, 0,1, 1,0};
if (weaponfired) {
setani sword,;
hitobjects playerswordpower/2,
playerx+1.5+2*this.dirgo[2*playerdir],
playery+2+2*this.dirgo[2*playerdir+1];
}
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  #7  
Old 03-16-2001, 03:09 PM
FatherDante FatherDante is offline
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It's amazing how quickly this game makes progress! That's awesome!
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  #8  
Old 03-16-2001, 03:47 PM
greezi greezi is offline
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I know, this game will be the Worlds #1 game one day
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  #9  
Old 03-16-2001, 03:49 PM
FatherDante FatherDante is offline
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I think that may be a little too optimistic.
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Old 03-16-2001, 07:56 PM
grim_squeaker_x grim_squeaker_x is offline
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Cool.

*Works even harder on coward slash (The only attack which harms the other while it can't harm you™)*
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  #11  
Old 03-16-2001, 10:41 PM
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I wonder how this would effect sparring... :o
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Old 03-17-2001, 05:23 AM
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Alot..


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  #13  
Old 03-17-2001, 07:08 AM
FatherDante FatherDante is offline
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Specialized weapons would make sparring much more interesting, and a lot of complaints of "You only won because you used (opponents weapon here)"
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Old 03-17-2001, 08:04 AM
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What weapon would you choose?
I'd probably go with a lance or a two handed sword
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  #15  
Old 03-17-2001, 08:59 AM
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Me, I'd use the power of God but... that wouldn't work in the game too well.

Probably a cross for the cleric!
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  #16  
Old 03-17-2001, 07:20 PM
grim_squeaker_x grim_squeaker_x is offline
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Blah.

I'd go for some kind of magic fireballs things under 'S' I like staying away from my opponent.
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  #17  
Old 03-18-2001, 11:30 AM
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you coward :o
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  #18  
Old 03-18-2001, 02:04 PM
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That's what bows are for, not default weapons.

If you wanna hit from a distance, though, why not a halberd? That would do more damge, have an extra wide radius of effect, but be very slow.

I wanna get my own magic NPC, though.
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  #19  
Old 03-18-2001, 02:27 PM
Crono Illusion Crono Illusion is offline
no. just no.
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Talking Weapon of Choice

I'd like an Intergalactic Death Ray that sends a sattelite into the sky above the map, charges a laser beam, and then blasts through the roof of the sparring arena and vaporizes my opponent.
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  #20  
Old 03-18-2001, 02:36 PM
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No no no, that won't do at all! -.-
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  #21  
Old 03-18-2001, 02:38 PM
Lion'el-Jonson Lion'el-Jonson is offline
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Actually I'd go for the twin dagger thing.
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  #22  
Old 03-18-2001, 03:18 PM
Psyker Psyker is offline
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Twin Daggers are light and not as strong as the other weapons, so maybe you could "combo" attacks?
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  #23  
Old 03-18-2001, 03:28 PM
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woah....

you guys are putting alot of things on stefans mind, aside from the IMPORTANT things like my PERSONAL HORSE he promised for the horse races a couple weeks ago.
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  #24  
Old 03-18-2001, 03:36 PM
FatherDante FatherDante is offline
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Well, daggers really do more damage than swords..... but two daggers should do less because the average person is weaker when they use both hands.

However, two daggers should be REALLY fast!
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  #25  
Old 03-18-2001, 06:53 PM
grim_squeaker_x grim_squeaker_x is offline
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Blah.

I'd prefer for gong for a spear myself in that case, althoh you can't really run away fast withone of those... So I'd need... Throwing knives
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Old 03-18-2001, 10:42 PM
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I think throwing stuff should be resticted to NPCs...

But you can run with a spear, sure. Just strap it on your back and haul.
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  #27  
Old 03-21-2001, 05:10 AM
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Talking heres my weapon idea...

how about a spam-bassed weapon.....a spam whip!!!!

actually.....i think the dash attack would be neat.....the you could really run from pkers!
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Old 03-21-2001, 06:54 AM
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...and they could dash after you. :o
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Old 03-21-2001, 08:25 AM
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You can't count on any NPC being good for you because everyone else will have it too. That's why I want each character to get a personal magic NPC.
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Old 03-21-2001, 08:39 AM
Psyker Psyker is offline
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...or sword technique.
*drool* ...omnislash... *drool*
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Old 03-22-2001, 03:22 AM
G_yoshi G_yoshi is offline
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Lightbulb

well....since we are on the topic of custom swords.......how about custom sounds for swords.......i get bored of hearing just 2 sounds.......isn't there a way to code that in a NPC?
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  #32  
Old 03-22-2001, 04:18 AM
freddyfox freddyfox is offline
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How about the ability to use your shield to bash or something?
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  #33  
Old 03-22-2001, 07:54 AM
FatherDante FatherDante is offline
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Easy, check out sword.gani - all you would have to do is change the sound at the beginning.
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  #34  
Old 03-22-2001, 08:00 AM
Psyker Psyker is offline
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and change the gani's name to "shield.gani"
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Old 03-22-2001, 11:42 AM
G_yoshi G_yoshi is offline
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not what i meant

thats not what i meant.....thats easy to do. i mean an individual sound for each of the 4 levels of swords.....i personally have replaced (overwritten) several of my sounds to make the game feel more like zelda 3 to me...........i think the gold sword should make a COOL slashing sound......or something like that....I know its possible to make separate ganis for the other 2 that use sword.wav, but how would i make graal recognize that what sword level the player swings.
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Old 03-22-2001, 12:00 PM
FatherDante FatherDante is offline
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The only think I could think of is to change the gani played based upon the players sword level. The gani itself won't tell what their level is.
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  #37  
Old 03-22-2001, 12:07 PM
Tyhm Tyhm is offline
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Yeah!
The Goldsword could have this cool echo effect...

And maybe Ganis can handle if-thens for sword power? 'cuz the axe always had its own wav...
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  #38  
Old 03-22-2001, 10:10 PM
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Or we could make it flaming, and it could have a cool "WOOOOSH!@!" sound.
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  #39  
Old 03-23-2001, 12:57 AM
G_yoshi G_yoshi is offline
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Talking YES!!!!

exactly what i mean! but isnt there a way to code that in an npc? because i know that npcs can detect hit power and such.......i guess i could probably use keydown.......wouldn't that read the S key?
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  #40  
Old 03-23-2001, 03:25 PM
FatherDante FatherDante is offline
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No, I don't think you can script that in the ganis. The sword slashes still don't use ganis, I think.
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