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-   -   Weapons (https://forums.graalonline.com/forums/showthread.php?t=228)

Psyker 03-15-2001 03:23 AM

How about having different default weapons? Maybe instead of a sword you could have twin knives, a lance, a rod, etc.?

(hehehehe... a spiked mace)

freddyfox 03-15-2001 05:10 AM

spikedball-shield.gif
All I have to say

Psyker 03-15-2001 01:38 PM

it doesn't work.

Lycia 03-15-2001 04:37 PM

Quote:

Originally posted by Psyker
How about having different default weapons? Maybe instead of a sword you could have twin knives, a lance, a rod, etc.?

(hehehehe... a spiked mace)

I personally think that hand held weapons such as the mace, a dagger, a sword, and stuff like that should be used with the "s" key. The rest should be used with the "d."

FatherDante 03-16-2001 07:03 AM

Instead of everyone having the sword I would like it if you got to choose your weapon technique- another way to make players unique. Of course the weapons wouldn't be too different, but still, it makes the players special. For example, a knife would have shorter range but quicker- and it would be nice if we were on a hp system so it could do more damage, but with hearts that really won't work- the increments are too large.

That's the bigest problem with hearts... a knife or club/mace ought to do 1.25 the damage of a sword...

A mace would have longer range than a sword but require time between swings, a spear would have long range but a smaller radius of effect, a foil would be faster than a sword but do less damage. And on, as far as people want to create new weapons.

Admins 03-16-2001 12:05 PM

The S weapon will be customizable once
I have shorten the sword script enough
The script for cutting bushes still
takes some script, the other stuff is done in
a few lines:

if (created)
this.dirgo = {0,-1, -1,0, 0,1, 1,0};
if (weaponfired) {
setani sword,;
hitobjects playerswordpower/2,
playerx+1.5+2*this.dirgo[2*playerdir],
playery+2+2*this.dirgo[2*playerdir+1];
}

FatherDante 03-16-2001 03:09 PM

It's amazing how quickly this game makes progress! That's awesome!

greezi 03-16-2001 03:47 PM

I know, this game will be the Worlds #1 game one day :D

FatherDante 03-16-2001 03:49 PM

I think that may be a little too optimistic. :D

grim_squeaker_x 03-16-2001 07:56 PM

Cool.
 
*Works even harder on coward slash (The only attack which harms the other while it can't harm you™)*

Psyker 03-16-2001 10:41 PM

I wonder how this would effect sparring... :o

ReBBisH 03-17-2001 05:23 AM

Alot..


http://www.hyperspacehq.com/rebsig.gif

FatherDante 03-17-2001 07:08 AM

Specialized weapons would make sparring much more interesting, and a lot of complaints of "You only won because you used (opponents weapon here)"

Psyker 03-17-2001 08:04 AM

What weapon would you choose?
I'd probably go with a lance or a two handed sword :D

FatherDante 03-17-2001 08:59 AM

Me, I'd use the power of God but... that wouldn't work in the game too well.

Probably a cross for the cleric!

grim_squeaker_x 03-17-2001 07:20 PM

Blah.
 
I'd go for some kind of magic fireballs things under 'S' I like staying away from my opponent.

Psyker 03-18-2001 11:30 AM

you coward :o

FatherDante 03-18-2001 02:04 PM

That's what bows are for, not default weapons.

If you wanna hit from a distance, though, why not a halberd? That would do more damge, have an extra wide radius of effect, but be very slow.

I wanna get my own magic NPC, though.

Crono Illusion 03-18-2001 02:27 PM

Weapon of Choice
 
I'd like an Intergalactic Death Ray that sends a sattelite into the sky above the map, charges a laser beam, and then blasts through the roof of the sparring arena and vaporizes my opponent.

FatherDante 03-18-2001 02:36 PM

No no no, that won't do at all! -.-

Lion'el-Jonson 03-18-2001 02:38 PM

Actually I'd go for the twin dagger thing.

Psyker 03-18-2001 03:18 PM

Twin Daggers are light and not as strong as the other weapons, so maybe you could "combo" attacks?

Lugie 03-18-2001 03:28 PM

woah....
 
you guys are putting alot of things on stefans mind, aside from the IMPORTANT things like my PERSONAL HORSE he promised for the horse races a couple weeks ago.

FatherDante 03-18-2001 03:36 PM

Well, daggers really do more damage than swords..... but two daggers should do less because the average person is weaker when they use both hands.

However, two daggers should be REALLY fast!

grim_squeaker_x 03-18-2001 06:53 PM

Blah.
 
I'd prefer for gong for a spear myself in that case, althoh you can't really run away fast withone of those... So I'd need... Throwing knives ^^

FatherDante 03-18-2001 10:42 PM

I think throwing stuff should be resticted to NPCs...

But you can run with a spear, sure. Just strap it on your back and haul.

G_yoshi 03-21-2001 05:10 AM

heres my weapon idea...
 
how about a spam-bassed weapon.....a spam whip!!!!

actually.....i think the dash attack would be neat.....the you could really run from pkers!

Psyker 03-21-2001 06:54 AM

...and they could dash after you. :o

FatherDante 03-21-2001 08:25 AM

You can't count on any NPC being good for you because everyone else will have it too. That's why I want each character to get a personal magic NPC.

Psyker 03-21-2001 08:39 AM

...or sword technique.
*drool* ...omnislash... *drool*

G_yoshi 03-22-2001 03:22 AM

well....since we are on the topic of custom swords.......how about custom sounds for swords.......i get bored of hearing just 2 sounds.......isn't there a way to code that in a NPC?

freddyfox 03-22-2001 04:18 AM

How about the ability to use your shield to bash or something?

FatherDante 03-22-2001 07:54 AM

Easy, check out sword.gani - all you would have to do is change the sound at the beginning. :)

Psyker 03-22-2001 08:00 AM

and change the gani's name to "shield.gani" :)

G_yoshi 03-22-2001 11:42 AM

not what i meant
 
thats not what i meant.....thats easy to do. i mean an individual sound for each of the 4 levels of swords.....i personally have replaced (overwritten) several of my sounds to make the game feel more like zelda 3 to me...........i think the gold sword should make a COOL slashing sound......or something like that....I know its possible to make separate ganis for the other 2 that use sword.wav, but how would i make graal recognize that what sword level the player swings.

FatherDante 03-22-2001 12:00 PM

The only think I could think of is to change the gani played based upon the players sword level. The gani itself won't tell what their level is.

Tyhm 03-22-2001 12:07 PM

Yeah!
The Goldsword could have this cool echo effect...

And maybe Ganis can handle if-thens for sword power? 'cuz the axe always had its own wav...

freddyfox 03-22-2001 10:10 PM

Or we could make it flaming, and it could have a cool "WOOOOSH!@!" sound.

G_yoshi 03-23-2001 12:57 AM

YES!!!!
 
exactly what i mean! but isnt there a way to code that in an npc? because i know that npcs can detect hit power and such.......i guess i could probably use keydown.......wouldn't that read the S key?

FatherDante 03-23-2001 03:25 PM

No, I don't think you can script that in the ganis. The sword slashes still don't use ganis, I think.


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