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  #1  
Old 02-19-2004, 10:12 PM
xManiamaNx xManiamaNx is offline
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Wildcards in /updatelevel

I'd personally like to see wildcards allowed in the /updatelevel command.

Then rather having to do:
/updatelevel blah.nw
/updatelevel blah1.nw
/updatelevel blah2.nw
etc..

you could just do /updatelevel blah*.nw

Would be handy, especially when updating npcs in a class that are in many levels.
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Old 02-19-2004, 11:36 PM
jake13jake jake13jake is offline
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Re: Wildcards in /updatelevel

Quote:
Originally posted by xManiamaNx
I'd personally like to see wildcards allowed in the /updatelevel command.

you could just do /updatelevel blah*.nw

Would be handy, especially when updating npcs in a class that are in many levels.
Yes, that would be a good idea, but you wouldn't need the .nw. This would be nice to see in some scripting aspects, too, in my opinion.
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Old 02-20-2004, 11:56 PM
Tyhm Tyhm is offline
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I seem to recall doing exactly that in RC.
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Old 02-21-2004, 01:55 AM
zell12 zell12 is offline
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I always thought there was a wildcard for updatelevel...
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Old 02-21-2004, 02:48 AM
-Ramirez- -Ramirez- is offline
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/updatelevel seems to let you "update" ANY string you give it. While it may say "Person updated level(s) level*.nw", it doesn't actually do it... at least not in my tests on Classic and Classic Dev.
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Old 02-21-2004, 03:46 AM
xManiamaNx xManiamaNx is offline
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Quote:
Originally posted by -Ramirez-
/updatelevel seems to let you "update" ANY string you give it. While it may say "Person updated level(s) level*.nw", it doesn't actually do it... at least not in my tests on Classic and Classic Dev.
Tested that on Maloria too, doesn't update the levels though.
I tried /updatelevel exotic cheese
"xManiamaNx updated level(s) of exotic cheese"
of course, there is no such level so it couldn't update it.
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