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-   -   Wildcards in /updatelevel (https://forums.graalonline.com/forums/showthread.php?t=51212)

xManiamaNx 02-19-2004 10:12 PM

Wildcards in /updatelevel
 
I'd personally like to see wildcards allowed in the /updatelevel command.

Then rather having to do:
/updatelevel blah.nw
/updatelevel blah1.nw
/updatelevel blah2.nw
etc..

you could just do /updatelevel blah*.nw

Would be handy, especially when updating npcs in a class that are in many levels.

jake13jake 02-19-2004 11:36 PM

Re: Wildcards in /updatelevel
 
Quote:

Originally posted by xManiamaNx
I'd personally like to see wildcards allowed in the /updatelevel command.

you could just do /updatelevel blah*.nw

Would be handy, especially when updating npcs in a class that are in many levels.

Yes, that would be a good idea, but you wouldn't need the .nw. This would be nice to see in some scripting aspects, too, in my opinion.

Tyhm 02-20-2004 11:56 PM

I seem to recall doing exactly that in RC.

zell12 02-21-2004 01:55 AM

I always thought there was a wildcard for updatelevel...

-Ramirez- 02-21-2004 02:48 AM

/updatelevel seems to let you "update" ANY string you give it. While it may say "Person updated level(s) level*.nw", it doesn't actually do it... at least not in my tests on Classic and Classic Dev.

xManiamaNx 02-21-2004 03:46 AM

Quote:

Originally posted by -Ramirez-
/updatelevel seems to let you "update" ANY string you give it. While it may say "Person updated level(s) level*.nw", it doesn't actually do it... at least not in my tests on Classic and Classic Dev.
Tested that on Maloria too, doesn't update the levels though.
I tried /updatelevel exotic cheese
"xManiamaNx updated level(s) of exotic cheese"
of course, there is no such level so it couldn't update it.


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