Did someone say Serverside commands?
if
else
for
while
break
continue
destroy
sleep real
function
return
with
join
show
hide
say real;
say2 string;
set string;
unset string;
setimg filename;
setgif filename;
setimgpart filename,real,real,real,real;
setgifpart filename,real,real,real,real;
setskincolor color;
setcoatcolor color;
setsleevecolor color;
setshoecolor color;
setbeltcolor color;
drawoverplayer;
enableweapons;
disableweapons;
putbomb real,real,real;
putexplosion real,real,real;
drawunderplayer;
canbecarried;
cannotbecarried;
canbepushed;
cannotbepushed;
canbepulled;
cannotbepulled;
message string;
showimg real,string,real,real;
hideimg real;
changeimgpart real,real,real,real,real;
changeimgvis real,real;
changeimgcolors real,real,real,real,real;
changeimgzoom real,real;
setarray real,real;
showcharacter;
setplayerprop string,string;
setcharprop string,string;
setstring string,string;
dontblock;
blockagain;
setlevel2 string,real,real;
canwarp2;
setani string,string;
setcharani string,string;
callnpc real,string;
putexplosion2 real,real,real,real;
canwarp;
setshape real,real,real;
setgender string;
setchargender string;
freezeplayer2;
unfreezeplayer;
warpto string,real,real;
cannotwarp;
noplayeronwall;
hitobjects real,real,real;
addweapon string;
removeweapon string;
tokenize string;
tokenize2 string,string;
move real,real,real,real;
addguildmember string,string;
removeguildmember string,string;
removeguild string;
triggeraction real,real,string,string;
putnpc2 real,real,string;
attachplayertoobj real,real;
detachplayer;
saveinfo string,string;
savelog string;
savelog2 string,string;
addstring string,string;
insertstring string,real,string;
removestring string,string;
deletestring string,real;
replacestring string,real,string;
shoot real,real,real,real,real,real,string,string;
setshootparams string;
random(real,real)
sin(real)
cos(real)
arctan(real)
int(real)
abs(real)
arraylen(real)
testplayer(real,real)
testnpc(real,real)
testsign(real,real)
onwall(real,real)
strequals(string,string)
strcontains(string,string)
strtofloat(string)
hasweapon(string)
onwater(real,real)
onwall2(real,real,real,real)
onwater2(real,real,real,real)
getplayer(string)
getnpc(string)
startswith(string,string)
indexof(string,string)
strlen(string)
onmapx(string)
onmapy(string)
vecx(real)
vecy(real)
getz(real,real)
sarraylen(string)
lindexof(string,string)
getangle(real,real)
board[real]
timevar
tiles[real,real]
playerscount
npcscount
signscount
tokenscount
paramscount
timevar2
allplayerscount
x
y
z
width
height
rupees
darts
bombs
hearts
hp
timeout
glovepower
swordpower
shieldpower
hurtdx
hurtdy
id
save[real]
dir
sprite
ap
hurtpower
npcs[real]
npcs[real].x
npcs[real].y
npcs[real].width
npcs[real].height
npcs[real].rupees
npcs[real].darts
npcs[real].bombs
npcs[real].hp
npcs[real].hearts
npcs[real].timeout
npcs[real].glovepower
npcs[real].swordpower
npcs[real].shieldpower
npcs[real].hurtdx
npcs[real].hurtdy
npcs[real].id
npcs[real].save[real]
npcs[real].dir
npcs[real].sprite
npcs[real].ap
npcs[real].hurtpower
npcs[real].z
signs[real].x
signs[real].y
playerx
playery
playerz
playerrupees
playerdarts
playerbombs
playerhearts
playerhp
playerfullhearts
playermaxhp
playerdir
playerglovepower
playerswordpower
playershieldpower
playerheadset
playersprite
playerid
playermp
playerap
playerattachid
playerattachtype
playerlastdead
playerlogintime
allplayers[real]
players[real]
players[real].x
players[real].y
players[real].z
players[real].rupees
players[real].darts
players[real].bombs
players[real].hearts
players[real].hp
players[real].fullhearts
players[real].maxhp
players[real].dir
players[real].glovepower
players[real].swordpower
players[real].shieldpower
players[real].headset
players[real].sprite
players[real].id
players[real].mp
players[real].ap
players[real].attachid
players[real].attachtype
players[real].logintime
players[real].lastdead
*ahem* Thats all I can think of off the top of my head...
