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Serverside Commands?
Anyone can tell me the serverside commands? Because i don't know any, really. Except join, addweapon and removeweapon from downloaded Bomy Moons and stuff. So i would really appreciated, and i'm sure others also would do, if people can post all their tiny bits about serverside scripting. Thanks already.
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Off the top of my head.
setlevel2 freezeplayer2 unfreezeplayer sendtorc sendtonc savelog2 sendpm addguildmember removeguildmember removeguild warpto I could be mistaken on one or two. |
downloaded bomy moons?
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Re: Serverside Commands?
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why do people admit they have illegal level/script leaks? =/
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setlevel2 isn't serverside.
Also, i forgot to mention a description of how they work would be nice XD I never used Bomy Moon stuff on a PW project or such. I didn't even played it because that's useless because it's almost all serverside there. But i didn't knew it was illegal, stupid me. |
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It works better for me then setlevel
*punches Jagen in the private parts* |
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setlevel is depricated. *stabs in the heart with a wooden stake* |
GoZelda,why do you make tutorials if you don't know simple things like these?
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He deserves a stake in the head to think better.. :D Note: I'm joking GoZelda ;) |
Nuu, you can't touch me! Else i'll suck up all your blood, fools!
*Turns into bat and flies away* *When you dudes feel safe i come into your houses and drain you, bwahaha* But setlevel2 is client aswell serverside? Or is setlevel2 serverside warp all players and setlevel2 clientside warp particular player to particular spot? |
I do believe setlevel2 existed before the advent of the NPC-Server.
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He doesn't get what we are saying:
1.) We dont CARE about non npc server places 2.) We dont CARE that the command was made before serverside existed 3.) We CARE that right now all the servers excluding classic use an npc server and that with an npcserver setlevel2 ONLY works serverside |
3.)HOW does it work serverside?
3.)Graal The Adventure WILL get one |
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*sigh* |
No you don't understand me. Does it warps every player or only one???
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Funny. And i can't use it clientside or something? Very weird. Anyway, as i already stated, can i get explaination for the other commands aswell?
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setlevel2 level,x,y -- warps the current player.
freezeplayer2 -- freezes the current player indefinatly. unfreezeplayer -- unfreezes the player from freezeplayer2. sendtorc message -- Sends a message to RC through the NPCServer sendtonc message -- Sends a message to NC savelog2 log.txt,message -- Saves a log in the logs/ folder. sendpm message -- Sends a PM through the NPCServer to someone. addguildmember guild,account,nick -- Adds a player to a guild. removeguildmember guild,account --Removes a player from a guild. removeguild guild --Deletes a guild warpto level,x,y --Warps a database NPC |
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Think about it. The client. Having the power. To warp someone to any level, x, y, without a server verification. |
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From what I understand, in a nutshell, serverside is for for:
A)Having a client interact with other clients(scriptwise of course) B)Performing functions that require power for things that clients just can't run anymore (setlevel2, editing things in FTP like logs, and such) C)Storing strings or flags used/edited by multiple NPCs/multiple clients. |
Did someone say Serverside commands?
if else for while break continue destroy sleep real function return with join show hide say real; say2 string; set string; unset string; setimg filename; setgif filename; setimgpart filename,real,real,real,real; setgifpart filename,real,real,real,real; setskincolor color; setcoatcolor color; setsleevecolor color; setshoecolor color; setbeltcolor color; drawoverplayer; enableweapons; disableweapons; putbomb real,real,real; putexplosion real,real,real; drawunderplayer; canbecarried; cannotbecarried; canbepushed; cannotbepushed; canbepulled; cannotbepulled; message string; showimg real,string,real,real; hideimg real; changeimgpart real,real,real,real,real; changeimgvis real,real; changeimgcolors real,real,real,real,real; changeimgzoom real,real; setarray real,real; showcharacter; setplayerprop string,string; setcharprop string,string; setstring string,string; dontblock; blockagain; setlevel2 string,real,real; canwarp2; setani string,string; setcharani string,string; callnpc real,string; putexplosion2 real,real,real,real; canwarp; setshape real,real,real; setgender string; setchargender string; freezeplayer2; unfreezeplayer; warpto string,real,real; cannotwarp; noplayeronwall; hitobjects real,real,real; addweapon string; removeweapon string; tokenize string; tokenize2 string,string; move real,real,real,real; addguildmember string,string; removeguildmember string,string; removeguild string; triggeraction real,real,string,string; putnpc2 real,real,string; attachplayertoobj real,real; detachplayer; saveinfo string,string; savelog string; savelog2 string,string; addstring string,string; insertstring string,real,string; removestring string,string; deletestring string,real; replacestring string,real,string; shoot real,real,real,real,real,real,string,string; setshootparams string; random(real,real) sin(real) cos(real) arctan(real) int(real) abs(real) arraylen(real) testplayer(real,real) testnpc(real,real) testsign(real,real) onwall(real,real) strequals(string,string) strcontains(string,string) strtofloat(string) hasweapon(string) onwater(real,real) onwall2(real,real,real,real) onwater2(real,real,real,real) getplayer(string) getnpc(string) startswith(string,string) indexof(string,string) strlen(string) onmapx(string) onmapy(string) vecx(real) vecy(real) getz(real,real) sarraylen(string) lindexof(string,string) getangle(real,real) board[real] timevar tiles[real,real] playerscount npcscount signscount tokenscount paramscount timevar2 allplayerscount x y z width height rupees darts bombs hearts hp timeout glovepower swordpower shieldpower hurtdx hurtdy id save[real] dir sprite ap hurtpower npcs[real] npcs[real].x npcs[real].y npcs[real].width npcs[real].height npcs[real].rupees npcs[real].darts npcs[real].bombs npcs[real].hp npcs[real].hearts npcs[real].timeout npcs[real].glovepower npcs[real].swordpower npcs[real].shieldpower npcs[real].hurtdx npcs[real].hurtdy npcs[real].id npcs[real].save[real] npcs[real].dir npcs[real].sprite npcs[real].ap npcs[real].hurtpower npcs[real].z signs[real].x signs[real].y playerx playery playerz playerrupees playerdarts playerbombs playerhearts playerhp playerfullhearts playermaxhp playerdir playerglovepower playerswordpower playershieldpower playerheadset playersprite playerid playermp playerap playerattachid playerattachtype playerlastdead playerlogintime allplayers[real] players[real] players[real].x players[real].y players[real].z players[real].rupees players[real].darts players[real].bombs players[real].hearts players[real].hp players[real].fullhearts players[real].maxhp players[real].dir players[real].glovepower players[real].swordpower players[real].shieldpower players[real].headset players[real].sprite players[real].id players[real].mp players[real].ap players[real].attachid players[real].attachtype players[real].logintime players[real].lastdead *ahem* Thats all I can think of off the top of my head...:rolleyes: |
I didn't bother reading all of those, but tiles[x,y] is not serverside. And most of those aren't commands.
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tiles[x,y] is serverside, stefan added it about a month ago |
Ehm? Those are most of the commands that work serverside, but some work clientside as well... =/
It also includes fuctions, variables, etc. |
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Well, being that I haven't used it in a month I suppose that's possible. And it still isn't a command. |
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I suppose, yeah. I've only ever used it for tile checks. |
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You're saying these work serverside? :p |
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