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  #1  
Old 05-25-2003, 09:58 AM
Symbonia_Od Symbonia_Od is offline
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Wink Sprite Scripting Question

Hey guys... Just wondering, I herd that you can modify the sprite image and add it into your playerworld using a script. Just wondering how this is done, and what the command is.

If there is no scripting command, then I would appreciate it if someone could explain how otherwise this could still be done. I figured it could be done with ganis and a such, but I thought maybe there was a command for it.

Thanx for your time, and peace out.
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Old 05-25-2003, 08:54 PM
Projectshifter Projectshifter is offline
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I'm pretty sure that if you do: replaceani <name>,<new>;
then it'll do it. For example if you replace the idle image, then setting the sprite to it will show the new idle. But still: setani <name>,; is better >.<
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Old 05-25-2003, 09:05 PM
Symbonia_Od Symbonia_Od is offline
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Angry Garrrr...

nuuuu nuuu nuuuu!

Im talking about the sprites.png image in the Graal Main Directory. That file, I need to alter it. For the fact that we have our own tileset. For Example:

1. We have our own custom bush
2. When you pick the bush up, it displays the ORIGINAL bush
3. We need to change that

lol...
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Old 05-25-2003, 09:06 PM
Python523 Python523 is offline
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Re: Garrrr...

Quote:
Originally posted by Symbonia_Od
nuuuu nuuu nuuuu!

Im talking about the sprites.png image in the Graal Main Directory. That file, I need to alter it. For the fact that we have our own tileset. For Example:

1. We have our own custom bush
2. When you pick the bush up, it displays the ORIGINAL bush
3. We need to change that

lol...
rescript walking and use custom ganis o.O
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  #5  
Old 05-25-2003, 09:38 PM
Ningnong Ningnong is offline
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I would advise rescripting everything, makes it more interesting :P
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Old 05-26-2003, 06:30 AM
Projectshifter Projectshifter is offline
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Yes yes. Rescripting one thing leads to rescripting it all =)
Fun fun fun! I love doing everything but the onwall for movement... omg that is the most HORRIBLE thing!
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Old 05-27-2003, 04:40 AM
Projectshifter Projectshifter is offline
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Nah, not difficult, annoying and TIME CONSUMING... lol. It requires patience, and at 2am (my usual hard-core scripting time) it's not something in high supply! I have finals this week so no more 2am's x-x
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  #8  
Old 05-27-2003, 02:13 PM
Pokilty Pokilty is offline
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ack where do you people get all those tiny decimals for your movement scripts? you actually just walk around and look for things until you have the right decimals?
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  #9  
Old 05-28-2003, 03:03 AM
Pokilty Pokilty is offline
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lol i mean like 4.725 i've seen that in scripts
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Old 05-28-2003, 03:49 AM
Projectshifter Projectshifter is offline
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Um, I don't really use many decimals other than .25, .5, and .1. That's all I have use for. In the game, you don't have a difference really.
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Old 05-28-2003, 02:06 PM
Pokilty Pokilty is offline
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okay then i must be looking at some pretty weird scripts then x.x
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Old 05-28-2003, 04:53 PM
Tseng Tseng is offline
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Quote:
Originally posted by Pokilty
okay then i must be looking at some pretty weird scripts then x.x
And what scripts, praytell, may those be?
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  #13  
Old 05-29-2003, 12:19 AM
Pokilty Pokilty is offline
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i downloaded this a while ago:
Attached Files
File Type: txt zulite.txt (4.5 KB, 265 views)
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  #14  
Old 06-15-2003, 05:05 PM
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Quote:
Originally posted by Pokilty
i downloaded this a while ago:
That sir, is the more time consuming way to do it. There are a lot of different ways to do it, it's just preference I suppose.
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  #15  
Old 06-16-2003, 12:32 AM
Loriel Loriel is offline
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I suppose these decimals come from multiples of 1/16 tile, which is one pixel, the smallest unit in which onwall checking can be done.
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