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-   -   Sprite Scripting Question (https://forums.graalonline.com/forums/showthread.php?t=45062)

Symbonia_Od 05-25-2003 09:58 AM

Sprite Scripting Question
 
Hey guys... Just wondering, I herd that you can modify the sprite image and add it into your playerworld using a script. Just wondering how this is done, and what the command is.

If there is no scripting command, then I would appreciate it if someone could explain how otherwise this could still be done. I figured it could be done with ganis and a such, but I thought maybe there was a command for it.

Thanx for your time, and peace out.

Projectshifter 05-25-2003 08:54 PM

I'm pretty sure that if you do: replaceani <name>,<new>;
then it'll do it. For example if you replace the idle image, then setting the sprite to it will show the new idle. But still: setani <name>,; is better >.<
---Shifter

Symbonia_Od 05-25-2003 09:05 PM

Garrrr...
 
nuuuu nuuu nuuuu!:mad:

Im talking about the sprites.png image in the Graal Main Directory. That file, I need to alter it. For the fact that we have our own tileset. For Example:

1. We have our own custom bush
2. When you pick the bush up, it displays the ORIGINAL bush
3. We need to change that

lol...

Python523 05-25-2003 09:06 PM

Re: Garrrr...
 
Quote:

Originally posted by Symbonia_Od
nuuuu nuuu nuuuu!:mad:

Im talking about the sprites.png image in the Graal Main Directory. That file, I need to alter it. For the fact that we have our own tileset. For Example:

1. We have our own custom bush
2. When you pick the bush up, it displays the ORIGINAL bush
3. We need to change that

lol...

rescript walking and use custom ganis o.O

Ningnong 05-25-2003 09:38 PM

I would advise rescripting everything, makes it more interesting :P

Projectshifter 05-26-2003 06:30 AM

Yes yes. Rescripting one thing leads to rescripting it all =)
Fun fun fun! I love doing everything but the onwall for movement... omg that is the most HORRIBLE thing!
---Shifter

Projectshifter 05-27-2003 04:40 AM

Nah, not difficult, annoying and TIME CONSUMING... lol. It requires patience, and at 2am (my usual hard-core scripting time) it's not something in high supply! I have finals this week so no more 2am's x-x
---Shifter

Pokilty 05-27-2003 02:13 PM

ack where do you people get all those tiny decimals for your movement scripts? you actually just walk around and look for things until you have the right decimals?

Pokilty 05-28-2003 03:03 AM

lol i mean like 4.725 i've seen that in scripts

Projectshifter 05-28-2003 03:49 AM

Um, I don't really use many decimals other than .25, .5, and .1. That's all I have use for. In the game, you don't have a difference really.
---Shifter

Pokilty 05-28-2003 02:06 PM

okay then i must be looking at some pretty weird scripts then x.x

Tseng 05-28-2003 04:53 PM

Quote:

Originally posted by Pokilty
okay then i must be looking at some pretty weird scripts then x.x
And what scripts, praytell, may those be?

Pokilty 05-29-2003 12:19 AM

1 Attachment(s)
i downloaded this a while ago:

screen_name 06-15-2003 05:05 PM

Quote:

Originally posted by Pokilty
i downloaded this a while ago:
That sir, is the more time consuming way to do it. There are a lot of different ways to do it, it's just preference I suppose.

Loriel 06-16-2003 12:32 AM

I suppose these decimals come from multiples of 1/16 tile, which is one pixel, the smallest unit in which onwall checking can be done.

wonderboysp2p 06-19-2003 01:14 AM

eww how i despise onwall....

adam 06-19-2003 03:55 PM

:( Onwall is even harder when you want the speed to be variable. man that sux.

wonderboysp2p 06-25-2003 03:20 AM

omi.. i was gonna have the speed be a variable but uh now im scared


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