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Sprite Scripting Question
Hey guys... Just wondering, I herd that you can modify the sprite image and add it into your playerworld using a script. Just wondering how this is done, and what the command is.
If there is no scripting command, then I would appreciate it if someone could explain how otherwise this could still be done. I figured it could be done with ganis and a such, but I thought maybe there was a command for it. Thanx for your time, and peace out. |
I'm pretty sure that if you do: replaceani <name>,<new>;
then it'll do it. For example if you replace the idle image, then setting the sprite to it will show the new idle. But still: setani <name>,; is better >.< ---Shifter |
Garrrr...
nuuuu nuuu nuuuu!:mad:
Im talking about the sprites.png image in the Graal Main Directory. That file, I need to alter it. For the fact that we have our own tileset. For Example: 1. We have our own custom bush 2. When you pick the bush up, it displays the ORIGINAL bush 3. We need to change that lol... |
Re: Garrrr...
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I would advise rescripting everything, makes it more interesting :P
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Yes yes. Rescripting one thing leads to rescripting it all =)
Fun fun fun! I love doing everything but the onwall for movement... omg that is the most HORRIBLE thing! ---Shifter |
Nah, not difficult, annoying and TIME CONSUMING... lol. It requires patience, and at 2am (my usual hard-core scripting time) it's not something in high supply! I have finals this week so no more 2am's x-x
---Shifter |
ack where do you people get all those tiny decimals for your movement scripts? you actually just walk around and look for things until you have the right decimals?
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lol i mean like 4.725 i've seen that in scripts
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Um, I don't really use many decimals other than .25, .5, and .1. That's all I have use for. In the game, you don't have a difference really.
---Shifter |
okay then i must be looking at some pretty weird scripts then x.x
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1 Attachment(s)
i downloaded this a while ago:
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I suppose these decimals come from multiples of 1/16 tile, which is one pixel, the smallest unit in which onwall checking can be done.
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eww how i despise onwall....
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:( Onwall is even harder when you want the speed to be variable. man that sux.
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omi.. i was gonna have the speed be a variable but uh now im scared
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