Alright, I got it (yes, I AM still alive, but I've been busy this last week). See, we take what Zen and the others said, and here is what I've got:
You select your stats, like, you would start out with a stat of 15 in everything (base stats like dex, charm, int, etc.) Then, you could choose one of two paths, like Mage or Fighter, then you start out with some basic skills, depending on what you chose (Mage would get Wizardry, Warrior would get melee weapons.) Then, there could be quests to get new skills, like singing, etc, nothing limited to any classes. Then, the more you use a skill, like melee weapons, or magic, you would be classified as a certain class, and it would be easier to level up certain things based on that class. Afterword, if you were using melee weapons a lot, and began to use magic a lot, you get a new class. Then magic would be in two categories, light and dark, prayers and spells, respectively. All classes would have certain limits, and certain bonuses. For example, if you're close to equal in light and dark magic and fighting, you become a red mage. The Red mage would have good stats in everything, but great stats in none, and magic and fighting powers would not be greater than that of a pure fighter or pure mage, you see? a Fighter would have better dex, con, and str, but lower int, charm, etc. and a mage would have greater mage-type stats, etc.
The way to combat the way players are currently (like stats of high to mid 10s) you would remove the classes, and set everyone's stats to 15 or something.
Yes, I have read the previous posts, this is just a summary of all that was said + my own ideas. |