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like hell we will! roflmao.
this.house={
0x40, 0x41, 0x42, 0x43, 0x43, 0x43, 0x43, 0x43, 0x43, 0x45, 0x46, 0x47,0x1FF,
0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x72,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x82,
0x50, 0x61, 0x62, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x56, 0xA4, 0xA5, 0x82,
0x50, 0x71, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0xB4, 0xA5, 0x82,
0x80, 0x81, 0x51, 0x51, 0x64, 0x65, 0x66, 0x67, 0x51, 0x51, 0xC4, 0xC5, 0x82,
0x90, 0x91, 0x91, 0x91, 0x74, 0x75, 0x76, 0x77, 0x91, 0x91, 0x91, 0x73, 0x82,
0xA0, 0xA1, 0xA2, 0xA3, 0x84, 0x85, 0x86, 0x87, 0xA1, 0xA2, 0xA3, 0x83, 0x82,
0xB0, 0xB1, 0xB2, 0xB3, 0x94, 0x95, 0x96, 0x97, 0xB1, 0xB2, 0xB3, 0x93, 0x92,
0x7FF,0x7FF,0x7FF,0x7FF, 0x44, 0x30, 0x31, 0x44,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF,
0x7FF,0x7FF,0x7FF,0x7FF, 0x30, 0x31, 0x30, 0x31,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF
};
Thats a house.
if you wanted to put that on the level using a script, you would do:
// NPC made by R0bin
this.house={
0x40, 0x41, 0x42, 0x43, 0x43, 0x43, 0x43, 0x43, 0x43, 0x45, 0x46, 0x47,0x1FF,
0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x72,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x82,
0x50, 0x61, 0x62, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x56, 0xA4, 0xA5, 0x82,
0x50, 0x71, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0xB4, 0xA5, 0x82,
0x80, 0x81, 0x51, 0x51, 0x64, 0x65, 0x66, 0x67, 0x51, 0x51, 0xC4, 0xC5, 0x82,
0x90, 0x91, 0x91, 0x91, 0x74, 0x75, 0x76, 0x77, 0x91, 0x91, 0x91, 0x73, 0x82,
0xA0, 0xA1, 0xA2, 0xA3, 0x84, 0x85, 0x86, 0x87, 0xA1, 0xA2, 0xA3, 0x83, 0x82,
0xB0, 0xB1, 0xB2, 0xB3, 0x94, 0x95, 0x96, 0x97, 0xB1, 0xB2, 0xB3, 0x93, 0x92,
0x7FF,0x7FF,0x7FF,0x7FF, 0x44, 0x30, 0x31, 0x44,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF,
0x7FF,0x7FF,0x7FF,0x7FF, 0x30, 0x31, 0x30, 0x31,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF};
if (created) {
for (i=0;i<13;i++) {
for (o=0;o<14;o++) {
tiles[x+i,y+o] = this.house[i+(13*o)];
}
}
} |