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  #1  
Old 10-19-2002, 09:09 AM
wonderboysp2p wonderboysp2p is offline
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the new tool! 0_0

Whats the new tool next to the sign tool?
and how do i use it?
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  #2  
Old 10-19-2002, 09:30 AM
SupermanJR SupermanJR is offline
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Believe it's the location of where the tiles are in the set.. You can probably use this to make a script.
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Old 10-20-2002, 05:58 AM
magicbud3344 magicbud3344 is offline
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i think it has something to do with making 2k2 paths but i am unsure :O
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Old 10-20-2002, 06:13 AM
AlexH AlexH is offline
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It gives you like the tile code.
Those can be used in scripting for tile checking etc (I think).
I'm sure a good scripter will eventually read this.
They should be able to tell you eactly what those codes can be used for.
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Old 10-20-2002, 07:50 AM
R0bin R0bin is offline
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like hell we will! roflmao.

this.house={
0x40, 0x41, 0x42, 0x43, 0x43, 0x43, 0x43, 0x43, 0x43, 0x45, 0x46, 0x47,0x1FF,
0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x72,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x82,
0x50, 0x61, 0x62, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x56, 0xA4, 0xA5, 0x82,
0x50, 0x71, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0xB4, 0xA5, 0x82,
0x80, 0x81, 0x51, 0x51, 0x64, 0x65, 0x66, 0x67, 0x51, 0x51, 0xC4, 0xC5, 0x82,
0x90, 0x91, 0x91, 0x91, 0x74, 0x75, 0x76, 0x77, 0x91, 0x91, 0x91, 0x73, 0x82,
0xA0, 0xA1, 0xA2, 0xA3, 0x84, 0x85, 0x86, 0x87, 0xA1, 0xA2, 0xA3, 0x83, 0x82,
0xB0, 0xB1, 0xB2, 0xB3, 0x94, 0x95, 0x96, 0x97, 0xB1, 0xB2, 0xB3, 0x93, 0x92,
0x7FF,0x7FF,0x7FF,0x7FF, 0x44, 0x30, 0x31, 0x44,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF,
0x7FF,0x7FF,0x7FF,0x7FF, 0x30, 0x31, 0x30, 0x31,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF
};

Thats a house.

if you wanted to put that on the level using a script, you would do:

// NPC made by R0bin
this.house={
0x40, 0x41, 0x42, 0x43, 0x43, 0x43, 0x43, 0x43, 0x43, 0x45, 0x46, 0x47,0x1FF,
0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x72,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82,
0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x82,
0x50, 0x61, 0x62, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x56, 0xA4, 0xA5, 0x82,
0x50, 0x71, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0xB4, 0xA5, 0x82,
0x80, 0x81, 0x51, 0x51, 0x64, 0x65, 0x66, 0x67, 0x51, 0x51, 0xC4, 0xC5, 0x82,
0x90, 0x91, 0x91, 0x91, 0x74, 0x75, 0x76, 0x77, 0x91, 0x91, 0x91, 0x73, 0x82,
0xA0, 0xA1, 0xA2, 0xA3, 0x84, 0x85, 0x86, 0x87, 0xA1, 0xA2, 0xA3, 0x83, 0x82,
0xB0, 0xB1, 0xB2, 0xB3, 0x94, 0x95, 0x96, 0x97, 0xB1, 0xB2, 0xB3, 0x93, 0x92,
0x7FF,0x7FF,0x7FF,0x7FF, 0x44, 0x30, 0x31, 0x44,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF,
0x7FF,0x7FF,0x7FF,0x7FF, 0x30, 0x31, 0x30, 0x31,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF};
if (created) {
for (i=0;i<13;i++) {
for (o=0;o<14;o++) {
tiles[x+i,y+o] = this.house[i+(13*o)];
}
}
}
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