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the new tool! 0_0
Whats the new tool next to the sign tool?
and how do i use it? |
Believe it's the location of where the tiles are in the set.. You can probably use this to make a script.
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i think it has something to do with making 2k2 paths but i am unsure :O
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It gives you like the tile code.
Those can be used in scripting for tile checking etc (I think). I'm sure a good scripter will eventually read this. They should be able to tell you eactly what those codes can be used for. |
like hell we will! roflmao.
this.house={ 0x40, 0x41, 0x42, 0x43, 0x43, 0x43, 0x43, 0x43, 0x43, 0x45, 0x46, 0x47,0x1FF, 0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x72, 0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82, 0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82, 0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82, 0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x82, 0x50, 0x61, 0x62, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x56, 0xA4, 0xA5, 0x82, 0x50, 0x71, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0xB4, 0xA5, 0x82, 0x80, 0x81, 0x51, 0x51, 0x64, 0x65, 0x66, 0x67, 0x51, 0x51, 0xC4, 0xC5, 0x82, 0x90, 0x91, 0x91, 0x91, 0x74, 0x75, 0x76, 0x77, 0x91, 0x91, 0x91, 0x73, 0x82, 0xA0, 0xA1, 0xA2, 0xA3, 0x84, 0x85, 0x86, 0x87, 0xA1, 0xA2, 0xA3, 0x83, 0x82, 0xB0, 0xB1, 0xB2, 0xB3, 0x94, 0x95, 0x96, 0x97, 0xB1, 0xB2, 0xB3, 0x93, 0x92, 0x7FF,0x7FF,0x7FF,0x7FF, 0x44, 0x30, 0x31, 0x44,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF, 0x7FF,0x7FF,0x7FF,0x7FF, 0x30, 0x31, 0x30, 0x31,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF }; Thats a house. if you wanted to put that on the level using a script, you would do: // NPC made by R0bin this.house={ 0x40, 0x41, 0x42, 0x43, 0x43, 0x43, 0x43, 0x43, 0x43, 0x45, 0x46, 0x47,0x1FF, 0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x72, 0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82, 0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82, 0x50, 0x51, 0x52, 0x54, 0x54, 0x54, 0x54, 0x54, 0x54, 0x55, 0x51, 0x57, 0x82, 0x50, 0x51, 0x52, 0x53, 0x54, 0x54, 0x54, 0x54, 0x53, 0x55, 0x51, 0x57, 0x82, 0x50, 0x61, 0x62, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x56, 0xA4, 0xA5, 0x82, 0x50, 0x71, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0xB4, 0xA5, 0x82, 0x80, 0x81, 0x51, 0x51, 0x64, 0x65, 0x66, 0x67, 0x51, 0x51, 0xC4, 0xC5, 0x82, 0x90, 0x91, 0x91, 0x91, 0x74, 0x75, 0x76, 0x77, 0x91, 0x91, 0x91, 0x73, 0x82, 0xA0, 0xA1, 0xA2, 0xA3, 0x84, 0x85, 0x86, 0x87, 0xA1, 0xA2, 0xA3, 0x83, 0x82, 0xB0, 0xB1, 0xB2, 0xB3, 0x94, 0x95, 0x96, 0x97, 0xB1, 0xB2, 0xB3, 0x93, 0x92, 0x7FF,0x7FF,0x7FF,0x7FF, 0x44, 0x30, 0x31, 0x44,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF, 0x7FF,0x7FF,0x7FF,0x7FF, 0x30, 0x31, 0x30, 0x31,0x7FF,0x7FF,0x7FF,0x7FF,0x7FF}; if (created) { for (i=0;i<13;i++) { for (o=0;o<14;o++) { tiles[x+i,y+o] = this.house[i+(13*o)]; } } } |
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