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  #1  
Old 09-20-2002, 08:32 AM
Selzar Selzar is offline
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Boss monsters

Shouldnt there be like a key hidden in dungeon somewere for the TREASURE KEY, and when you kill boss it drops a key to the treasure room, you use the treasure key to open up the chest.
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Old 09-20-2002, 06:33 PM
Zurkiba Zurkiba is offline
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Re: Boss monsters

Quote:
Originally posted by Selzar
Shouldnt there be like a key hidden in dungeon somewere for the TREASURE KEY, and when you kill boss it drops a key to the treasure room, you use the treasure key to open up the chest.
Then it becomes Zelda
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Old 09-20-2002, 09:11 PM
Selzar Selzar is offline
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this game is already copying alot of games why not just take this theyre first inspiration was zelda
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Old 09-20-2002, 09:40 PM
James James is offline
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I don't think bosses is a bad idea, but I think it should more or less be for quests.
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Old 09-20-2002, 10:40 PM
freddyfox freddyfox is offline
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Yes! Bosses! Skeletons are all fine and dandy but they aren't mean and scary.

What about a a huge devil? Or a flying harpy?
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Old 09-21-2002, 04:10 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by Selzar
this game is already copying alot of games why not just take this theyre first inspiration was zelda
The key word in your sentance is WAS... but since the lawsuit or so I've been told... Graal had to isolate itself from Zelda. So therefore Graal is Graal and Zelda is Zelda... not Graal is Zelda

And not really... Graal 2002 is creative and not alot of idea stealing is going on.
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