
06-25-2002, 07:47 AM
|
Psionic Youth
|
 |
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
|
|
Projectile Improvement
If a multiframe gani is continuous (or set to loop?), it is treated as a one-frame gani - the animation will be played for the entire course of the projectile.
Advantage: instead of plugging in a .mng and clogging up the server with an unneccessary single-use graphic, you can recycle spritesheets to have animated rotating ganis. Like throwing a Bomy frisbee style - you'd have to make a .mng for each Bomy to do it under the current system and make it spin, nee? |
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."
"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
http://forums.graalonline.com/forums...&postcount=233
|
Last edited by Tyhm; 06-26-2002 at 06:54 AM..
|
|