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-   -   Projectile Improvement (https://forums.graalonline.com/forums/showthread.php?t=32265)

Tyhm 06-25-2002 07:47 AM

Projectile Improvement
 
If a multiframe gani is continuous (or set to loop?), it is treated as a one-frame gani - the animation will be played for the entire course of the projectile.
Advantage: instead of plugging in a .mng and clogging up the server with an unneccessary single-use graphic, you can recycle spritesheets to have animated rotating ganis. Like throwing a Bomy frisbee style - you'd have to make a .mng for each Bomy to do it under the current system and make it spin, nee?

Admins 07-01-2002 12:34 AM

Yes sounds good, when it is continuous the game could just loop it instead of calculating one of 7 frames depending on the arrow angle

Tyhm 07-01-2002 02:18 AM

Wuhoo!
*starts work on a thrown hammer gani*

DarkPyro_2001 07-02-2002 05:12 AM

Quote:

Originally posted by Tyhm
Wuhoo!
*starts work on a thrown hammer gani*

*dodges*

Tyhm 07-22-2002 04:11 AM

Is it done yet? ^_~

adam 08-07-2002 11:48 AM

Sounds like fun.
I think I know what you are talking about.
o.O

Perhaps I could use that as well. Yes... ... ...

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LOA--Paul 08-08-2002 03:22 PM

Hey I made the sound for that hammer didnt I?
Answer:why yes, yes I did :)
-Soul

zorakid2001 08-09-2002 12:12 AM

i likey the idea

Eban 08-16-2002 04:36 AM

Quote:

Originally posted by zorakid2001
i likey the idea

Admins 08-17-2002 03:49 AM

Will work onthe gani stuff very soon

Tyhm 08-19-2002 03:22 AM

Hee hee, okay. It seems to work already (thrown hammers on Classic), but that could be an illusion.

DarkPyro_2001 08-19-2002 08:49 AM

Quote:

Originally posted by Tyhm
Hee hee, okay. It seems to work already (thrown hammers on Classic), but that could be an illusion.
Yeah, I saw someone do that today.


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