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  #1  
Old 02-03-2002, 01:53 AM
mikepg mikepg is offline
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Lagoonia Map

Here it is:
www.lagoonia.f2s.com/map.html
I put it in an html file incase people have quicktime (like me), because it is really bothersome and you cannot see the whole picture.

The water edges look like trash, but I'm working on them (if you look at the south west corner, you can see i started over there).
Other than that, Mr. Knorr said he liked the looks of it.
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  #2  
Old 02-03-2002, 01:59 AM
AlexH AlexH is offline
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way to square
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  #3  
Old 02-03-2002, 02:00 AM
Aknts Aknts is offline
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Re: Lagoonia Map

Quote:
Originally posted by mikepg
Here it is:
www.lagoonia.f2s.com/map.html
I put it in an html file incase people have quicktime (like me), because it is really bothersome and you cannot see the whole picture.

The water edges look like trash, but I'm working on them (if you look at the south west corner, you can see i started over there).
Other than that, Mr. Knorr said he liked the looks of it.

BHAHAH that map sucks
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  #4  
Old 02-03-2002, 02:01 AM
royce royce is offline
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Re: Lagoonia Map

Quote:
Originally posted by mikepg

Other than that, Mr. Knorr said he liked the looks of it.
He just wanted to make you feel happy, belive me.
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  #5  
Old 02-03-2002, 02:08 AM
mikepg mikepg is offline
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Quote:
Originally posted by AlexH
way to square
Ok, first, it's "too" as opposed to "to."
Second, yes, it is square, because im not finished with the water boarder.


As for the map "sucking," different things appeal to different people. It's your opinion, and you're entitled to it, although, cronstructive critism is welcome as well
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  #6  
Old 02-03-2002, 02:11 AM
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I think it looks pretty good
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  #7  
Old 02-03-2002, 05:57 AM
thomasward thomasward is offline
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Quote:
Originally posted by Python523
I think it looks pretty good
Then you must be CRAZY!!!
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  #8  
Old 02-03-2002, 06:11 AM
konidias konidias is offline
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Sorry, but even by looking at the map you can tell the levels stink.. Just look at the big sand path.. it's WAY too straight.. I mean the player would be walking to the right for about 6-8 levels with barely any noticeable change in the path.

Then the buildings don't look that great, and that big rectangle area to the right, what is that a futuristic battle arena? It doesn't fit the map at all. I'm not going to comment on the squareness of the land since you said you're working on it. The tree patterns in part of the forests look okay though I guess.
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  #9  
Old 02-03-2002, 06:22 AM
Python523 Python523 is offline
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Quote:
Originally posted by thomasward


Then you must be CRAZY!!!
The thing I hate about people dissing things is that at least 75% of the people who diss the stuff cant do half as good as the person they dissed
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  #10  
Old 02-03-2002, 08:39 AM
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Quote:
Originally posted by Python523

The thing I hate about people dissing things is that at least 75% of the people who diss the stuff cant do half as good as the person they dissed
so true.

-Jinx
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  #11  
Old 02-03-2002, 01:58 PM
AlkarenHyralt AlkarenHyralt is offline
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I keep telling you bro, there's too much open space...
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  #12  
Old 02-03-2002, 02:00 PM
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Quote:
Originally posted by Python523

The thing I hate about people dissing things is that at least 75% of the people who diss the stuff cant do half as good as the person they dissed
Yes but you have seen Konidias's stuff. Ohh well, either way there is always that 25% left that can keep peering up anytime so .Lol
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  #13  
Old 02-04-2002, 12:59 AM
CyberX CyberX is offline
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ARGH! That map needs improvement! (ALOT) :o
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  #14  
Old 02-04-2002, 02:49 AM
mikepg mikepg is offline
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Quote:
Originally posted by konidias
Sorry, but even by looking at the map you can tell the levels stink.. Just look at the big sand path.. it's WAY too straight.. I mean the player would be walking to the right for about 6-8 levels with barely any noticeable change in the path.

Then the buildings don't look that great, and that big rectangle area to the right, what is that a futuristic battle arena? It doesn't fit the map at all. I'm not going to comment on the squareness of the land since you said you're working on it. The tree patterns in part of the forests look okay though I guess.
As for the sand path, if youre talking about the one at the bottom...that isnt a path.
Youre right, the buildings dont look that great on the map, but up close they are ok.
Big rectangle is the start of a city. I know it doesnt fit the map, it's not supposed to. It's just empty right now until I get around to adding the houses.


Im working on what you guys said to make it look better.
Alkaren, yes, i know it's empty, I'm working on filling it.

I'm mainly an NPCs person, So I don't get time to do levels that often, but I try to juggle them in.

Anyways, thanx for your input everyone.
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  #15  
Old 02-05-2002, 10:38 AM
Jman9912-P2P Jman9912-P2P is offline
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well it is kinda a good start the paths and stuff like koni said too straight, the squareness well will hopefully look better when u fix it. and get to work on filling in and detailing the lvls soon that is a very important part, with some time that map could look pretty cool but i dont normally say nething is bad until it is finished keep up the work
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  #16  
Old 02-05-2002, 10:57 AM
Ultima_P2P Ultima_P2P is offline
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Quote:
Originally posted by Jman9912-P2P
i dont normally say nething is bad until it is finished keep up the work
Me Too.

LOOKS GREAT!!!!
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Old 02-05-2002, 11:45 PM
mhermher mhermher is offline
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Quote:
Originally posted by Python523

The thing I hate about people dissing things is that at least 75% of the people who diss the stuff cant do half as good as the person they dissed
That map sucks

PS this map is better even if its NOT detailed yet (i just made it) so dont say its no detail plz bc i knwo that already ;(

PS... that little place with waterfall and houses forget it ti was a test lvl ;( forget it k?
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  #18  
Old 02-06-2002, 08:59 AM
Aknts Aknts is offline
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Quote:
Originally posted by Python523

The thing I hate about people dissing things is that at least 75% of the people who diss the stuff cant do half as good as the person they dissed

I can do better.
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