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  #1  
Old 02-06-2002, 11:16 PM
Kadar Kadar is offline
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Mouseclick

add
wasclicked
and
mousex
mousey

so u could be like
if (wasclicked){
timeout=.05;
this.on=true;
}

if (timeout&&this.on==true){
showimg door.png,mousex,mousey;
timeout=.05'
}
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  #2  
Old 02-07-2002, 01:23 AM
Kaimetsu Kaimetsu is offline
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*adds a line to the 'number of times mouse stuff has been suggested' tally*

I think suggesting mouse scripting stuff is like an initiation for Graalians. You can't consider yourself truly one of us until you've done it.
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Old 02-07-2002, 06:05 AM
Faheria_GP2 Faheria_GP2 is offline
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well, it's obvious it can be done (as shown by the editor npcs), the only question that remains is: why the hell hasn't it been done?
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Old 02-07-2002, 07:06 AM
mikepg mikepg is offline
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Quote:
Originally posted by Faheria_GP2
well, it's obvious it can be done (as shown by the editor npcs), the only question that remains is: why the hell hasn't it been done?
I think because....it would take away from the game play. It's probably because was clicked would have to be a server side command, and everytime the player clicked, it would send it to the server. If you did it client side...there wouldnt be much use for it.
Besides, it would kind of take away some of the game play. Its graal, not Diablo .
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  #5  
Old 02-07-2002, 07:35 AM
Faheria_GP2 Faheria_GP2 is offline
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well, if the server doesn't want it, it doesn't have to use it, besides, I am really thinking that the primary use of mouse features would be clientside, and any non-clientside use would be through triggeraction anyways
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Old 02-09-2002, 01:59 AM
konidias konidias is offline
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It would be good for GUI's, but then again, isn't it much funner to use a cool interface that you can work with the keyboard?
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Old 02-09-2002, 03:11 AM
LiquidIce00 LiquidIce00 is offline
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mousedown works for the editor npc's
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  #8  
Old 02-09-2002, 03:40 AM
Kaimetsu Kaimetsu is offline
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Stefan could've added it years ago, but he chooses not to for gameplay reasons. I'm personally indifferent.
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Old 02-09-2002, 04:01 AM
Slaktmaster Slaktmaster is offline
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I think it would rock.
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  #10  
Old 02-09-2002, 04:04 AM
Tyhm Tyhm is offline
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Official reason, last check:
Stefan someday hopes to port this to console (see: Graal GBA), so adding mouse control would be just one more thing he'd have to remove later.
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  #11  
Old 02-09-2002, 09:59 AM
TDK_RC6 TDK_RC6 is offline
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i remember stefan said that graal wasn't supposed to be a mouse orinated game :P
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  #12  
Old 02-10-2002, 04:46 AM
Falcor Falcor is offline
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Porting a Z3 Copy (not so much now, still same basic idea) to its owner? (nintendo) I highly disagree with that but i do not own Graal. I have no say in this.
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  #13  
Old 02-10-2002, 09:17 AM
Faheria_GP2 Faheria_GP2 is offline
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Quote:
Originally posted by TDK_RC6
i remember stefan said that graal wasn't supposed to be a mouse orinated game :P
well, most intelligent people aren't going to make the whole game revolve around mouse-clicking, but we could add some nice features that would be otherwise be difficult

- minigames
- menus
- clicking on certain things for more information (maybe, i dunno)
- staff tools (see note below)

note below: maybe a staff tool could be made where you could right-click a player and a menu would be brought up with items like "Warp Player > Jail 1, Jail 2, Jail 3, Start Location, etc."
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